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Fixed Catapult Geometry Has Broken The A1

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#461 Degalus

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Posted 07 January 2014 - 10:29 AM

View PostMalleus011, on 07 January 2014 - 10:16 AM, said:

Yeah, I'd love to hear that they haven't forgotten the poor uglified Catapults.
Give me my C1 launchers and big PPC barrels back.


I hope the haven't forgotten .... last tweet about it is long time ago ...

Edited by Degalus, 07 January 2014 - 10:31 AM.


#462 Rhakhas

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Posted 08 January 2014 - 08:41 PM

I've been holding out hope as well, but then I looked at what they did to my hunchback 4P...

#463 XphR

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Posted 08 January 2014 - 08:58 PM

I like the new hunchback work, even the founders having a more prototype look when stripped. But three machine guns in a hunch should be in a tri-config much like three lasers in the lower compartment.

#464 tangles 253

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Posted 08 January 2014 - 11:30 PM

righto, are you lot gonna fix this stupidity or what?

Putting lrm's/srm's on a trenchy or a hunchback or ANYTHING for that matter dosent affect the silhouette of a mech like this.

I mean look at all the realestate under those lids and you can only get one weapon under there???

0.o

#465 VampireMoose

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Posted 13 January 2014 - 03:28 PM

Any news ? I know its been a slow time due to Xmas and all but ... I'm crippled here :D

#466 Colonel Tequila

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Posted 18 January 2014 - 04:01 PM

Still furious over the catapult 'changes'.

Revert the changes or look into revising the missile mechanics//information warfare.

Piloting a catapult is no longer fun.

------

I wouldn't run over your cat, so why run over ours....??

#467 XphR

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Posted 18 January 2014 - 04:59 PM

Yup... still very not happy about this. It was a foolish mistake that needs repair.

#468 zudukai

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Posted 18 January 2014 - 07:58 PM

View PostXphR, on 18 January 2014 - 04:59 PM, said:

Yup... still very not happy about this. It was a foolish mistake that needs repair.

agreed.

#469 John Mechlane

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Posted 21 January 2014 - 08:18 AM

Whoever had te idea to "fix" the A1 geometry should NEVER be allowed to work on this game ever again.
It was my favourite mech....hell, it still is, but i want to cry every time i look at it in the mechlab. The time they put in this could have been used for something usefull....

Using SRM6 splatcat? Sorry, we can only fit 6 tubes in that giant friggin ear. The rest is duct-taped to the outside. Now it's working as intended. :rolleyes:

#470 KnowBuddy

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Posted 21 January 2014 - 10:31 AM

Wow, this is... actually I have no words to fully describe the stupidity of this change.

Great, PGI... I like your artwork, it's nice. But this is a game. I don't actually play it to look at the pretty art, that's just icing on the gameplay.

It's bad enough that one of the most iconic chassis in MWO (at 65 tons) is physically bigger than the 85 ton stalker, but now? The sense, it makes none.

I've said it from the beginning... these are gameplay and sense issues. It is damaging to gameplay and does not make sense that the catapult keeps being shat on by stupid mechanics that make piloting one for their intended purpose disproportionately more difficult and less rewarding, like the mistake in mech size, the door mechanic, and this strap-on mechanic.

And the worst part is that I come back to MWO and jump into my favorite founder's mech... and nobody tells me that my butt ears are so big (no, I don't use 3PV... ever). Snotty, beam me back!

Yeesh, I was even considering purchasing a Jester as part of my previous plan to master the catapult chassis. Now I don't really even want to pilot my founder's cat because of the distastefulness of this change, let alone get an A1 Dildopult.

#471 baabaa214

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Posted 21 January 2014 - 11:59 AM

Here is today post on BaaBaa CGi page.
It is Rackable mounted SRM and/or LRM; I think the Catapult should be updated to.

Check out the other CGi mkIIIs on BaaBaa214 CGi link on the signature.

Posted Image

#472 XphR

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Posted 21 January 2014 - 03:48 PM

That at least looks better, but I liked the old swarm pattern layouts and limitations by tube count (but they would need to let you select specific weapons to compatible hardpoints).

#473 VampireMoose

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Posted 30 January 2014 - 12:35 AM

I like the look of that, it kind of makes sense.

The whole "Lets make you fatter and easier to hit as you have more tiny weapons than the absolute minimum so must be penalised" Look.


Sigh, I miss my sexy Pult ;)

#474 DEN_Ninja

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Posted 30 January 2014 - 05:44 AM

Someone needs to pester Russ on twitter for an answer.

#475 zudukai

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Posted 08 February 2014 - 11:41 AM

why is there no reply? it must mean we are not being arrogant enough or making enough ruckus.

F*** FIX THIS SH**.

#476 Alwrathandabout42ninjas

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Posted 10 February 2014 - 05:24 AM

As a very active member of the community, playing this game since early beta, and playing everyday, and owning 51 mechs, I can honestly say I have not piloted the A1 since the change. Looks alone kill it for me. Please fix this Russ, it is very badly done. The missiles in the tubes were just fine and is how it should have looked. It was fine in the beginning.

#477 Malleus011

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Posted 12 February 2014 - 01:35 PM

I've heard nothing about this issue since the K2 auto cannon barrels were fixed.

Any chance this can be reverted to the previous look, actively repaired, or otherwise looked to? Or has it just fallen off the radar entirely?

#478 Ozric

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Posted 12 February 2014 - 02:09 PM

I actually really like the expanded missile launchers, even if they don't really make sense. My C4 looks much meaner with the addons.

But I do agree that the C1/A1 need to have the launchers reverted to the older, smaller versions. Big launchers on my C1 is hateful.

#479 Naduk

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Posted 12 February 2014 - 02:12 PM

i like the extra pods
it certainly improves the "what you see is what you get" elements to the cat
elements that have not been present since public access to the game

when a splat cat looks no different to a LRM only cat
how do you make the decision to run or charge when you spot one

majority of mechs you can get a quick read on its load out visually
dual gauss k2 for example, you can spot that junk and figure out in the midst of a raging brawl who you need/want to shoot

perhaps there is some way to do it better visually
but we should be able to see when people are packing 2 giant launchers vs 6 smaller ones and anywhere in between

#480 DEN_Ninja

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Posted 12 February 2014 - 03:14 PM

24 Pages and counting...

I don't particularly care for the size, I just dislike that what normally could carry 15 tubes of missile seats 5, then 2 extra 5 pods on the outside. It just looks silly and increased hit box size. It doesn't help because the primary weapons for the C4/A1 are in the arms. I had my ears shot off pretty handily before but now it is so easy to clip them.





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