Saber Pack: Griffin Doesn't Fit Meta
#1
Posted 10 November 2013 - 09:12 AM
The current meta emphasizes the low(ish) heat AC family of weapons with high DPS. The Shadow Hawk and Wolverine (6R at least) can both take advantage of multiple ACs on the gun mount. Unfortunately, this leaves the Griffin out in the cold.
Neither the Griffin 1N, nor the 1S or 3M, have any ballistic hardpoints in canon. I've been looking forward to the Saber pack--don't get me wrong. It just occurred to me that the playstyle forced by missle/energy boats is totally different than the current "hose enemy down with AC fire" meta.
Anyone have any thoughts or potential builds for the Griffin to get around this limitation?
Cheers!
#2
Posted 10 November 2013 - 09:32 AM
#3
Posted 10 November 2013 - 09:43 AM
They can't all be meta released mechs, and if they ever do balance everything (and we are balanced better than we were a few months ago, though far from "balanced"), the Meta part won't be an issue.
#4
Posted 10 November 2013 - 09:47 AM
I want my mechs to be completely different. I absolutely do not want them all to conform to the current meta, because that could well mean that they all suck later. Having a diverse stable of mechs means you're able to handle whatever new changes happen along.
#5
Posted 10 November 2013 - 09:52 AM
#6
Posted 10 November 2013 - 01:50 PM
Marauder3D, on 10 November 2013 - 09:12 AM, said:
The GRF-1 can run the same fairly annoying fast LRM build that the other 55 tonners (and even the QKD at 60) can run: Artem. LRM 30 with TAG, a jump jet, a max (tweaked) speed of over 100KPH, and 7 tons of ammo (remember to drop the arm armor of the 'dead' arm). It's a big investment, since you need Art, FF, Endo, and DHS. But there are likely places in CW for those kinds of builds, and you can do well in PUG's with them to boot.
Now flip tha tbuild on it's head. not a lot of crits left after all that... but SSRM's are good. Art. helps them too, with NO additional weight/crit issues. So now you have 3 SSRMs and a couple efficient critical lasers or PPC's. Not bad. Remember to torso twist.
The other two variants? Umm... I'll look into it?
#7
Posted 10 November 2013 - 02:05 PM
Bront, on 10 November 2013 - 09:43 AM, said:
I just wish this leads the Dev's to eventually include the
That was my hands down all time favorite Clan Medium design
#8
Posted 10 November 2013 - 02:15 PM
- The PPCs are a tough ball to play with by definition(of right now), that included with "just LRMs", you're looking to throw that mech around and fast, if you want to keep up with the pace of other machines. However, it can sit out as long from its targets as it wants, and that's when it gets interesting.
I don't think we'll get a chance to get 2 PPCs in one hand, however I do think the Standard Engine can be upgraded to higher grades with extra armor/heatsinks just by changing to FF/DHS/ES well enough. Not to mention the JJs, but I hope they would do certain "maneuvering treats on the Griffin", as the name says.
- Be it in the form of JJ movement/behavior(yeah, I can wish) or in the form of how the mech behaves. What I will most likely see though, out of the box, is that it'll be along the lines of Victor:
Something that isn't everyone's cup of tea, and that's something that appeals to me the most.
Edited by Hellzero, 10 November 2013 - 02:21 PM.
#9
Posted 10 November 2013 - 02:19 PM
With SRMs having buggy hit detection and LRMs being the least appealing playstyle for me, I could work with the Wolvie but the Griffin looks harder to outfit for my tastes.
#10
Posted 10 November 2013 - 06:59 PM
I do agree with Marauder3D though, having the hit detection fixes on SRMs would really make the Griffin shine. Example GRF-1N
But even if you don't put SRMs in it, I think it will be a decent, if not dominating, choice for a Medium. Might not have all the hardpoints I'd want, but I don't think it is DOA.
#11
Posted 10 November 2013 - 07:03 PM
Edited by Hexenhammer, 10 November 2013 - 07:03 PM.
#12
Posted 10 November 2013 - 07:32 PM
Saber wasn't meant to be a meta pack. It was meant to be a pack of the Unseen. For me, non-meta doesn't mean bad, it means I kick your butt from the cockpit of a 'Mech that doesn't have ballistics.
#13
Posted 13 November 2013 - 10:46 PM
So why not put the zombie cent in a bigger chassis?
GRF-1N
3xML, 3x ASRM6, XL300, 14DHS, 6 JJ
For me this promises fun
Edited by 627, 13 November 2013 - 10:46 PM.
#14
Posted 13 November 2013 - 10:58 PM
627, on 13 November 2013 - 10:46 PM, said:
So why not put the zombie cent in a bigger chassis?
GRF-1N
3xML, 3x ASRM6, XL300, 14DHS, 6 JJ
For me this promises fun
The only location you should be shooting at in a Griffin is its right torso.
#15
Posted 13 November 2013 - 11:13 PM
#16
Posted 14 November 2013 - 12:08 AM
#18
Posted 14 November 2013 - 12:35 AM
Turns out that on average my X 5 earns 31% LESS than it should, all things being equal or "average" statistically. Just from feel my Impression is I had the same Problem with my Flame, whereas my Jenner earnings seem to be on par for an ELO within the first standard deviation. (Guessed). Which at the least might mean that skill and experience are far more important to earnings than running a Phoenix or Founder or Hero.
So think about it
Edited by Hammerhai, 14 November 2013 - 12:37 AM.
#19
Posted 14 November 2013 - 12:47 AM
#20
Posted 14 November 2013 - 12:48 AM
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