Geek Verve, on 05 November 2013 - 01:29 PM, said:
You can't expect anything to be immune to tweaking (aka nerfing), just because people have sunk imaginary money into it (or real money for that matter).
True but...
Seismic Sensors were, hands down, the most functional and effective module available (that didn’t require purchase every fight) apart from advanced zoom for snipers. They were quite overpowered. I don’t
like the change but I certainly see why it was needed. That being said the change shouldn’t have happened until hit issues have been resolved as it’s one of the things taking the edge off of light mechs and hit registration issues.
As someone has already mentioned, this change also effects some players in a
financial way to a large degree yet nothing has been done to compensate these players. What harm would a full-price sellback program for a week have done? None. And it would have compensated these players. Job done.
Combined these, and other instances of like-minded changes, give me no real reason to place any faith in PGI to deal with anything as an interconnected web of cause and effect. I almost bought the phoenix pack (and the other pack associated with it but I forget that one’s name) until I sorted through patch notes and noticed PGI’s approach to “game improvements”. I’m also holding off on Hero mechs and other real-money services except premium time. Changes here and there without considering the interconnected web has drastically effected more than one of my mechs since I started about 2 months ago (of course some of that was Beta and I expected those changes). This necessitates a change in direction where some of my favourite mechs became unplayable (with regards to my playstyle, not overall), necessitating buying and training more mechs.
I certainly won’t be investing in the game in any meaningful way until PGI can prove that this “bit and piece” approach is coming to a close and they can forsee interconnected changes (as reliable developers do), adequately allow for domino effects in the game’s systems and compensate effected players.
Don’t get me wrong here. I play MWO and I pay for premium time. I do both happily. Overall it’s a fun game and I’m happy to stick with it for a while yet. These issues aren’t going to see me storming off in a huff and uninstalling the game, far from it, but they
do keep me on the edge of the pool dipping my feet rather than jumping in.
So sure, nothing is immune from “tweaking” and nothing will protect you from that. That doesn’t mean I have to accept poor “tweaks” as “right” and my reaction to it being wrong is to with-hold larger payments rather than leave. I am 100% sure I’m not alone.
Geek Verve, on 05 November 2013 - 01:29 PM, said:
And yet you, me and practically everyone reading this are still here playing. Seriously, in this light those strong statements come off as little more than rhetoric.
So yeah, people are still here reading but that doesn’t mean what they’re saying is meaningless rhetoric. The game is F2P and they can be here, read, comment and then simply not pay a red cent. IMO it’s a little short-sighted to not understand that because there’s a difference between having players and making money in F2P games.
If PGI wants more of my money in particular they have to do a better job. It’s that simple.I don’t mind the game changing, I can roll with the punches, but at the moment the game could go in any direction giving me no long-term reasons to invest any more than I currently do. Maybe that's rhetoric but it's the right kind of rhetoric; the one with dollar signs attached.
Edited by Greyboots, 05 November 2013 - 02:51 PM.