Lrm Flooding, The New Fotm
#41
Posted 07 November 2013 - 09:30 AM
You got AMS
You got ECM
You got a visual and auditory warning system
You got spotty hit detection
LRM's are OP?
L O L
#42
Posted 07 November 2013 - 09:32 AM
Oni Ralas, on 07 November 2013 - 09:30 AM, said:
You got AMS
You got ECM
You got a visual and auditory warning system
You got spotty hit detection
LRM's are OP?
L O L
Although, I could not figure out last night how I was being rained on standing under cover, on river city!
#44
Posted 07 November 2013 - 09:36 AM
#45
Posted 07 November 2013 - 09:42 AM
Joseph Mallan, on 07 November 2013 - 09:32 AM, said:
That would be funky terrain. Sometimes there are buildings that aren't really there...sometimes we have invisible shields on LoS targets.
MWO...it's an interesting thing.
#46
Posted 07 November 2013 - 09:46 AM
Then again, I always mount AMS, and suggest anyone going under 100 do so.
(Side note, my LRM Stalker boat is the 5S with 2 AMS)
#47
Posted 07 November 2013 - 09:52 AM
Captain Stiffy, on 07 November 2013 - 08:44 AM, said:
No they just went to be good in other games
No but it is hard to be effective when all of your snipers are locked down by LRM's and you happened to drop without any ECM in your team.
But isn't that the point of it? To stop those 1km lolsnipers pew pewing their hearts out from complete safety?
If they could not be suppressed the only option would be to rapidly close range or get lolsniped to death. Only issue there is, you'd have to get through the team to do it...all the time they would be racking up damage and kills from safety....
They would be doing what Lrms are doing right now...wouldn't they? Just a lot more effectively.
Then sniper builds would get raged about so they'd get the nerf and we'd all be down to sub 400m brawl fests...blob vs blob:)
I have one lrm mech. It's extremely frustrating to play due to lack of locks. The ease of lock breaking and huge amounts of cover. Also the sheer amount of ECM spam in games....
Everyone's perception is different, mine is lrms are highly situational. Very ineffective on most maps, extremely effective on a few maps-assuming enemy are tactically unaware.
#48
Posted 07 November 2013 - 09:53 AM
Deathlike, on 06 November 2013 - 11:33 PM, said:
OneEyed Jack, on 07 November 2013 - 04:57 AM, said:
No, different guy. Same sentiment, though:
http://mwomercs.com/...__fromsearch__1
Field AMS, get out of 3pv, hit "b" and actually look at your map. Quit thinking about your mech like it's your "guy" running around in CoD and think of your mech like a tank, especially if your running a slow fatlas (and you are; no one else has these problems... slow, overgunned assaults are best! Nerf any contradictions!). Use the map to plan an approach to where you think your weapons will be most effective against where you think the enemy will be. Here's the important part: Your approach and destination should take terrain into account, so if someone starts lobbing LRMs, you've got some cover nearby.
If you are using the terrain, moving as a unit, and many of your teammates are fielding AMS, LRMs are no bigger a deal than any other weapon out there.
No nerfs for LRMs, thank you.
#49
Posted 07 November 2013 - 09:54 AM
Now which light to take.... well any of the Jenners, or the ECM Spider is always a good one... of course there is the AC/20 Raven, not super fast but it's small and with just one or two shots will punch through the back of an enemy mech. SRM CDO is also a good option.... ohhh I don't know, maybe I'll just rotate through them all and see what one I like the best.
HEY.... I guess this is proof that this is a TEAM GAME because when one lance is pinned down a second lance is getting behind the baddies and making them go BOOM! (go get em Sarah)
#50
Posted 07 November 2013 - 09:54 AM
Oni Ralas, on 07 November 2013 - 09:42 AM, said:
That would be funky terrain. Sometimes there are buildings that aren't really there...sometimes we have invisible shields on LoS targets.
MWO...it's an interesting thing.
Kinda what I chalked it up to... still is a bummer.
#51
Posted 07 November 2013 - 09:55 AM
#52
Posted 07 November 2013 - 09:59 AM
ColonelMetus, on 06 November 2013 - 10:35 PM, said:
B: it says ur dragon fire lance but then u have a picture of a frost dragon, so i ignore your opinions as wrong
I am on this guys side.
Edit: oh also cover is map specific...
Just go and try playing against an LRM focused team on caustic and tell me just how much cover you could find. However if you get them on Frozen city it can be quite a different story.
Edited by Wispsy, 07 November 2013 - 10:00 AM.
#53
Posted 07 November 2013 - 10:06 AM
Wispsy, on 07 November 2013 - 09:59 AM, said:
I am on this guys side.
Edit: oh also cover is map specific...
Just go and try playing against an LRM focused team on caustic and tell me just how much cover you could find. However if you get them on Frozen city it can be quite a different story.
Different Maps, Different Tactics, Caustic... find their scouts and kill them, this forces the others to move up so the LRM boats can stay in cover because once the LRM boat has to come out to find a target it's a dead LRM boat.
Rivercity, Blitz them have your fast movers blow right past their lines and go right for their base (or safe area behind them) and force them to fight on two fronts, Splitting the LRM support and their forces.
Hell I've even seen LRMs being used effectivly in the Tunnel on Forest Colony and Frozen City.
#54
Posted 07 November 2013 - 10:06 AM
Radar Functionality>LRMS>ECM>SSRMs
In that order.
Radar in combination with indirect fire support tools is completely lacking with backwards functionality in MWO, causing a domino affect. Learn this well Padawans, Forever will it dominate your Destiny.
We could talk in circles about this, with endless "balance" discussions, and really get no where unless PGI suddenly decides to revamp mechanics.
http://mwomercs.com/...ost__p__2852041
Edited by General Taskeen, 07 November 2013 - 10:08 AM.
#55
Posted 07 November 2013 - 10:12 AM
Randolf i beleive it does because mechs tend to wake up in a hurry when you do that.
Edited by Burke IV, 07 November 2013 - 10:12 AM.
#56
Posted 07 November 2013 - 10:12 AM
Randalf Yorgen, on 07 November 2013 - 10:06 AM, said:
Different Maps, Different Tactics, Caustic... find their scouts and kill them, this forces the others to move up so the LRM boats can stay in cover because once the LRM boat has to come out to find a target it's a dead LRM boat.
Rivercity, Blitz them have your fast movers blow right past their lines and go right for their base (or safe area behind them) and force them to fight on two fronts, Splitting the LRM support and their forces.
Hell I've even seen LRMs being used effectivly in the Tunnel on Forest Colony and Frozen City.
Find scouts and kill them...lol
Well playing against a bad team who suicides you one at a time is always going to go well for you...
However if many LRMs are used to support a push your forces are done for on Caustic. Also, I am guessing you have never played against the best LRM boat...the Highlander. Gets own spots, unavoidable LRM arc, huge ct focused damage but whatever.
#57
Posted 07 November 2013 - 10:20 AM
Wispsy, on 07 November 2013 - 09:59 AM, said:
I am on this guys side.
Edit: oh also cover is map specific...
Just go and try playing against an LRM focused team on caustic and tell me just how much cover you could find. However if you get them on Frozen city it can be quite a different story.
But that's the point, there should be LRM friendly terrain, and front load friendly terrain, (lots of blind corners!) but I'm just evil like that!
#58
Posted 07 November 2013 - 10:27 AM
Quote
I dont see this as an issue because eventually youll be able to choose what mechs you play on what maps. Which should eliminate that problem outright.
LRMs are already situational depending on the map and enemy ECM availability. The problem weapons are the weapons that are good on EVERY map like PPCs and AC5s.
Edited by Khobai, 07 November 2013 - 10:30 AM.
#60
Posted 07 November 2013 - 10:50 AM
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