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I Lose Nearly Everygame.. (Fix Matchkmaker Pgi)


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#101 Vodrin Thales

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Posted 06 November 2013 - 12:25 PM

View PostJoseph Mallan, on 06 November 2013 - 11:02 AM, said:

Define significantly?


There are a few players in my unit that play 12 mans or dedicated 4 man groups and win more than 65% of their games. These guys are scary good shots and could play on some of the more competitive teams if they chose to.

#102 Zarlaren

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Posted 06 November 2013 - 01:43 PM

View PostLevon K, on 02 November 2013 - 10:02 AM, said:

Matchmaker gets better over time. You should be trending towards 50%. Takes a long time though.

You definitely get screwed if you take a break. When you come back, it must think you are as good as when you left.

Also, I ended up switching to Conquest mode only. It's easier to find action, you're not usually running into 12 players, and with enough skill you can rack up more XP and C-Bills for a loss then you get for a win.


Exactly what happend to me I took a small break and came back to find out I forgot 50% how to pilot the mech and got the noob feeling again. I was telling myself I forgot how to pilot this mech. My loss ratio is sky rocketing because of this and my win ratio is dive bombing. Wins is 0 and loss is 19 so it is 0:19 now.

Edited by Zarla, 06 November 2013 - 01:47 PM.


#103 Lykaon

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Posted 06 November 2013 - 01:54 PM

View PostKunae, on 06 November 2013 - 07:59 AM, said:

Wrong.

Don't get sucked into MHW's self-pity-party. Do as was suggested, go hop on the public TS servers and drop with some folks. It'll change your whole perspective.



Honestly This suggestion is such a great one I wish every new player would do it.

Until PGI gives us the community building tools we need intergrated into the game we need to use the tools we have.These forums and third party VOIP.

When I first started MWo (August 2012) I began with the intent to join a group of other players to cooperate together and benifit from shared information.It is obvious that MWo is a team game and teams that use teamwork best win more often.I don't think anyone here plays for the express purpose of losing every game so winning is an objective.

What I learned (and how quickly I learned it) while grouped vastly improved my compitence levels.

Because of learning team work in a team I am better suited to contribute to a pug team when I solo. I know a whole slue of "don'ts" and a bunch of "dos" for general application in a team.

I don't discharge weapons in the deployment zone.I don't manuver so closley to friendlies as to block retreat avenues or fire lanes. I do not manuver in front of friendly weapons fire (accidently) I know to focus my fire on a target another team mate has fired upon.I lock my targets.I have a solid grasp of mech builds and weaknesses (if a Myromets has 3 UAC5s and runs at 70 kph it's got an XL) I know my map layouts and likely strategies used on those maps so I can anticipate enemy tactics and strategy.

This is a great deal of information to retain and much easyer to learn from someone who has already been there.

#104 Kunae

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Posted 06 November 2013 - 02:11 PM

View PostLykaon, on 06 November 2013 - 01:54 PM, said:



Honestly This suggestion is such a great one I wish every new player would do it.

Until PGI gives us the community building tools we need intergrated into the game we need to use the tools we have.These forums and third party VOIP.

When I first started MWo (August 2012) I began with the intent to join a group of other players to cooperate together and benifit from shared information.It is obvious that MWo is a team game and teams that use teamwork best win more often.I don't think anyone here plays for the express purpose of losing every game so winning is an objective.

What I learned (and how quickly I learned it) while grouped vastly improved my compitence levels.

Because of learning team work in a team I am better suited to contribute to a pug team when I solo. I know a whole slue of "don'ts" and a bunch of "dos" for general application in a team.

I don't discharge weapons in the deployment zone.I don't manuver so closley to friendlies as to block retreat avenues or fire lanes. I do not manuver in front of friendly weapons fire (accidently) I know to focus my fire on a target another team mate has fired upon.I lock my targets.I have a solid grasp of mech builds and weaknesses (if a Myromets has 3 UAC5s and runs at 70 kph it's got an XL) I know my map layouts and likely strategies used on those maps so I can anticipate enemy tactics and strategy.

This is a great deal of information to retain and much easier to learn from someone who has already been there.

Well said.

While some people can become better players through observation alone, it accelerates the process if you can learn from your team-mates real-time.

#105 ShortBusBully

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Posted 06 November 2013 - 03:45 PM

I would say that I am probably around 45 to 55 % in my games. I mostly PUG. I can log in and lose 5 in a row. So I take a break for about 15 minutes come back and then start winning. I have had nights where I never lose and then the next night I cannot buy a win. Sometimes it almost seems that when the game loads or the map, it does something to one team to make them weak. For example the other night I brawled with a shadow hawk in my AC/40 Jeager. I hit him CT at least 4 times with the 20's and the ML at least 3 good full duration hits. His CT was yellow while I died and he just shot me with ML's. There are lots of other variables in there but he should have died first. I think the hit record is broken or does not load right when the game starts sometimes. Or maybe I suck worse than I think. :P

#106 Joseph Mallan

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Posted 07 November 2013 - 06:24 AM

View PostVodrin Thales, on 06 November 2013 - 12:25 PM, said:


There are a few players in my unit that play 12 mans or dedicated 4 man groups and win more than 65% of their games. These guys are scary good shots and could play on some of the more competitive teams if they chose to.

Their win record is 5% higher than mine. That is good, but I wouldn't say really good. To me a really good player is over 80% and an extremely good one is over 90%. Tier One players would be >97% win.

#107 Kunae

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Posted 07 November 2013 - 06:39 AM

View PostJoseph Mallan, on 07 November 2013 - 06:24 AM, said:

Their win record is 5% higher than mine. That is good, but I wouldn't say really good. To me a really good player is over 80% and an extremely good one is over 90%. Tier One players would be >97% win.

No one has that unless you're playing pure meta 12-mans, only. Elo will fugger up any other situ.

#108 Sandpit

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Posted 07 November 2013 - 06:57 AM

Here's another trick to pugging. If you find yourself on a horribad team a couple of times in a row, do not hit launch immediately after your game. When you do, you tend to get stuck with the same players because they're doing the same thing. So when you all hit launch at the same time you have a greater chance of syncing with those same pilots

#109 Kunae

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Posted 07 November 2013 - 06:59 AM

View PostSandpit, on 07 November 2013 - 06:57 AM, said:

Here's another trick to pugging. If you find yourself on a horribad team a couple of times in a row, do not hit launch immediately after your game. When you do, you tend to get stuck with the same players because they're doing the same thing. So when you all hit launch at the same time you have a greater chance of syncing with those same pilots

Yep.

Go get a beer, watch a funny viral video, go play Frisbee with your cat. Anything to get you out of sync with those same players.

#110 Fate 6

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Posted 07 November 2013 - 07:06 AM

I think there's more a problem of too many random disconnects or the matchmaker just can't count to 12 (or those games where even when it's 12v12 the other team has 200-300 tons more mech than yours). The game itself gives players a disadvantage too often, and we only really pay attention to it when it happens to us.

That's just my thoughts, although I've had streaks where I play way better than I usually do but lose every single game. If I'm going 400+ damage and several kills in a TDR for 6 games in a row you'd think I'd win a match.

#111 Wispsy

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Posted 08 November 2013 - 08:34 AM

View PostJoseph Mallan, on 07 November 2013 - 06:24 AM, said:

Their win record is 5% higher than mine. That is good, but I wouldn't say really good. To me a really good player is over 80% and an extremely good one is over 90%. Tier One players would be >97% win.


Possible but you need to 4man group every game you play for that. Usually you also need to sit near base most games. Also it tries to match tier one players against tier one players...so...I guess only 1 4man per timezone can accomplish such a win rate if both play at the same time.

#112 Joseph Mallan

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Posted 08 November 2013 - 08:51 AM

View PostWispsy, on 08 November 2013 - 08:34 AM, said:


Possible but you need to 4man group every game you play for that. Usually you also need to sit near base most games. Also it tries to match tier one players against tier one players...so...I guess only 1 4man per timezone can accomplish such a win rate if both play at the same time.

Exactly. There can only be one best, and those 4 can have a Bracket run off like The Law did a while back. Of the 24 participants in the tournament I placed 5th IIRC.

#113 Wispsy

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Posted 08 November 2013 - 08:56 AM

View PostJoseph Mallan, on 08 November 2013 - 08:51 AM, said:

Exactly. There can only be one best, and those 4 can have a Bracket run off like The Law did a while back. Of the 24 participants in the tournament I placed 5th IIRC.


Nobody plays like that currently though. Sure I have been on 60/70 game winning streaks before but not everybody is online at the same times, especially with differing timezones. Also if you want that kind of thing, well you might as well just make ranked 4mans (plxplxplx). Until then there is really no proof or deciding of who is best, just personal opinions usually depending on who you like the most.

#114 Joseph Mallan

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Posted 08 November 2013 - 09:01 AM

View PostWispsy, on 08 November 2013 - 08:56 AM, said:


Nobody plays like that currently though. Sure I have been on 60/70 game winning streaks before but not everybody is online at the same times, especially with differing timezones. Also if you want that kind of thing, well you might as well just make ranked 4mans (plxplxplx). Until then there is really no proof or deciding of who is best, just personal opinions usually depending on who you like the most.

I am sure PGI can put those figures together. Or at least a list of Regional champs. I have no doubt I'd be somewhere in the middle of the pack, but that is fine to me. I'm here to kill Mechs not win a trophy.

Also... How can players say they are competitive if they don't play like that? ;)

Edited by Joseph Mallan, 08 November 2013 - 09:04 AM.


#115 Kunae

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Posted 08 November 2013 - 09:08 AM

It's almost unconscionable that PGI hasn't set up even the most basic form of ladder-rankings yet.

#116 Joseph Mallan

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Posted 08 November 2013 - 09:12 AM

View PostKunae, on 08 November 2013 - 09:08 AM, said:

It's almost unconscionable that PGI hasn't set up even the most basic form of ladder-rankings yet.

Eh... I don't play this to see if I am better than the MGA. I am here to defeat Clan Wolf, an to a lesser degree Jade Falcon. If the Ghost Bears rear their heads in the Commonwealth, I want them stuffed and mounted as well.


Note: We need an Evil Smiley ASAP! ;)

Edited by Joseph Mallan, 08 November 2013 - 09:13 AM.


#117 Wispsy

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Posted 08 November 2013 - 09:18 AM

View PostJoseph Mallan, on 08 November 2013 - 09:01 AM, said:

I am sure PGI can put those figures together. Or at least a list of Regional champs. I have no doubt I'd be somewhere in the middle of the pack, but that is fine to me. I'm here to kill Mechs not win a trophy.

Also... How can players say they are competitive if they don't play like that? ;)


Well that is what Elo is. But you do not need a 97% win ratio to hit Elo cap(Although you would need a 100% win ratio to stay there permanently). Also they do not seem to be planning on making those scores public.

The term competitive play in any game is relative, it is simply being able to compete at the highest level. If you look at the standards required to get into LoL competitive play in season 1 and now after season 3 there is a massive difference. This game does not even have a competitive scene right now, but many people want there to be one and think they could compete at that level. There used to be the makings of one starting, but that died as most players at that level stopped playing due to dissatisfaction with game play/balance decisions and PGI making it harder for player run tournaments which already suffered from a large amount of unnecessary delays with weird(biased?) regulation.

#118 Joseph Mallan

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Posted 08 November 2013 - 09:22 AM

View PostWispsy, on 08 November 2013 - 09:18 AM, said:


Well that is what Elo is. But you do not need a 97% win ratio to hit Elo cap(Although you would need a 100% win ratio to stay there permanently). Also they do not seem to be planning on making those scores public.

The term competitive play in any game is relative, it is simply being able to compete at the highest level. If you look at the standards required to get into LoL competitive play in season 1 and now after season 3 there is a massive difference. This game does not even have a competitive scene right now, but many people want there to be one and think they could compete at that level. There used to be the makings of one starting, but that died as most players at that level stopped playing due to dissatisfaction with game play/balance decisions and PGI making it harder for player run tournaments which already suffered from a large amount of unnecessary delays with weird(biased?) regulation.
Is not what this game was made for. That is Solaris 7, not the Clan Invasion. MW:O was made to put players in the Time of the Clans and to battle for the freedom/domination of the Inner Sphere. How do you bracket an invasion/resistance? ;)

Edited by Joseph Mallan, 08 November 2013 - 09:22 AM.


#119 Wispsy

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Posted 08 November 2013 - 09:28 AM

View PostJoseph Mallan, on 08 November 2013 - 09:22 AM, said:

Is not what this game was made for. That is Solaris 7, not the Clan Invasion. MW:O was made to put players in the Time of the Clans and to battle for the freedom/domination of the Inner Sphere. How do you bracket an invasion/resistance? :)


I do not understand why you are now arguing with me. You were talking about ranking players. I was pointing out some of the difficulties in doing so and some of the ways it can be done.


Anyway player run tournaments feel much more like the clans, pitting 2 groups of equals against each other to see who is the best and deserves the attention/prize/invasion lead/etc. You may be RPing a Steiner but if I was to RP in battletech I would obviously pick the Clans, your position is based on your skill. So because I look at it from a Clan perspective over an IS one suddenly I am not thinking of "Clan invasion MWO"? ;)


Edit: Also many merc units make their names by defeating other units who have long lists of victories against other units.

Edited by Wispsy, 08 November 2013 - 09:30 AM.


#120 Joseph Mallan

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Posted 08 November 2013 - 09:53 AM

It's more about what we are here to do Wispsy. I an understand folks wanting to know their standings, but The Game was sold as a First person in the Clan Invasion not fighting on Solaris7 tournament game. That is Scenarios set up to walk us through a campaign. Solaris is all about Stables & standings. I can be supportive of those who want to play on Solaris, but my goals are a bit more than seeing if I can be a champion. I want to save the inner sphere from an invasion, so I can support tourney play, but that isn't the game I am here for. Does that make sense?





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