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Lrm Flooding, The New Fotm


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#561 Kjudoon

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Posted 29 January 2014 - 01:08 PM

View PostDanNashe, on 29 January 2014 - 12:46 PM, said:

LRMs are not THE FOTH. They are pretty popular, but:
1. LRM boats are not the most common build. Direct fire acs and energy easily match it.
2. LRM boats are not competitive. See competitive 12 mans.
3. LRM boats can ONLY dominate on caustic or alpine. All other maps have tons of cover all over the map. And even then only against PUGs.
4. LRM boats are no better at picking off people than snipers.
5. A single lrm 20 is incredibly weak for 12-15 tons.with artemis and ammo. So the individual launchers are not powerful weapons.
6. LRM boat performance varies wildly from game to game depending on factors outside of the pilots control.
7. A premade lance of LRM boats is no better than a lance of anything good. (Read: min maxed-light lances, sniper lances, brawler lances can all dominate.)
8. LRMs take a lot of skill, battlefield awareness, experience and luck to use well and yet they depend on other players making mistakes. That makes the game more interesting.


1. True.

2. Mostly True. For the 'professional level' teams, yes. You won't see an LRM in the building. Casual competative, there are many who use them to great effect. It involves teamwork and philosophies that support it.

3. Mostly False. They are the MOST dominant on Alpine Peaks and Caustic Valley. City maps are difficult, Crimson Straights being the worst with so much overhead cover, but does have large areas where LRMs are wonderful. See the Kappa Saddle. LRMishers work better than LRMboats on maps like River City, Terra Derpa, HPG Manifold (yes you can shoot them in the 'basement' and from under the dish) and Frozen City.

4. Mostly False. An LRM has a distinct advantage at going for poptarters because if you know how, you can get 1-2 salvos to follow them right back down over the hill and WHAMO! Conditions have to be right though, but boy oh boy... those HGNs hate you quick.

5. Mostly True. An LRM20+Artemis is a deadly 22 dmg weapon. It is far trickier to use than 4xLRM5s with Artemis which is the smaller, lighter, cooler and faster solution.

6. True true true true TRUE! This is why most people do not have the patience or ability to be good LRM pilots because it requires you to be the ultimate team player, unless you're playing a LRMisher where you go out and get your targets with TAG and LOS. Dangerous, but effective.

7. TRUE! This is from our "No DUH" department. :D

8. True. If you are impatient, you will not do good at that. If you need to see the visceral destruction caused by your weapon, you will not be good. If you have no idea what's going on around you and are just focusing on your target, you're going to suck hardcore. If you cannot, or will not ask for others to help because you don't like others stealing 'your' kills, don't bother. If you can't handle the idea of having others 'steal' your kills... stay away from the LRM. It is not for you, for you lack the skill to handle it. The LRM is a finesse tool of those who are either not brave (read stupid) enough to charge enemy blindly. Much like the Direct support sniper, it has its place on the battlefield and most cannot do it.

Nice post.

#562 Cimarb

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Posted 29 January 2014 - 05:10 PM

View PostTygerLily, on 29 January 2014 - 12:50 PM, said:

Ida know...with ECM and cover, one should be...erm...covered in trying to evade LRMs. Chain fire only works best on someone in the open. If you find your self in this case, powerdown...make them lose lock. Already fire missile will still hit but they'll lose interest in a moment.

I'd call that plan Z....

I love when someone powers down out in the open. I can still pound on them with direct fire LRMs, and they are also easy pickings for the rest of my team at that point. NOT a good plan Z, lol

#563 Kjudoon

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Posted 29 January 2014 - 05:16 PM

View PostCimarb, on 29 January 2014 - 05:10 PM, said:

I love when someone powers down out in the open. I can still pound on them with direct fire LRMs, and they are also easy pickings for the rest of my team at that point. NOT a good plan Z, lol

Same here. There are three other things that people should know about that, but I'm not going to tell them. :D

#564 Kjudoon

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Posted 29 January 2014 - 05:25 PM

And now I'm miffed/peeved/torqued.

Check out this little Anti-LRM lovely coming out as announced in the Jan 29th Breakdown thread:

Quote

Advanced Anti-Missile System : Chaff
-A sphere of metallic particles is launched around the mech, expanding to its full diameter of [30m] in 0.5s.
-For 5s sec the stationary sphere will intercept a lower amount of missiles over time. 100% first 2s, 80% next sec, etc.
-Due to timeline infringements this system is up in the air at this time but could be ready for deployment at any time. That is up to the space-time continuum to figure out.

ESTIMATED RELEASE: June 3051 – January 3060

Advanced Missile Warning System Module
-When equipped this module will allow a pilot to know the distance and possibly vector to the nearest missile threat.
-We are still slinging around ideas on how to best show this to a pilot but have narrowed it down to a few possibilities.

ESTIMATED RELEASE: June 3051


As we know dates are irrelivent here, I am ticked as all getout to see anti missile buffs going out, but the LRM is still knocked back to garbage status instead of what it should be. 120m/s instead of 200-300? 1.1dmg instead of 1.5? Easily blocked TAG/lost locks due to ECM trolling???

And now upcoming Chaff that is 100% effective for short periods? Oh, what fresh garbage is this?! People are worried bout LRMs getting too powerful? HAH! If they do this, they better un-nerf LRMs again

#565 TygerLily

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Posted 29 January 2014 - 05:40 PM

View PostCimarb, on 29 January 2014 - 05:10 PM, said:

I love when someone powers down out in the open. I can still pound on them with direct fire LRMs, and they are also easy pickings for the rest of my team at that point. NOT a good plan Z, lol


I didn't exactly say it was a one-size-fits-all solution....A little common sense would clearly be long before plan Z...

#566 lsp

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Posted 29 January 2014 - 07:39 PM

Do I find them annoying, yes. Do I want them nerfed, no. If anything they need a buff, along with almost every other weapon in the game.

#567 Kjudoon

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Posted 29 January 2014 - 08:52 PM

View Postlsp, on 29 January 2014 - 07:39 PM, said:

Do I find them annoying, yes. Do I want them nerfed, no. If anything they need a buff, along with almost every other weapon in the game.

Armor is right now weighted to eavily in its favor or damage application is just not happening right.

#568 Sephlock

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Posted 01 February 2014 - 03:07 PM

I don't think you people know what flooding is... Posted Image

#569 Mystere

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Posted 01 February 2014 - 04:09 PM

View PostSephlock, on 01 February 2014 - 03:07 PM, said:

I don't think you people know what flooding is... Posted Image


That looks like a fish tank with the water outside. :angry:

Also, why is there no finger plugging the keyhole?

Edited by Mystere, 01 February 2014 - 04:09 PM.


#570 darrencheesecake

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Posted 02 February 2014 - 01:07 AM

LRM's need to a damage buff to 1.5 damage per missile and make them FLY CRAZY, it looks awesome to see that swarm of missiles heading towards the unfortunate pray. Make it that the missiles fly straight if artermis is equiped.

The reason why the ECM is here is because the noobs who like things easy don't use cover effectively and get hammered by the lrm's.

ECM needs to be manually controlled, so when it is fired up all the abilities will activate but for a minute or so then it takes more than a minute to cool down, if the ECM mech is hit by a PPC then it pauses the ECM timer and abilities until the effect wheres off. The ECM can be turned off when it is activated but it does take 4 seconds to fully function.

This seems more balanced as it requires more skill as players will have to use a BRAIN to use the ECM to iether protect other mechs or distrupt enermy mechs and the player with the ECM should be rewarded and ultimately the games would be more diverse with players specialising their mechs to play to their dessired roles, compared to the brawly fests that occured in every game in august/september.

I don't think that making the ecm a module would be balanced as we'll be back to square one with the ECM.

Seriously fix the LRM's and the ECM

#571 Kjudoon

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Posted 02 February 2014 - 10:51 AM

As much as I want to say "YEAH!" to Darren, I think that would break the balance on LRMs again... in their favor. In a bad way. If the damage is put back to normal, then the speed should be left alone. If the speed is fixed, leave the damage alone. Personally I say split the difference and start putting the balance of the game back on the offensive side so people learn to not do stupid/crazy things like thinking they're indestructable. Spiders, I'm looking at you here. And the assault Jenners.

I would rather have small improvements over time than too many at once that upsets the applecart. You want the biggest improvement to missiles of all types? Fix Hit Registration and Damage Allocation. I'm sick of getting only 25-50% of my missiles register damage on targets. A blast or two of 40LRMs to a target's CT (44dmg) due to artemis should cut that mech in two like an AC40 Jager can if it's not a Heavy or Assault. You should at least be registering much more damage than what is currently happening.

Edited by Kjudoon, 02 February 2014 - 10:51 AM.


#572 Cimarb

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Posted 03 February 2014 - 06:25 AM

Even with Artemis/tag/narc, you will never get 100% of your damage on the CT even under the best if circumstances. LRMs just aren't designed that way, and I'm glad they aren't even though I have several boats of them myself. I really think LRMs are at a pretty good place right now, though I do wish ECM was a little more interactive instead of a passive immunity to all locks. Change ECM so it is a manual temporary pulse or just something that makes locks harder (but not impossible), and I think we would have a good balance.

#573 darrencheesecake

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Posted 03 February 2014 - 11:33 PM

View Postdarrencheesecake, on 02 February 2014 - 01:07 AM, said:

LRM's need to a damage buff to 1.5 damage per missile and make them FLY CRAZY, it looks awesome to see that swarm of missiles heading towards the unfortunate pray. Make it that the missiles fly straight if artermis is equiped.

The reason why the ECM is here is because the noobs who like things easy don't use cover effectively and get hammered by the lrm's.

ECM needs to be manually controlled, so when it is fired up all the abilities will activate but for a minute or so then it takes more than a minute to cool down, if the ECM mech is hit by a PPC then it pauses the ECM timer and abilities until the effect wheres off. The ECM can be turned off when it is activated but it does take 4 seconds to fully function.

This seems more balanced as it requires more skill as players will have to use a BRAIN to use the ECM to iether protect other mechs or distrupt enermy mechs and the player with the ECM should be rewarded and ultimately the games would be more diverse with players specialising their mechs to play to their dessired roles, compared to the brawly fests that occured in every game in august/september.

I don't think that making the ecm a module would be balanced as we'll be back to square one with the ECM.

Seriously fix the LRM's and the ECM

If the ECM had this mechanic then it would take 2 minutes to fully recover, 5 seconds to start up (doesn't contribute to the overall time) and takes 4 seconds to shut down before it starts to cool down.

LRM could have splash damage with the state that their in

There could be a new type of missile that conbines the narc with LRM be it fires in a straight line (3 variants, 1 missile (2 tons), 3 missiles (3tons), 5 missile (4tons)) that flys at the same speed as SRM's do, does 1.8 damage per missile, has a max range of 900m or 1200m. The missile has the same function as the original narc or locks onto targets that are 150m away from the missile in a cone-like shape with an angle of 3 degrees from the missiles tip.

#574 Tesunie

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Posted 03 February 2014 - 11:44 PM

View PostSephlock, on 01 February 2014 - 03:07 PM, said:

I don't think you people know what flooding is... Posted Image


Looks like the lake/ocean moved in next door to you... :(



On to the topic: Personally, I find LRM damage to sit fairly well. It's counters can be a little too harsh at times. It's travel speed could use improvements.

I suspect that, if LRMs got an increase to their movement speed, that they would probably feel perfect. Faster speeds mean less AMS effecting it, and means more of them are more likely to hit their target, instead of the ground nearby... (You also might hit them before they go into cover for a volley or two.)

If they just bumped up the speed (with I saw was being looked into), I think LRMs would be about right again. This is, of course, my own personal opinion on the matter.

#575 Kjudoon

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Posted 05 February 2014 - 09:43 AM

For those who are freaking out about "LRM Flooding" you should be losing your mind about the new Stalker trial LRM mech. It is NOT a LRMpocalypse, just everyone's learning about LRMs. Butch up, Sally Frillypants.

Also, what should make a lot of us LRM fans happy is PGI has announced they will be looking at increasing the speed of LRMs. That is probably the best thing they could have done outside of fixing hit registration. No more 7-8 second periods shepherding your locks in to a target. 4-5 seconds is much more reasonable which would mean 200-250m/s speeds which puts it in line with SRMs and SSRMs.

#576 ColonelMetus

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Posted 08 February 2014 - 11:29 PM

getting 280+k paychecks in the trial stalker, its not even a hero mech! lol lrm

#577 Cimarb

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Posted 08 February 2014 - 11:51 PM

View PostColonelMetus, on 08 February 2014 - 11:29 PM, said:

getting 280+k paychecks in the trial stalker, its not even a hero mech! lol lrm

Good for you. I'm glad you have learned how to play an LRM boat. Welcome to the Dark Side?

#578 Sephlock

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Posted 08 February 2014 - 11:56 PM

View PostColonelMetus, on 08 February 2014 - 11:29 PM, said:

getting 280+k paychecks in the trial stalker, its not even a hero mech! lol lrm
Wait what? How?

#579 KharnZor

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Posted 09 February 2014 - 01:26 AM

View PostSephlock, on 08 February 2014 - 11:56 PM, said:

Wait what? How?

same here considering certain things.

#580 DAYLEET

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Posted 09 February 2014 - 08:00 AM

The only problem with LRM is they tend to be played by the same selfishly egomaniac people that play snipers in other games. They are the only killer on the battlefield, they are god and you should die the second they hit you because they want you to die damnit! The other players in their team are their minions, they exist to protect them and tag for them. They forget there can be other goon with them doing the same thing with them.

Ask for locks not for escort, only the biggest assault should have one and YOU should be tagging along not finding the "perfect" hiding/lunching hole.

Of course if you're gona stand behind a hill at 990meter from the enemy team that you never even saw once and keep lobbing missiles then yes you are going to think lrm stinks. Be more agressive with lrm and the so called cover the enemy is using will be none existent and yes you will share the damage your team takes but it wont be by a single light doing circles around you.

I have 3 lrm boat, they are the easiest, noobiest mech i own. Well i correct myself, my AWS(no module/Art/Bap) and BLR(only artemis) that i have made into LRMpocalipse are the easiest, noobiest mech i own, my stalker 5S on the other hand can't compare and i still have to elite it *sight*. I was hoping that lunching lrm in smaller pack with my stalker would make them more accurate but it just makes them more vulnerable, just like everyone was saying but i had to try it myself.

I did try the new stalker lrm boat trial and it was even worse than my 5S, aside from the fact that a stalker should never be a lrm boat, the configuration of the mech does not agree with me, could not break 300 damage and get a few kills where in my 2 aws/blr ill break 500, get a few kills and a bunch of component destruction without even trying.





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