Shar Wolf, on 02 November 2013 - 10:09 AM, said:
I wasn't meaning otherwise: just trying (and apparently failing) to point out that it is not Premades or Pugs, but specific attitudes/individuals.
I'm jsut explaining how this game is on a slow slide into that. People have moaned, groaned, whined, complained, raged, screamed, and otherwise blamed premades for their losses sicne CB.
I've pointed out several times it's not a premade problem. It's a new guy in trials and less tham optimized builds against vets in fully customized and optimized mechs thing.
New guy jumps into game, grabs a trial, and drops into a game with 11 teammates. If 9 of those teammates are in teh same boat as out Jon Doe while the other team is 12 vets all pugging in optimized builds and know the maps and use just a LITTLE teamwork, it's going to be a rollstomp. It doesn't matter if that opposing team is premade or not.
As long as new players in trial mechs are placed in the same queue as vets in optimized mechs this will continue to be a problem. They have nerfed premades every way they can without completely eliminating them and nothing has changed. (Which, incidentally, I predicted back in CB when they actually started the "3 phases" of premade hell) They have implemented ELO but forgot to take into account that all those vets pugging have to go into the same queue as the new guys. Thus when you take an average ELO for the team it can be very skewed if a few vets are on one side with new guys with poor ELO to average it out as opposed to having 12 players on the other side with similar ELO as a whole.
so:
12 players = 4 players with an ELO of 5000 and 8 players with 2000 = 36000 = 3000 Average ELO
12 players = 12 with ELO of 3000 = 3000 ELO
No assuming a 5000 ELO is top tier then we have an entire lance on the first team that would be considered very skilled players. If that one lance can take out 7 mechs before going down and get a little teamwork going on with the new players then that leaves an 8 on 5 of average pilots against new pilots with the vets still able to give tips and advice during the fight.
Those numbers are purely for examples but you get the point. If all things are even and both pilots have the same mech, the pilot with more skill is going to win most times. So anytime that new player drops against the vet they are at a severe disadvantage. Then you factor in the vet having exerpience with his mech as well as having it completely customized to the current system and mechanics we have in game and now there's a HUGE disadvantage.
Absolutely NONE OF THIS HAS TO DO WITH PREMADES. If you want a real reason this still happens start looking into these things I mentioned as opposed to blaming premades. Stop blaming premades for difference in skill levels. Premades aren't the reason you lose most times. Start blaming the things that really cause it. As long as you keep thinking the problem is teamwork and premades you wont' change or improve anything.