Hartsblade, on 13 November 2011 - 09:09 AM, said:
I cut my teeth on BT TT back in the 80's, and yes the MWLL Dev's have chosen to add, omit and/or alter aspects of TT as they seem fit for various reason (playabilty, balance and engine/software restrictions to name a few), but it has not taken away from my enjoyment of the game. To say MWLL is not BattleTech is unfair and just not true. It is as much a MW/BT game as any of the previous comercial MW releases (and I have played them all at onetime or another).
That's precisely my point, "it is as much a MW/BT game as any of the previous commercial MW releases". Okay, make a BT style run-down of any of the 'Mechs on MW:LL and see how it compares to what IS in canon, and you'll find that it's not very close. Look, the problem is one of definition: if a mech sim follows the TT basis for BattleMech warfare, than it's an appropriate BT/MW sim. NOTICE I SAID
BASIS, NOT THE EXACT RULES! The basis comes in more than names and general look, Hartsblade. Anything less is just a mech game.
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@the OP: To append my 1st post, there are a number of hardcoreTable Top players that will not accept any deviasion from the "rules", and that's fine, but I think they are missing out on a great MechWarrior MOD...where else will you get such beautiful game play and combined arms combat in a current MW and/or BT computer game.
First, that's not really fair. We hardcore TT players have grown up with the TT game, have played it through, had mass arguments on rules, invested money, time, and emotion in this game and, when it's trivialized, as it was in the MW4 series, and through anything else that's been produced so far that was not at least marginally true to the rules, it actually hurts us. People don't have to invest in a video game very much, especially a mech sim, because everything's given to you, there in the game, the 'Mechs, the terrain, the weather, the opponents. You don't have to spend hours, in an admitted labor of love, preparing the battlefield, drawing up record sheets, and then pain-stakingly playing the game. Now, can I, and have I been able to enjoy playing the mech sims that have been produced for the MechWarrior/BattleTech universe on their own, even with rules deviations and such, individually? Yes.
Have I enjoyed them in multiplayer? Sort of. In MW2: Mercs I held a 2:1 kill ratio against 90% of pilots. In MW3 and Pirate's Moon I held an average 5:2, only a marginal improvement, but an improvement nonetheless. In MW4, despite however I practiced, however I put back in work the rules I learned in the previous game, I couldn't even hold a 1:2 kill ratio, because that game series was designed for insta-kill twitcher gaming.
Why do I have such a problem with twitchers? Because they're loud-mouthed disrespectful livin'-on-daddy's-money welps who can get hold of a keyboard, mouse, and joystick, put a crosshair on a spot, and kill their opponent. It takes zero thought, absolutely no tactics, and at the risk of sounding like a whiner, it is extremely unfair. MW4 is not related, in any way, despite any stamp that may be on the box, to the BattleTech universe; it is a sham, a twitch game, does not account for ANY of the elements in BattleTech, except by names and general shapes. In fact, MekTek, recognized as an authority for some time now on the MW games, felt they had to change rules in their MekPaks and mods to bring the game closer to the TT rules; why would they have done that if they hadn't seen the same thing much of the BattleTech and MechWarrior collective community saw?
Hartsblade, I hope THIS MechWarrior game will not cater to the twitch crowd, the ones who say that if they have their mouse over a target they should automatically and unequivocally hit the spot they're aiming at absolutely every time, the ones who want to ignore the lore. No, it's our turn, the veterans of the game, to have a game that is as close to BattleTech as can actually be made, and then perhaps we will be able to enjoy, wholesale, a game that all can play, but has a learning curve and requires some modicum of respect.