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Patch Day Nov. 5Th is LIVE!


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#1 Garth Erlam

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Posted 05 November 2013 - 09:48 AM

Hey Everyone!

Patch is coming in 15 minutes at 10am PST, so I'll let you know as soon as it's back up! Oh, and please check out my new baby, the Jester :)

See you starside!

EDIT: And we're LIVE! Enjoy, everyone!

Patchnotes:

UPDATE

Greetings MechWarriors!
The Jester is here! Finally a Catapult Hero with a 30% C-Bill boost to add to your collection! The paint job won't scare anyone but that load-out will! Just look at the energy hard points on this 'Mech and double AMS all the way! Whoa!
A new Champion has arrived! The Blackjack BJ-1(C) affectionately known as 'Bam Bam". This 'Mech is joining the other Champions in the Trial 'Mech line up. Try this 'Mech out all week and buy it on Nov 12th with its 10% XP bonus.
Other cool things in this patch, seismic sensor gets some tweaks, UAV gets some rewards, some new screen shake events and some bugs get squished.
See you on the battlefield!
Matt Newman

Content

Gameplay
New Hero Mech
"Jester" CPLT-J

  • Tonnage: 65
  • Engine: 295 Standard
    • Top Speed: 73.5 kph
    • Max Engine Rating: 355
  • Torso Movement:
    • 95 degrees to each side.
    • 16 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Armor: 400 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: Large Laser
    • Left Torso: Medium Laser, AMS
    • Center Torso: Small Laser x2
    • Right Torso: Medium Laser, AMS
    • Right Arm: Large Laser
  • Hardpoints:
    • Left Arm: 1 Energy
    • Left Torso: 1 Energy, 1 AMS
    • Center Torso: 2 Energy
    • Right Torso: 1 Energy, 1 AMS
    • Right Arm: 1 Energy

  • Heat Sinks: 18 Double

  • Jump Jets: 2 (2 Max)

  • ECM Capable?: No

  • Module Slots: 2
  • Movement Archetype: Large
  • 30% C-Bill Bonus
New Trial Champion Mech
Blackjack BJ-1(C)

  • Tonnage: 45
  • Engine: 235 XL
    • Top Speed: 84.6 kph
    • Max Engine Rating: 235
  • Torso Movement:
    • 110 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Armor: 304 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: Medium Laser
    • Left Torso: Medium Laser
    • Right Torso: Medium Laser
    • Right Arm: AC/20
  • Hardpoints:
    • Left Arm: 1 Energy, 1 Ballistic
    • Left Torso: 1 Energy, 1 AMS
    • Right Torso: 1 Energy
    • Right Arm: 1 Energy, 1 Ballistic

  • Heat Sinks: 10 Double

  • Jump Jets: 1 (4 Max)

  • ECM Capable?: No

  • Module Slots: 2
  • Movement Archetype: Medium
Weapons
  • Visual effects improvements for artillery and air strike explosions
Gameplay
  • Seismic Sensor Module Changes:
    • No seismic sensor detection while moving.
    • Weapon fire causes seismic events.
  • Rewards for advantageous UAV deployment:
    • XP and C-Bills rewards for each unique enemy taking damage from LRMs with a UAV detecting it to UAV owner.
    • XP and C-Bills rewards for each unique enemy seen by UAV for more than 5 seconds to UAV owner.

  • Screen shake when a dead mech falls to the ground and when mechs land nearby.
  • Screen shake in the area of an airstrike/artillery.
  • Removed the key binding option "Fire Selected Weapon Group". Mouse 1's (Left Click) default key bind is now "Fire Weapon Group 1", this can be remapped in the options screen.
Bug Fixes
  • Fixed an issue where the 'Critical Damage Warning' does not display at the correct time.
  • Fixed an errant zoom sound effect being played at level start up and when switching from first to third person.
General
  • Greater visual weapon customization for the Catapult variants. Their appearance will better reflect the weapons that have been equipped on them.
Known Issues
  • If two or more friendly mechs launch a UAV at around the same time and location, all potential UAV rewards will goes to the last mech that launches the UAV.
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team

#2 MoonUnitBeta

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Posted 05 November 2013 - 09:51 AM

AWESOME!!

#3 New Day

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Posted 05 November 2013 - 09:54 AM

Really, 2E in CT? Disappointed. Might as well take a Firebrand. You are trading 2B +2 none crit limited E for JJs and slightly bigger engine.

And yeah 2 AMS.

At least seismic is nearly dead.

Edited by NamesAreStupid, 05 November 2013 - 09:55 AM.


#4 Kanajashi

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Posted 05 November 2013 - 09:55 AM

That catapult can run fast. With a 355XL and tweak its going to go 97.3kph!

Edited by Kanajashi, 05 November 2013 - 09:56 AM.


#5 TercieI

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Posted 05 November 2013 - 09:56 AM

New trial mechs?

#6 Lostdragon

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Posted 05 November 2013 - 09:57 AM

Jester is DOA, anything that is all energy and not a light mech is crippled by ghost heat.

#7 Devin Takkar

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Posted 05 November 2013 - 09:57 AM

View PostGarth Erlam, on 05 November 2013 - 09:48 AM, said:

General
  • Greater visual weapon customization for the Catapult variants. Their appearance will better reflect the weapons that have been equipped on them.

Yes!

#8 Small Baguette

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Posted 05 November 2013 - 09:59 AM

I'm liking the looks of the Jester and good to see an AC/20 BJ being put in as a champion.

The new screen shake additions look pretty interesting too, looking forward to trying it all out!

View PostLostdragon, on 05 November 2013 - 09:57 AM, said:

Jester is DOA, anything that is all energy and not a light mech is crippled by ghost heat.



Not if you build to avoid ghost heat.

For example, a 4 medium laser and dual ppc build could be pretty effective and isn't affected by ghost heat in anyway.

#9 DEMAX51

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Posted 05 November 2013 - 10:00 AM

Sweet - not the biggest patch ever, but I like it.

#10 Nema Nabojiv

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Posted 05 November 2013 - 10:01 AM

View PostGarth Erlam, on 05 November 2013 - 09:48 AM, said:

Gameplay
  • Seismic Sensor Module Changes:
    • No seismic sensor detection while moving.
    • Weapon fire causes seismic events.
Meh. Take it away, you nerfing mobile mechs mostly.

#11 Mister Blastman

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Posted 05 November 2013 - 10:02 AM

STILL no SRM fixes. *sigh*

#12 GriefHard

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Posted 05 November 2013 - 10:09 AM

Bye bye Seismic Module... And one of the useful Modules get further ... disabled!

#13 Goose

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Posted 05 November 2013 - 10:12 AM

Yeay: Seismic got hammered! Posted Image The Cheating Module is kaput!

#14 Funkadelic Mayhem

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Posted 05 November 2013 - 10:13 AM

View PostGarth Erlam, on 05 November 2013 - 09:48 AM, said:

  • Seismic Sensor Module Changes:
    • No seismic sensor detection while moving.
    • Weapon fire causes seismic events.



Can I get a refund on the GXP and CB I wasted on seismic and advanced seismic?!

Edited by Funkadelic Mayhem, 05 November 2013 - 10:47 AM.


#15 Appogee

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Posted 05 November 2013 - 10:14 AM

Seismic was OP, and even though I spent 18M CBills buying it, I think the nerf is necessary.

Overall seems a solid patch, though I really wish they'd fix SRMs soon.

#16 NautilusCommand

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Posted 05 November 2013 - 10:15 AM

View PostFunkadelic Mayhem, on 05 November 2013 - 10:13 AM, said:


Can I get a refund on the GXP I wasted on seismic and advanced seismic?!

I second this; if you are going to nerf it into the ground just take it out and give us our C-bills and GXP back.
Please?

#17 VagGR

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Posted 05 November 2013 - 10:16 AM

hm..nice little patch..one thing though..seismic has been nerfed to death and im ok with it, but maybe just maybe its a good idea to reduce its price too....no way this module worth 6mil cbills now...2mil yeah ok, 4 tops..but 6 mil cbills for this ...nope

#18 StonedDead

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Posted 05 November 2013 - 10:16 AM

Was really hoping for that spider hitbox fix. Got swarmed by them earlier. Bummer, black hole spiders for the win still.

#19 Bherek Mcdugan

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Posted 05 November 2013 - 10:16 AM

View PostFunkadelic Mayhem, on 05 November 2013 - 10:13 AM, said:


Can I get a refund on the GXP I wasted on seismic and advanced seismic?!

View PostDoctorDigital, on 05 November 2013 - 10:09 AM, said:

Bye bye Seismic Module... And one of the useful Modules get further ... disabled!

View PostDymdr, on 05 November 2013 - 10:01 AM, said:

Meh. Take it away, you nerfing mobile mechs mostly.
[/list][/list]

Agreed to all this...I want my GXP back. So much for Mobile Support - what a waste.

#20 Demos

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Posted 05 November 2013 - 10:16 AM

View PostFunkadelic Mayhem, on 05 November 2013 - 10:13 AM, said:


Can I get a refund on the GXP I wasted on seismic and advanced seismic?!

Oh, come one, you got several months of abuse and legal cheating...

Nerf was necessary (and I use the module, too). But now, seismic is not mandatory.

BTW, nice patch. Hopefully, the arty looks nice. I'm really curious...





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