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Catapult Hero - Jester


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#121 zudukai

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Posted 06 November 2013 - 04:56 PM

View PostKaijin, on 06 November 2013 - 02:54 PM, said:

With the anemic jump jets mechs are saddled with in MWO, a Cat with 4 jump jets would be hard pressed to climb the skyscrapers in the video, much less one with only 2. Bit of misleading advertising?

not at all, you only see it land with the toes! watch it again...

http://youtu.be/dmTrmVXzdBQ?t=13s

Edited by zudukai, 06 November 2013 - 04:57 PM.


#122 Deathlike

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Posted 06 November 2013 - 05:23 PM

You generally need 2 JJs to get to get where you want to go (if you're using to to climb, that is).

#123 Alaskan Nobody

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Posted 06 November 2013 - 07:37 PM

View PostDimentox, on 06 November 2013 - 01:32 PM, said:

Posted Image

A coral snake... Not king snake as you can see the red and yellow kill a fellow not red and black friend to jack.


For that?
You made my day :P

#124 Hastur Azargo

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Posted 07 November 2013 - 07:03 AM

View PostGarth Erlam, on 06 November 2013 - 12:23 PM, said:

[color=cyan]Actually, yes, here is an explanation: The C1 has 4 energy, 2 Missile hardpoints. The C4 has 4 missile, 2 energy hardpoints. The A1 has 6 Missile hardpoilnts. So you'd get either 3E/3M, or 5M/1E, or 5E/1M. Those are so close to what we already have. I went with all Energy (another dev who plays Catas actually suggested the idea) and basically combined the C1 and the K2, gave it jumpjets, then went with a large max engine. It makes it flexible, and most importantly - different. I did NOT want to make just an existing loadout with shifted hardpoints.[/color]

Let's say I went 3E/3M - how different would that REALLY be from the C1, or C4? The Jester is kinda like a C1, with no missiles, but also like a K2 with no ballistics, but JJ's, etc.

In the end it's a layout that didn't already exist, is fun, and unique :)


While large engine and jumpjets make it viable, all-energy layout is kind-of limited in variety of things you can do with it. And with Jester costing almost as much as the nearing Saber package, it still may not be worth an immediate investment (unless one can painlessly afford both).

While I'll probably buy Jester eventually, I still think that you could have gone with 2M/2E/2B layout with iconic Catapult missile ears, and make it a win for everyone. :(

#125 LiGhtningFF13

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Posted 07 November 2013 - 07:23 AM

Just a crazy design "why so serious" like. Love it!

#126 Volts

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Posted 07 November 2013 - 07:56 AM

Joker > Jester imo

Posted Image

#127 Garth Erlam

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Posted 07 November 2013 - 09:32 AM

View PostAzargo, on 07 November 2013 - 07:03 AM, said:

While large engine and jumpjets make it viable, all-energy layout is kind-of limited in variety of things you can do with it. And with Jester costing almost as much as the nearing Saber package, it still may not be worth an immediate investment (unless one can painlessly afford both). While I'll probably buy Jester eventually, I still think that you could have gone with 2M/2E/2B layout with iconic Catapult missile ears, and make it a win for everyone. :wacko:

[color=cyan]I had actually considered the 2/2/2 until I realsed: http://mwo.smurfy-net.de/mechlab#i=66 You trade 2 missile HP's for jumpjets and a bigger engine.

I also completely disagree that 6 energy hardpoints is limited. Builds I made:

2x LL 4x ML
2x ERLL 4x ML
4x LL
4x ERLL
2x PPC 4x ML
2x ERPPC 4x ML
6x ML
6x MPL (it's a riot, try it out ;))
1x ERPPC 2x ERLL (This was bizarrely effective)
2x LPL 2x ML

And so on. There's a LOT you can do with it, especially with the extra AMS :lol:[/color]

#128 Amsro

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Posted 07 November 2013 - 09:44 AM

Jester is all Win.

#129 Roadbeer

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Posted 07 November 2013 - 10:00 AM

I actually have several builds for the Jester I think would be a blast to play saved on Smurfy.

Unfortunately, until they fix the FSWG function they removed, I won't be buying the Jester.

#130 rageagainstthedyingofthelight

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Posted 07 November 2013 - 10:05 AM

Has anyone broken 700 damage in one? If so what was your load-out? I'm struggling to break 300 most matches.

#131 NRP

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Posted 07 November 2013 - 10:18 AM

View PostDimentox, on 06 November 2013 - 01:32 PM, said:

Posted Image

A coral snake... Not king snake as you can see the red and yellow kill a fellow not red and black friend to jack.

My god that looks so badass!!

#132 NRP

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Posted 07 November 2013 - 10:24 AM

View Postrageagainstthedyingofthelight, on 07 November 2013 - 10:05 AM, said:

Has anyone broken 700 damage in one? If so what was your load-out? I'm struggling to break 300 most matches.

A few times, using a XL350, 2 ERLL, and 4 ML build.

However, a more common result is 1-2 kills with 200-400 damage.

The challenge with this mech is that because it's so fast, you just want to brawl with it, but it doesn't have to durability for that (it's still a Catapult). So you need to be less aggressive and a bit more strategic to rack up huge numbers.

Edited by NRP, 07 November 2013 - 10:28 AM.


#133 Alpha087

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Posted 07 November 2013 - 10:39 AM

K2? Eh... No thanks.

#134 Kaeseblock

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Posted 07 November 2013 - 05:01 PM

View Postrageagainstthedyingofthelight, on 07 November 2013 - 10:05 AM, said:

Has anyone broken 700 damage in one? If so what was your load-out? I'm struggling to break 300 most matches.


Yes.

http://www.freeimagehosting.net/wyc7c

Loadout:
  • 2x ER-LL
  • 4x ML
  • XL355
  • 2x JJ
  • 2x AMS (1 ton of ammo) / 2 DHS (not sure anymore)
  • many DHS
Usually get 300-500 DMG each match. Sometimes more, sometimes less.


View PostNRP, on 07 November 2013 - 10:24 AM, said:

The challenge with this mech is that because it's so fast, you just want to brawl with it, but it doesn't have to durability for that (it's still a Catapult). So you need to be less aggressive and a bit more strategic to rack up huge numbers.


^ this

Edited by Kaeseblock, 07 November 2013 - 05:15 PM.


#135 SgtMagor

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Posted 07 November 2013 - 05:49 PM

3-large laser
3-med laser
330XL

broke 400 2nd drop with it. have to see if its possible with this loadout

Edited by SgtMagor, 07 November 2013 - 05:55 PM.


#136 Damia Savon

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Posted 07 November 2013 - 09:10 PM

View PostAzargo, on 07 November 2013 - 07:03 AM, said:


While large engine and jumpjets make it viable, all-energy layout is kind-of limited in variety of things you can do with it. And with Jester costing almost as much as the nearing Saber package, it still may not be worth an immediate investment (unless one can painlessly afford both).

While I'll probably buy Jester eventually, I still think that you could have gone with 2M/2E/2B layout with iconic Catapult missile ears, and make it a win for everyone. ;)


While I would love a ballistic center torso point so I can mount a UAC5 for that A-10 Warthog look, it would be a bit powerful. Stick ballistics in the side and you have either a JJ AC40 cat or a JJ GaussCat plus LRMS or a couple Srm 6s.

The point is to have something *different*. It is not the point to have a dominant mech or a killer mech. I like it because it is weird and different.

Dual AMS is actually very nice. I like the extra module slot too.

I'm loving mine.

#137 Alaskan Nobody

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Posted 07 November 2013 - 09:47 PM

View PostDamia Savon, on 07 November 2013 - 09:10 PM, said:

While I would love a ballistic center torso point so I can mount a UAC5 for that A-10 Warthog look, it would be a bit powerful.


Sadly, UAC is 5 slots - so even if you had one- it wouldn't fit :P

View PostDamia Savon, on 07 November 2013 - 09:10 PM, said:

The point is to have something *different*. It is not the point to have a dominant mech or a killer mech. I like it because it is weird and different.


Like the TDK, no? ;)

#138 Frytrixa

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Posted 07 November 2013 - 11:12 PM

Posted Image

finally a "silent" mech.. all thus DaKadaKa ballistic noise polluter, pah!

Edited by Frytrixa, 07 November 2013 - 11:15 PM.


#139 rageagainstthedyingofthelight

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Posted 08 November 2013 - 09:06 AM

Yes, Lasers seem to be the way to do. Overall I love all the ascetics of the mech, but like many others I find mechs that only run energy to be under-powered compared to missle or ballistic mechs. My A1 can break 500 just by emptying the LRM tubes, my C1 can use a LRM/PPC combo to smash through almost any ECM defense, but being out-alpha'd by a Hunchback really hits me in the feels.

The current state of PPC's is that of a secondary weapon. They don't do enough with the damage/heat for brawling, and they are completely out-classed long range by literally any ballistic weapon combo. So like everyone else seems to have found out, you go LL's first on this mech.

So what I'm saying is it's not the Jesters fault. It is, in my opinion, the most beautiful mech in the game, and it's agility makes all those Jager slugs jealous. I even change it's colors every match to keep up with its personality, and if you own one, you must buy applejack blue (it glows on night maps). I hope PGI puts some thought into balancing energy weapons so that it's smile will become something people fear.

#140 Blacke

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Posted 08 November 2013 - 01:12 PM

If they added two more laser hard points, at least then it would be able to compete with the Hunchback 4P





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