Roadbeer, on 02 November 2013 - 12:22 PM, said:
Which system?
You're being matched against your peers if you're solo.
CW is going to absolutely SUCK for you... just letting you know now.
CW will be awesome for pugs along with everyone else, hopefully, or PGI will have failed at that opportunity. Any system that focuses on punishing people for playing solo is going to inevitably suffer from diminishing returns as it will disincent people from playing long enough to get into things like CW and joining teams while teams will succumb to typical social entropy. Moving to other games, graduating, getting married, the things that move people out of groups.
Genuinely every sane group should want to ensure that new players and pugs drop as rarely against premades as possible until they are skilled enough to hold their own. As in like 500 drops or so. At that point they can intelligently determine what group they would enjoy joining, if any. Any system that says 'you have to join a group to advance' is going to cut its own throat before it even gets half way to the goal.
An attitude of 'join teams or get destroyed' is an absurdly self-destructive approach to multi-player gaming. There are other options out there and more on the way. Games with private servers, games with single AND multiplayer options. Saying you only want to appeal to people who want to play in groups against groups is saying you want to leave 80% of the money out there on the table if not more.
CW, if done right, will be focused on doing just that - further separating teams and experienced players from solo players and less experienced players while offering them an ALTERNATE, not EXCLUSIVE, path to play the game. Otherwise you'll lose a ton of folks on principle (I don't want to be forced to play X style) long before they even try what you're offering.
I hope, in the approach PGI has put forward so far, that continues to prove to be the case.
Edited by MischiefSC, 02 November 2013 - 12:34 PM.