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Return Of Poptarts


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#81 Sandpit

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Posted 22 November 2013 - 04:13 PM

Pffft they'll QQ when an Uller tears into them

#82 Jaeger Gonzo

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Posted 22 November 2013 - 04:20 PM

View Postakpavker, on 21 November 2013 - 09:03 PM, said:


go play mortal combat then!


Melee is integral important part of BT, but yeah sadly you know only mortal combat I see.

View PostSandpit, on 22 November 2013 - 08:15 AM, said:

it does tell me something.

12mans are going to be the min/max section of the community for the most part (nothing wrong with that in my opinion)
I don't have to worry about it since I don't play 12mans
You don't have to worry about unless you play 12 mans
The vast majority of the population never has to worry about it because they don't play 12 mans
Most of the threads like this and other balancing, nerf, op, etc. threads are from the 12 man community

You simply cannot balance the community for a small (judging by the threads I've seen VERY small) portion of the community.


If 12vs12 will be balanced, so will be even more balanced for normal pugs. If this game want to develop, must go in to esport zone and that is competitive 12vs12.

12vs12 just show closer whare the balance is brocken. 8 popdarting highlanders in every 12s match must show you something. Besides its making game boring.

#83 xMEPHISTOx

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Posted 22 November 2013 - 04:21 PM

Quote

Return Of Poptarts


Odd...I don't remember them being gone.

View PostSandpit, on 21 November 2013 - 07:18 PM, said:

I'm glad someone finally got the nerve to post about this


LOL...I see what you did there.

Posted Image

View PostVictor Morson, on 21 November 2013 - 10:47 PM, said:



More than a few fixes came from very uneducated tears of players like yourself. There's a reason they cut back on the shake and made it so pop tarting is still possible, but upped the skill ceiling a bit.


Very true...the only people who are really affected by the 'nerfs' are the baddies who cried for the nerf in the first place. Ironic isn't it.

#84 Clit Beastwood

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Posted 22 November 2013 - 04:27 PM

I miss John Candy.

#85 KharnZor

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Posted 22 November 2013 - 04:36 PM

View PostFierostetz, on 22 November 2013 - 04:27 PM, said:

I miss John Candy.

Thought the exact same thing then scrolled down :D

#86 Viges

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Posted 22 November 2013 - 04:41 PM

View PostMercules, on 22 November 2013 - 03:04 PM, said:

"Return of the Poptarts"

I now ~insist~ the next thread on this subject be titled, "Son of Poptart".

No, "Return of the Poptart" is the last chapter of the original trilogy, sorry.
:D

#87 Clit Beastwood

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Posted 22 November 2013 - 04:42 PM

View PostViges, on 22 November 2013 - 04:41 PM, said:

No, "Return of the Poptart" is the last chapter of the original trilogy, sorry.
:D


POPTARILOGY

Edited by Fierostetz, 22 November 2013 - 04:46 PM.


#88 Gladewolf

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Posted 22 November 2013 - 04:44 PM

View PostKell Commander, on 21 November 2013 - 07:26 PM, said:

The fact that PGI had attempted to fix them twice isn't enough evidence that they are in fact overpowered? Also, I like balanced mech variants. That in of itself puts me at a disadvantage right off that bat, but one I can overcome. That is until a team shows up with 3 or 4 poptarts. Then balanced mechs just don't stand a chance.



Just out of curiosity.....what IS your idea of a balanced build?....2 ppcs and 2 ac-5s would be considered balanced (IMO) because it can hit at a wide variety of ranges...having JJs would add to it's maneuverability....I personally hate the ppc(crappy long range AND min range, blech), .....so I don't use that set up............what are claiming IS "balanced?"

#89 Clit Beastwood

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Posted 22 November 2013 - 04:48 PM

View PostGladewolf, on 22 November 2013 - 04:44 PM, said:

Just out of curiosity.....what IS your idea of a balanced build?....2 ppcs and 2 ac-5s would be considered balanced (IMO) because it can hit at a wide variety of ranges...having JJs would add to it's maneuverability....I personally hate the ppc(crappy long range AND min range, blech), .....so I don't use that set up............what are claiming IS "balanced?"


Probably used "balanced" interchangeably with "well rounded". I'd like to see "well rounded" builds be viable, i.e. an LRM15, a PPC, some ML's, and some mg's... something like that, where you can do damage at standoff range, then the target moves into ppc range, then ml range, then you can face smash with some machineguns. Unfortunately the way the game is, such a build will get destroyed pretty quickly if you're up against decent players :| sad.

#90 Turist0AT

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Posted 22 November 2013 - 04:50 PM

haha OMG this game is going to get so broken after all the "fixes" and "balanses". Ghost heat is great example of this.

#91 WVAnonymous

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Posted 22 November 2013 - 04:51 PM

View PostSandpit, on 21 November 2013 - 07:18 PM, said:

I'm glad someone finally got the nerve to post about this


Trying to cover for Roadbeer?

#92 Gladewolf

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Posted 22 November 2013 - 04:58 PM

View PostFierostetz, on 22 November 2013 - 04:48 PM, said:


Probably used "balanced" interchangeably with "well rounded". I'd like to see "well rounded" builds be viable, i.e. an LRM15, a PPC, some ML's, and some mg's... something like that, where you can do damage at standoff range, then the target moves into ppc range, then ml range, then you can face smash with some machineguns. Unfortunately the way the game is, such a build will get destroyed pretty quickly if you're up against decent players :| sad.

I don't buy that with equally skilled players, an entirely direct damage build will have an advantage against a build that doesn't even need to expose itself to fire.....especially if that direct damage build is using ppcs.....there IS a reason we also have a missile QQ crowd as well.

#93 Helsbane

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Posted 22 November 2013 - 04:59 PM

View PostTurist0AT, on 22 November 2013 - 04:50 PM, said:

haha OMG this game is going to get so broken after all the "fixes" and "balanses". Ghost heat is great example of this.


"going to get"?

Brother, we're already there....

#94 Scandinavian Jawbreaker

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Posted 22 November 2013 - 05:00 PM

View PostJaeger Gonzo, on 22 November 2013 - 04:20 PM, said:

8 popdarting highlanders in every 12s match must show you something.

Much you know about the 12-man queue... Do tell us more!

#95 Scandinavian Jawbreaker

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Posted 22 November 2013 - 05:05 PM

View PostMercules, on 22 November 2013 - 03:04 PM, said:

"Return of the Poptarts"

I now ~insist~ the next thread on this subject be titled, "Son of Poptart".

Somehow reminded me of Romero's Living Dead trilogy... Especially "Dawn of the Poptarts"

"Something my grandaddy used to tell me when I was a kid... When there's no more room in my Elo bracket, the poptarts will fly again."

#96 Sandpit

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Posted 22 November 2013 - 05:07 PM

View PostJaeger Gonzo, on 22 November 2013 - 04:20 PM, said:

Melee is integral important part of BT, but yeah sadly you know only mortal combat I see.



If 12vs12 will be balanced, so will be even more balanced for normal pugs. If this game want to develop, must go in to esport zone and that is competitive 12vs12.

12vs12 just show closer whare the balance is brocken. 8 popdarting highlanders in every 12s match must show you something. Besides its making game boring.

I agree but you're backwards in my opinion. It's like saying we're going to balance the economy based on the top 2% of wage earners. If the majority of the population doesn't see an imbalance but the top 2% does that means, to me, that it's pretty well balanced

View PostWVAnonymous, on 22 November 2013 - 04:51 PM, said:


Trying to cover for Roadbeer?

nah, I could never do that.

here's a neat piece of info for the rest of the community though...

Roadbeer and I? Based on what I've read, we disagree on a few things. We still get along on here pretty well because we understand that jsut because we hold opinions doesn't mean anyone else is wrong even though we don't agree.

#97 Murphy7

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Posted 22 November 2013 - 06:11 PM

View PostKell Commander, on 21 November 2013 - 06:59 PM, said:

So last 2 attempts to fix this they added cockpit shake, then a charge timer to gauss rifles. Now the go to poptart (while still much less effective than 2 PPC gauss but still overly deadly) is the 2 PPC AC 20. Will PGI add a delay to AC 20 now or might they actually put it on the PPC like they should have from the start?

Also gauss should have a minimum range, as much as I love the weapon.


They are never really done, just waiting behind the next hill.

Please no more clunky weapon behaviors No more strange mechanisms to govern player behaviors in game.

We can fight it out in game.

#98 Finn McShae

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Posted 22 November 2013 - 06:16 PM

Alright, that's it.

Time to get rid of all the guns/lasers/missiles, add knockdowns back in and we'll all just play bumper mechs.

Its the only way to be sure.

#99 Darvaza

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Posted 22 November 2013 - 06:22 PM

pop tarts would have been solved a long time ago if forward thrust would have been added to jump jets. having to be a full speed to get a long jump is dumb. jump jets should give forward thrust and turn you according to which way you are facing.

#100 Damia Savon

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Posted 22 November 2013 - 06:32 PM

Umm JJ do give you forward thrust.. at least mine do. :P

I guess since I do not play in these super competitive brackets I don't see much poptarting when I play. Of course if they do it is real simple. Wait.. watch them jump up.. blast with two ERPPCs .. wash.. rinse .. repeat.

Seriously.. it is not all that hard..





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