Although the changes to Seismic Sensors is a welcomed change, I would like to echo other posts that the range so be brought back to original specs.
I would also like to add that targets seen on seismic should be able to be targeted by friendly units. However, no bonuses that speed up missile lock should apply, and ECM should counter, unless the friendly mech with seismic also has a Beagle Active Probe.
For example: Raven scout parks himself next to a building or other cover, and several enemy units walk within range. They light up like a UAV while within seismic range, and friendly units with LRMs can target and fire their missiles.
My 2 Cbills....
EDIT: Actually upon further reflection, this is not a good idea of mine. I started to see ways of abusing this and would like to scrap the notion that friendlies can target enemies inside the range of a seismic sensor.
I still believe friendlies should be able to see the enemy target on their HUD, say with a pulsing circle over the enemy mech's head instead of a red triangle stating that it is detected with seismic and not LOS, but otherwise NOT be able to target them. Only line of sight from another friendly unit should be allowed to target a mech you cannot see yourself.
Edited by Caine2112, 06 November 2013 - 12:34 PM.