

Give Me Back My Fire Current Selected Option
#101
Posted 06 November 2013 - 06:34 AM
You paid someone to "fix" something that players have been dealing with for over a year and in fact takes all of 30 seconds to fix ourselves. The fix was to remove a popular control scheme and force us to use LMB as fire group 1.
At the same time you are 2 months in to your 6 month window to release UI 2.0, and the entirety of CW and all we have seen is UI2.0 in a public test that from all reports I have seen was the buggiest piece of code you have shown us yet.
WHY ARE YOU PAYING PEOPLE TO "FIX" SOMETHING THAT WASN'T BROKEN WHILE YOU ARE FALLING BEHIND ON YOUR SCHEDULE FOR FEATURES THAT ORIGINALLY BROUGHT US TO THE GAME?
#102
Posted 06 November 2013 - 06:36 AM
#103
Posted 06 November 2013 - 06:37 AM
Don't believe me? Go look at a playstation controller. Note the two thumbsticks, and the number and placement of buttons. Four buttons for the right thumb, and two top triggers for each pointer finger. So, eight buttons total. That means 6 of those dedicated to Pretty Goddamm Incompetent's new brainless weapon firing scheme.
There's a problem there. See it? It has to do with the thumbs...
If you said, those four thumb buttons are unusable you would be correct. Remember - MW would need BOTH thumbstick controls, meaning that those four thumb buttons won't be used in-game. So that leaves the top triggers, at which point the only firing scheme available would be this - two triggers to select weapon group and one to fire.
Irony isn't that none of you thought of that... it's a sad fact that most don't think things through before they speak. No, the irony is that the only way to play MW:O on a console is the control scheme Pretty Goddamm Inane just killed.
#104
Posted 06 November 2013 - 06:58 AM
Roadbeer, on 05 November 2013 - 03:27 PM, said:
For those of us in the underhive who use Joysticks...
Should I just exclusively fire "Group 1"? or just turn all my builds into Meta-humping alpha-strikers? Since 20 years of playing Mechwarrior games has created a muscle memory of pulling the trigger to fire the WEAPONS YOU WANT TO FIRE!
You know, with the WEAPON GROUP that has been SELECTED.
Dumbass move PGI.
I guess I'm in the "underhive" of joystick users with you Roadbeer, however I assign each group to a button on my stick. So as a joystick pilot I do not have to go to a single button alpha build and I am able to fire the weapons that I want to fire.
However that is my preference. That is how I have played since Mechwarrior 2.
So as a pilot that this change does not hurt at all, I would like to see the option to assign "Fire selected weapon group" return. If they still want to have the default bind be to fire group 1, sure no problem. Let those who want to cycle groups and fire the selected group do so.
I need a new pitchfork...
#105
Posted 06 November 2013 - 07:23 AM
#106
Posted 06 November 2013 - 07:29 AM
Well, they succeeded.
In the most serious and plain mode possible, I judge PGI to be unworthy of your trust and unworthy of your money.
Removing features of the consumer's control interface after taking money from them - transactions based on the implicit agreement that the control scheme will not be altered, just as one expects that the graphics won't suddenly be 'updated' to greyscale-only - is gross stupidity at best; agenda-driven fiscal **** at worst.
This is absolutely why gamers lament the 90s. The industry of today is a disgusting gold rush washing away all semblance of commercial integrity.
To the executive(s) that made this decision: you will never have a single penny from me again, for this project or any subsequent one, and I will denounce you wherever and whenever I can.
#107
Posted 06 November 2013 - 08:15 AM
#108
Posted 06 November 2013 - 08:24 AM
WarHippy, on 06 November 2013 - 08:15 AM, said:
Nope.
Now, I can understand Ghost Heat, new Gauss charge mechanic, and the idea behind implementing 3PV even though the 3PV thing it just horrible, at least all of these had some level of logic behind them. However, there is no logic behind the removal of the FSWG option. The only thing I can think of is that they are trolling us, which they are succeeding at, as the only logical explanation.
#109
Posted 06 November 2013 - 08:31 AM
#110
Posted 06 November 2013 - 08:45 AM
Edited by ChuChuRo, 06 November 2013 - 08:47 AM.
#111
Posted 06 November 2013 - 08:56 AM
#112
Posted 06 November 2013 - 09:04 AM
Jakob Knight, on 06 November 2013 - 08:56 AM, said:
How many buttons will the next gen Xbox have? Obviously, toggling through 6 firing groups with 1 button per group won't work... wonder if the next step is to go down to 2 weapon groups. That might make it fit... it'll break the game completely, of course, but this changes is a step down that path.
Nice job "fixing" something that wasn't broken, ticking off the players, making it impossible for some people to actually play the game, and all around botching it. Good to know effort was put into this vs. UI2.0 and all the rest of that stuff...
#113
Posted 06 November 2013 - 09:20 AM
#114
Posted 06 November 2013 - 09:35 AM
#115
Posted 06 November 2013 - 09:37 AM
Coralld, on 05 November 2013 - 08:12 PM, said:
Now if they come out tomorrow and say "Gatcha!!" Then I would be fine and we can all have a good laugh. BUT!! If they are serious about removing the "Fire Selected weapon Group" option, well... To quote Gollom, "WE HATES IT (PGI) FOREVER!!"
Even if this was a joke id still be pissed i wouldn't have a laugh at all ive dropped an obscene amount of money into this game as a college student. This is a terrible joke if thats what they're going for and its insulting to the mechwarrior franchise and the players who use one of the core functions of a mechwarrior game. Fire groups have been in since THE ORIGINAL Mechwarrior i just don't understand. Also upset because this is one of my two days off of the week and i can't even play cause all i can fire is a ******** alpha put it back PGI
#116
Posted 06 November 2013 - 10:05 AM
#117
Posted 06 November 2013 - 10:20 AM
#118
Posted 06 November 2013 - 10:25 AM
Snitchkilla, on 06 November 2013 - 10:20 AM, said:
I agree with you completely, but did you HAVE to use all the exclamation points allotted to the internet for today? Now I'm going to have to use some other form of punctuation... thanks.
#119
Posted 06 November 2013 - 10:53 AM
#120
Posted 06 November 2013 - 11:00 AM
I am an avid MWO fan and was extremely excited when the game came out but this recent patch troubles me greatly. Specifically the removal of the "Fire Selected Weapon Group" function. I feel I speak on behalf of a large number of the community in this email. The function you removed has been a core function of Mechwarrior games since I was a child playing on my father's Gateway 3000. It also severely impedes my style of play because I use a two button mouse. I do not think its right to A) have to purchase a "Gaming Mouse" to be able to pilot well, or

Thank you,
Justin, a paying customer and lifelong Mechwarrior fan
Sent this to PGI's general inquiry email we'll see how long it takes
I am infuriated their email back was a link to their hiring website and the MWO website don't know if its a mistake? or a bot or something but time will tell also posted on their facebook about to call them if anyone wants the number ill post it in a little while i am going to politely complain
Progress update they deleted the post I made on their facebook page apparently they definitely do not care
Edited by Chrysato Bahrudin, 06 November 2013 - 11:18 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users