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Patch Day Nov. 5Th is LIVE!


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#281 Blissful Negligence

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Posted 05 November 2013 - 04:03 PM

View PostFunkadelic Mayhem, on 05 November 2013 - 10:13 AM, said:



Can I get a refund on the GXP and CB I wasted on seismic and advanced seismic?!


THIS. ^^^

#282 Abivard

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Posted 05 November 2013 - 04:12 PM

PGI nerfs seismic into worthlessness the same day they Uber-Ninja the UAV module into godhood.

#283 Blissful Negligence

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Posted 05 November 2013 - 04:13 PM

View PostNonreflectiv, on 05 November 2013 - 03:51 PM, said:

having had keyboard fails before, i can see they changed the key bind so if a noob hits the arrows they can still fire weapons on left mouse, instead of "why don't my weapons work"


The only thing I can think of is that maybe PGI thought that removing this feature would be easier for them than actually creating a "Weapons tutorial" like they should for new players. (sigh)

#284 Alex Novian

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Posted 05 November 2013 - 04:15 PM

View PostGarth Erlam, on 05 November 2013 - 09:48 AM, said:

  • Seismic Sensor Module Changes:
    • No seismic sensor detection while moving.
    • Weapon fire causes seismic events.
Removed the key binding option "Fire Selected Weapon Group". Mouse 1's (Left Click) default key bind is now "Fire Weapon Group 1", this can be remapped in the options screen.


#1. You going to increase the range for Seismic now that you hammered its Mobile Use?

#2. STOP remaping our keys for us please. Just make stuff Optional and then tell us we can Change it if we want to, not FORCE us to go back and Fix something YOU wanted to tweek for us :o

#285 Roadbeer

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Posted 05 November 2013 - 04:15 PM

Well, I *WAS* excited about buying the Jester, but since the game is literally unplayable for me, with the removal of the fire weapon group option... Glad I saw Roland's post in GD before pulling THAT trigger.

#286 Sir Roland MXIII

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Posted 05 November 2013 - 04:28 PM

View PostRoadbeer, on 05 November 2013 - 04:15 PM, said:

Well, I *WAS* excited about buying the Jester, but since the game is literally unplayable for me, with the removal of the fire weapon group option... Glad I saw Roland's post in GD before pulling THAT trigger.


Only reason I bought the Jester was I had saved some MC for it. If I hadn't had it I wouldn't have been saved from wasting that cash since the guy I usually play with didnt come on until later, when he informed me of the change. At which point I stopped playing. I don't have my friend to team with, I don't play MW:O. That simple.

#287 Kael Posavatz

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Posted 05 November 2013 - 04:38 PM

I LIKED being able to shift weapon group selections and fire with mouse 1.
Admittedly, I mostly used it for niche weapon group setups, but still...
And I will mourn the new lack of utility in my mech-born seismographs.

Still, that new Catapult has a nice triangle on the center torso which makes a FINE point to aim at

#288 Grave Dancer

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Posted 05 November 2013 - 04:43 PM

View PostGarth Erlam, on 05 November 2013 - 09:48 AM, said:

  • Removed the key binding option "Fire Selected Weapon Group". Mouse 1's (Left Click) default key bind is now "Fire Weapon Group 1", this can be remapped in the options screen.



So... what if for the past 20 years you've played mech games using a key (mouse button 1) bound to "fire selected weapon group", with mouse button 2 bound to select next weapon group, and you dont possess (or want) a mouse/joystick with 8 million different buttons to bind 1 group to each ? Guess you (or I in this case) am just SOL and get to completely re-learn the game ?

#289 cSand

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Posted 05 November 2013 - 04:45 PM

I can certainly see a hotfix coming that restores the "fire selected weapon group" option!

#290 Grave Dancer

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Posted 05 November 2013 - 04:45 PM

View PostRoadbeer, on 05 November 2013 - 04:15 PM, said:

Well, I *WAS* excited about buying the Jester, but since the game is literally unplayable for me, with the removal of the fire weapon group option... Glad I saw Roland's post in GD before pulling THAT trigger.


Same boat for me. Ive played with mouse 1 bound to fire selected weapon group, and mouse 2 bound to select next weapon group, since literally MPBT:Solaris days. Guess who will be spending his money on Star Citizen rather than re-learning 20 years of habits just to play MWO ? ^^ This guy.

#291 Tichy

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Posted 05 November 2013 - 04:46 PM

View PostKHETTI, on 05 November 2013 - 03:52 PM, said:

Removal of fire selected weapon group.....Really?! you just gimped how i play, thx PGI, seriously how F*****G stupid are you guys?.
PS. Who ever made this decision regardless of who they are needs to be shown the door.


http://xkcd.com/1172/
Without particular reason...

#292 Grave Dancer

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Posted 05 November 2013 - 04:52 PM

View PostDirePhoenix, on 05 November 2013 - 03:34 PM, said:

Really? Having a keybind to fire the selected weapon group is 'one of the most important features of the game'? I don't even know anyone that uses that for anything but 'Group 1' anyway.


Lots of people have been playing that way for decades. Myself included. I neither have (nor want) a mouse/joystick with a bazillion buttons on it so I can bind 1 weapon group to each button. With this idiotic and unnecessary change, I am not able to use more than 1 or 2 weapons groups on any mech, and since I dont have a mech with less than 3 different groups, it makes most of my mechs unplayable.

Edited by Grave Dancer, 05 November 2013 - 04:53 PM.


#293 Felicitatem Parco

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Posted 05 November 2013 - 04:55 PM

Who in their right minds ever expected the Seismic Sensor Module to work while you were moving in the first place?!

Seriously, if you have a vibration sensor in your Mech's feet, then why would you expect it to function while you are walking? Every time you take a step, you'd completely saturate your sensor, and in between steps you wouldn't have the two feet on the ground needed to make stereo measurements of other Mechs's positions. The fact that it worked while you were moving was ridiculous, and nobody should be in the least bit surprised that it no longer works when you're moving.

Edited by Prosperity Park, 05 November 2013 - 04:57 PM.


#294 ElderJay

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Posted 05 November 2013 - 04:59 PM

I can't wait for the beefy patches.

#295 CrashieJ

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Posted 05 November 2013 - 05:02 PM

View PostDoktorVivi, on 05 November 2013 - 01:53 PM, said:


Without looking it up, unlikely. Every time they've tested cross-platform on an FPS, the console players get destroyed (mouse is faster and more accurate). The one game I know of that still tried it (Shadowrun), had huge cones of fire for everyone so accuracy didn't matter.

Other types of games, sure, cross-platform could work.


the only thing cross-plat would work for is Turn Based Strategies

RTS- Mouse wins by faster scoll
FPS- Mouse wins by finer aim
RPG- mouse wins by hotkeys

#296 Roadbeer

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Posted 05 November 2013 - 05:02 PM

Removing Fire Selected Weapon Group...

Posted Image

#297 Pwnocchio

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Posted 05 November 2013 - 05:11 PM

View PostProsperity Park, on 05 November 2013 - 04:55 PM, said:

Who in their right minds ever expected the Seismic Sensor Module to work while you were moving in the first place?!

Seriously, if you have a vibration sensor in your Mech's feet, then why would you expect it to function while you are walking?


If you are going to leverage common sense, why does a Ford F150 have a better radar system than an Atlas?

Mechs would have massive signatures that should be easily detected by any number of surveillence devices, yet they aren't implimented as such in this game because they apparently want nobody to have any viable combat data.

#298 Zolaz

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Posted 05 November 2013 - 05:13 PM

View PostProsperity Park, on 05 November 2013 - 04:55 PM, said:

Who in their right minds ever expected the Seismic Sensor Module to work while you were moving in the first place?!

Seriously, if you have a vibration sensor in your Mech's feet, then why would you expect it to function while you are walking? Every time you take a step, you'd completely saturate your sensor, and in between steps you wouldn't have the two feet on the ground needed to make stereo measurements of other Mechs's positions. The fact that it worked while you were moving was ridiculous, and nobody should be in the least bit surprised that it no longer works when you're moving.


Hmmmm ... you mean like the Mech Warrior games that MWO is loosely based on? You are right, why expect MWO to be anything like the Mech Warrior titles of the past?

I agree with Prosperity, I cant wait till I can shoot PPCs that have a rainbow effect. I cant wait till the Clans show up and hand out ice cream and cookies to their Inner Sphere brohams. If you are going to go off the rails ... might as well go clear off the tracks with as much distance as possible.

#299 wakeupgodfrey

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Posted 05 November 2013 - 05:14 PM

View PostGarth Erlam, on 05 November 2013 - 09:48 AM, said:

General
  • Greater visual weapon customization for the Catapult variants. Their appearance will better reflect the weapons that have been equipped on them.
Hurrah! This needs to happen for more chassis, imho. Release chassis visual match patches every patch! MOAR!

#300 ChuChuRo

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Posted 05 November 2013 - 05:16 PM

Just patched the game to see if it's true.

"Fire Selected Weapon Group" is gone?! What the... why!? Congratulations, you just destroyed my whole key layout and entire way I play the game. (Any Mechwarrior game until now, actually.)

Currently I'm taking an extensive break from the game, because a lot of things got too frustrating. This makes me not want to come back at all.

There's other games out there, you know. Meet me here:
http://www.pathofexile.com/





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