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Disabling Weapons While Airborne


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#1 BbadAK

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Posted 12 November 2013 - 05:41 PM

I have posted this idea in threads before but never really gotten any feedback on it. Honestly i'm suprised it hasn't really been brought up before. Anyway, my idea for making jump jets more of a maneuvering tool is to simply disable weapons on a mech while they are in the air. If any of you played some of the earlier battlefield games, the most efficient way to kill someone was by jumping and going prone midair while firing (referred to as dolphin diving). Dice finally fixed this by simply not allowing you to shoot while in the air. I think this would benifit MWO as a whole and would make the game much more interesting and tactical.

While this eliminates pop tarting it also affects mechs in close combat and I acknowledge this. I even use jump jets on mechs like the shadow hawk while brawling to make myself harder to hit, but I would be ok with having to trade firepower for survivability and manueverability.

Comments/ concerns are welcome. I am more just curious to see what people think of the idea.

Edited by BbadAK, 12 November 2013 - 05:53 PM.


#2 Roadbeer

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Posted 12 November 2013 - 05:50 PM



#3 BbadAK

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Posted 12 November 2013 - 05:52 PM

I would be much happier about the coming backlash if there were actually torches and bloodhounds involved.

#4 Vanguard836

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Posted 12 November 2013 - 05:56 PM

View PostBbadAK, on 12 November 2013 - 05:41 PM, said:

I have posted this idea in threads before but never really gotten any feedback on it. Honestly i'm suprised it hasn't really been brought up before. Anyway, my idea for making jump jets more of a maneuvering tool is to simply disable weapons on a mech while they are in the air. If any of you played some of the earlier battlefield games, the most efficient way to kill someone was by jumping and going prone midair while firing (referred to as dolphin diving). Dice finally fixed this by simply not allowing you to shoot while in the air. I think this would benifit MWO as a whole and would make the game much more interesting and tactical.

While this eliminates pop tarting it also affects mechs in close combat and I acknowledge this. I even use jump jets on mechs like the shadow hawk while brawling to make myself harder to hit, but I would be ok with having to trade firepower for survivability and manueverability.

Comments/ concerns are welcome. I am more just curious to see what people think of the idea.

I agree with you, simple as that.

#5 Vassago Rain

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Posted 12 November 2013 - 05:59 PM

I said this way, way, way, way back, but no one listened.

It'd be fine if some mechs had the unique ability to shoot with an arm or something while in the air, but not with their whole arsenal.

#6 GalaxyBluestar

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Posted 12 November 2013 - 06:02 PM

how about a ghost jump mechanic so some weapons can't fire when JJ's are engauged, those weapons being the most complained about? worked wonders the last time!

/sarcasim

#7 Khobai

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Posted 12 November 2013 - 06:26 PM

Terrible idea. Why punish mechs like the spider because of mechs like the highlander?

The problem isnt poptarting. Its pinpoint alpha. Poptarting wouldnt be scary if pinpoint alpha weapons werent as effective. And nerfing poptarting wont make pinpoint alpha weapons any less effective.

We need to stop treating the symptoms and instead treat the actual illness, by nerfing pinpoint alpha weapons like the PPC, AC/20, AC/5, and making them spread damage around more. Mechs doing 30-40 damage to a single location is absurdly overpowered with the current armor values.

Edited by Khobai, 12 November 2013 - 06:35 PM.


#8 akpavker

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Posted 12 November 2013 - 06:39 PM

no don't like the idea. just because jump sniping is something you don't like or cant do doesn't mean it should be taken out of the game. personalty i like jump sniping and i know there are lots of people out there that also enjoy JS. not to mention that jump sniping has been nerfed hard in more then 1 way e.g. JJ shake and ghost heat: i remember about 4 months back before JJ shake firing two shots in one jump with a 3 ppc 1 gauss combo and pritty much one shooting any mech in one jump. now gauss is worthless on jump snipers the closest thing yo can get to it is 2 ppc 1 ac20 which is very hot to run. we now have forward thrust on JJ's which has also slowed down jump sniping. since the nerf's to JJ's they are much more rare and if your still getting killed by them repeatably then maybe you need to re-assess your play style

#9 Troutmonkey

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Posted 12 November 2013 - 06:44 PM

If you absolutely, positively most disable jump sniping, only do it for heavies and assaults. It would create yet another unique balancing factor favouring lighter mechs.

My CTF-3D can live without having to pop-tart, but an indirect nerf to lights / mediums is completely uncalled for. Jumping over people while shooting is how I manage to do most of the damage in my Jenner without dieing, staying on the ground is death.

#10 Roadbeer

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Posted 12 November 2013 - 06:45 PM

Wait... you people are serious?

SANDPIT, make sure to add jumping and firing to the list.

I thought this was a joke thread because Vas believed it was one of his ideas.

#11 wintersborn

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Posted 12 November 2013 - 06:53 PM

View PostRoadbeer, on 12 November 2013 - 06:45 PM, said:

Wait... you people are serious?

SANDPIT, make sure to add jumping and firing to the list.

I thought this was a joke thread because Vas believed it was one of his ideas.


See, my point proven yet again but this time with less troll pictures : )

#12 KrazedOmega

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Posted 12 November 2013 - 06:54 PM

It might work but I think it would hurt light mechs too much.

I would be happy if they made the recharge for JJ take longer the heavier the mech. Also have the legs take a lot more damage on landing if you're just falling out of the sky without using your jets to soften the landing.

View Postakpavker, on 12 November 2013 - 06:39 PM, said:

not to mention that jump sniping has been nerfed hard in more then 1 way e.g. JJ shake and ghost heat...


Please, JJ shake and ghost heat are a non issue with jump sniping. Everyone just shoots on the way down and the standard 2 PPC ac20/uac5 builds have zero ghost heat.

View Postakpavker, on 12 November 2013 - 06:39 PM, said:

since the nerf's to JJ's they are much more rare and if your still getting killed by them repeatably then maybe you need to re-assess your play style


You must be playing in a very different elo than I. 3-4 Victors or Highlanders are the norm most nights. Far from rare.

#13 GalaxyBluestar

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Posted 12 November 2013 - 07:15 PM

View PostRoadbeer, on 12 November 2013 - 06:45 PM, said:

Wait... you people are serious?

SANDPIT, make sure to add jumping and firing to the list.

I thought this was a joke thread because Vas believed it was one of his ideas.


roadbeer and sand pit.... tag team forum trolls! :(

Posted Image

Posted Image axing bad forum posts one thread at a time

#14 Mystere

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Posted 12 November 2013 - 07:16 PM

LEARN TO PLAY AGAINST POPTARTS.

(0/10)

#15 akpavker

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Posted 12 November 2013 - 07:20 PM

View PostKrazedOmega, on 12 November 2013 - 06:54 PM, said:

Please, JJ shake and ghost heat are a non issue with jump sniping. Everyone just shoots on the way down and the standard 2 PPC ac20/uac5 builds have zero ghost heat.

um i believe you are incorrect if you read my post correctly you would have seen that i compare JS before and after nerfs

View Postakpavker, on 12 November 2013 - 06:39 PM, said:

i remember about 4 months back before JJ shake firing two shots in one jump with a 3 ppc 1 gauss combo and pritty much one shooting any mech in one jump.


thats a 45 point alpha on the way up and a 45 point alpha on the way down.......unless your in a +90 ton mech your dead in one jump! that can no longer happen. not to mention ppcs have more heat now, ac20/ppc combo is very hot and ac20 has no where near the range of gauss.

View PostKrazedOmega, on 12 November 2013 - 06:54 PM, said:

You must be playing in a very different elo than I. 3-4 Victors or Highlanders are the norm most nights. Far from rare.


no im usually 1 of those guys in a victor or a highlander pre-made shooting at you. once again i say just because jump sniping is something you dont like or just cant do doesnt mean it should be removed from the game punishing those that do like it.

View PostXie Belvoule, on 12 November 2013 - 06:36 PM, said:

No, your a baddie. Get gud scrub. L2P and poptarts won't be a problem anymore.


^^

Edited by akpavker, 12 November 2013 - 07:58 PM.


#16 John Wolf

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Posted 12 November 2013 - 07:24 PM

Evening Everyone,

Just stepping in here to remind everyone to keep posts ON TOPIC, and constructive. If you would like to discuss poptarts, fixes, etc that's great, keep the posts directed at the topic and not other people.

Thanks for your time!

#17 BbadAK

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Posted 12 November 2013 - 08:39 PM

Well it didnt take long for the usual suspects to derail this one. ggclose.

On topic, i'm interested to learn why people think this would be a nerf to lights and mediums. Is it because they cant fire medium lasers while jump spamming? I fail to understand why so many people are reluctant to have to chose between maneuverability and firepower.

I personally don't care if poptarts exist or not. I simply think the game would be more interesting if we actually had to make the choice between two advantages. Of course because i suggest that the favorite tatic of the meta might be bad for the game I clearly am bad and need to L2P.

Edited by BbadAK, 12 November 2013 - 08:43 PM.


#18 xMEPHISTOx

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Posted 12 November 2013 - 08:42 PM

View PostBbadAK, on 12 November 2013 - 05:41 PM, said:

I have posted this idea in threads before but never really gotten any feedback on it. Honestly i'm suprised it hasn't really been brought up before. Anyway, my idea for making jump jets more of a maneuvering tool is to simply disable weapons on a mech while they are in the air. If any of you played some of the earlier battlefield games, the most efficient way to kill someone was by jumping and going prone midair while firing (referred to as dolphin diving). Dice finally fixed this by simply not allowing you to shoot while in the air. I think this would benifit MWO as a whole and would make the game much more interesting and tactical.

While this eliminates pop tarting it also affects mechs in close combat and I acknowledge this. I even use jump jets on mechs like the shadow hawk while brawling to make myself harder to hit, but I would be ok with having to trade firepower for survivability and manueverability.

Comments/ concerns are welcome. I am more just curious to see what people think of the idea.


You must be new to the bt/mw universe...I have been able to jump and shoot in bt/mw since back in battletech solaris up to mw4 and now mwo. So while 'dolphin diving' was a term ive heard before in battlefield 2 and similar games it does not apply to jump sniping in bt/mw.

In its current state in mwo jump sniping requires a certain degree of skill and some do not have it. I feel this may be contributing to the QQ in relation to the subject, as It may seem unfair that he or she can do something I cannot.

Oh...and this (below) to.

View PostMystere, on 12 November 2013 - 07:16 PM, said:

LEARN TO PLAY AGAINST POPTARTS.

(0/10)

Edited by xMEPHISTOx, 12 November 2013 - 08:45 PM.


#19 BbadAK

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Posted 12 November 2013 - 08:51 PM

View PostxMEPHISTOx, on 12 November 2013 - 08:42 PM, said:


You must be new to the bt/mw universe...I have been able to jump and shoot in bt/mw since back in battletech solaris up to mw4 and now mwo. So while 'dolphin diving' was a term ive heard before in battlefield 2 and similar games it does not apply to jump sniping in bt/mw.

In its current state in mwo jump sniping requires a certain degree of skill and some do not have it. I feel this may be contributing to the QQ in relation to the subject, as It may seem unfair that he or she can do something I cannot.



Well that's the problem with making assumptions. For the record I played battletech quite a bit back in the day and played the MW3 and 4 quite a bit. Just to be clear, your argument is because it has been in games before, that jumping while firing is good for MWO. That's interesting logic. Perhaps the idea is too much to handle since my OP was most definitely not a "QQ" post about poptarting. As a matter of fact I've been using the tactic quite a bit recently.

#20 xMEPHISTOx

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Posted 12 November 2013 - 08:55 PM

View PostBbadAK, on 12 November 2013 - 08:51 PM, said:

Well that's the problem with making assumptions. For the record I played battletech quite a bit back in the day and played the MW3 and 4 quite a bit. Just to be clear, your argument is because it has been in games before, that jumping while firing is good for MWO. That's interesting logic. Perhaps the idea is too much to handle since my OP was most definitely not a "QQ" post about poptarting. As a matter of fact I've been using the tactic quite a bit recently.


Posted Image

You may be interested in the TT I don't think it had jump sniping. :(





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