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What's Your K/d Ratio?


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#141 Redshirt enraged

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Posted 09 December 2013 - 06:45 PM

View PostRichAC, on 09 December 2013 - 05:07 PM, said:


well if they are useless whats the problem? Are you afraid it will drive players away? I mean i guess thats a valid concern. But In BF3 and quakelive, two other games i play they all show stats publicly, I've never seen anyone complaining about it. I think it makes it more interesting.

Like i've said previously, people will realize they are not alone. Sucky players will see other sucky players, pro players will see other pro players. When they have private matches maybe certain people will link up.


Unforunatly they are not useless in this sense. The stats in their actual form can draw a perverted picture of a player.

There is a risk that general public stats can brand a player and pigeonhole him. I think you split up the community a lot more with that,cause everybody wants to play in his own ghetto. I dont like these elite mindset,i like diversity.
And i think the mixup of pro players,good players and not so good players is it that makes the game more interessting.

Edited by Redshirt enraged, 09 December 2013 - 06:46 PM.


#142 Rhialto

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Posted 09 December 2013 - 06:46 PM

View PostRedshirt enraged, on 09 December 2013 - 03:41 PM, said:


And i really hope they will make them not public,cause these stats are pretty useless.

The suggestion I posted was that people could choose to enable public viewing or not.

#143 Redshirt enraged

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Posted 09 December 2013 - 06:50 PM

View PostRhialto, on 09 December 2013 - 06:46 PM, said:

The suggestion I posted was that people could choose to enable public viewing or not.

yep...that would be ok for me...if the stats are private by default.

Edited by Redshirt enraged, 10 December 2013 - 03:05 PM.


#144 Silentium

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Posted 09 December 2013 - 06:55 PM

meh, 1.3 through about 1500 drops or so. My JR7-F is my best mech at about 1.67.

#145 Redshirt enraged

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Posted 09 December 2013 - 07:02 PM

View PostSilentium, on 09 December 2013 - 06:55 PM, said:

Worst. Mechwarrior. Ever.


I bet i´m a good deal worse than you. ;)

#146 itiziDITKA

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Posted 09 December 2013 - 07:55 PM

I've got a 1.43 KDR and a 1.12 W/L ratio. I PUG only, never played with a group. Best mech is the Stalker 3F with a 3.00. I've got 2 mechs with 0 KDR, mostly because I only used them for a couple matches and hated them. Worst mech that I used a lot of was the Trebuchet.

Basic Stats:

Spoiler


Mech Stats:
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#147 RichAC

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Posted 10 December 2013 - 10:17 PM

View PostRedshirt enraged, on 09 December 2013 - 06:45 PM, said:


Unforunatly they are not useless in this sense. The stats in their actual form can draw a perverted picture of a player.

There is a risk that general public stats can brand a player and pigeonhole him. I think you split up the community a lot more with that,cause everybody wants to play in his own ghetto. I dont like these elite mindset,i like diversity.
And i think the mixup of pro players,good players and not so good players is it that makes the game more interessting.



Well thats what ELO is atuomatically anyways. All stats are is something to accumulate and compare for ourselves. I think you are looking into it too deep.

I mean its not a problem in any other pc game I play......quakelive and bf3 for example. Doesn't league of legends have public stats also?? Stats are what makes sports popular. Even most games that dont' have them in game, end up with 3rd party sites with stats or elo rankings regardless lol.

Maybe its true most people don't care about stats and ignore them, but for some it keeps the game interesting....and actually keeps people playing, and imo doesn't drive anyone away. Especially when people can see others exist at their lvl it makes them feel not alone.

. And PGI needs all the players they can get.


I agree though, it would be better to have seperate stats for each game mode....or unranked servers people can play on. I complain about this in other games too lol.

Edited by RichAC, 10 December 2013 - 10:30 PM.


#148 Joseph Mallan

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Posted 11 December 2013 - 06:26 AM

Dropped to a 1.24 now.

#149 Hika

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Posted 11 December 2013 - 07:01 AM

I play alone or just with 1 friend .

No clan , no premade no SH.T

k/d 2.73
kills 2667
death 976

win 1053
loses 807

Posted Image

Posted Image
Posted Image

Edited by LeHika, 11 December 2013 - 07:02 AM.


#150 Redshirt enraged

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Posted 11 December 2013 - 04:18 PM

View PostRichAC, on 10 December 2013 - 10:17 PM, said:



Well thats what ELO is atuomatically anyways. All stats are is something to accumulate and compare for ourselves. I think you are looking into it too deep.

I mean its not a problem in any other pc game I play......quakelive and bf3 for example. Doesn't league of legends have public stats also?? Stats are what makes sports popular. Even most games that dont' have them in game, end up with 3rd party sites with stats or elo rankings regardless lol.

Maybe its true most people don't care about stats and ignore them, but for some it keeps the game interesting....and actually keeps people playing, and imo doesn't drive anyone away. Especially when people can see others exist at their lvl it makes them feel not alone.

. And PGI needs all the players they can get.


I agree though, it would be better to have seperate stats for each game mode....or unranked servers people can play on. I complain about this in other games too lol.


Hm...quakelive is the only interessting example for me,but only because i got some nostalgic feelings for that game.
Battlefield in general,and LOL i avoided generously.

I think the comparsion between you and me or maybe a other player take place in a 1on1 fight on the battlefield. ;)
And yeah,i dont care much about,cause i´m here for the fun,not reading statistics...

But,what about a compromise? Like Rhialto wrote some posts above,you can make this optional.

What i have in mind is,let the stats be private by default as they are now,but give the players the option to make them public.

That should please the stat whores and maybe dont affect the rest. :rolleyes:

ps. I never felt alone in that game,except i got a pug lance of ignorant cowards,who dont give you any
reaction...even if you beg them for support. :P

Edited by Redshirt enraged, 11 December 2013 - 05:21 PM.


#151 RichAC

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Posted 12 December 2013 - 01:03 PM

View PostRedshirt enraged, on 11 December 2013 - 04:18 PM, said:


Hm...quakelive is the only interessting example for me,but only because i got some nostalgic feelings for that game.
Battlefield in general,and LOL i avoided generously.


how come? they are both great games to get into with big learning curves, just as much as quake imo. I like how quitting the first game in LoL you got a warning from the developer and enough quits will get you banned lol. But to behonest, I'm more an fps guy, and i'm jut not into the that type of 2d graphics style type game, I feel like i'm playing a game made for the ipad, not the video card or cpu I bought. But I guess thats part of its appeal, it can play on any machine and its not really a twitch sport. More about strategy and tactics.

Quote

I think the comparsion between you and me or maybe a other player take place in a 1on1 fight on the battlefield. :ph34r:
And yeah,i dont care much about,cause i´m here for the fun,not reading statistics...


The reason quake is the only 1v1 game, and you can never ever have 1v1 in any rpg or any game like MWO where you have characters with different attributes to choose from, is because it will never be fair and balanced. Its just not possible. Common sense. Thats why quake will always be the most sportlike game in history to me....till this day. Everyone has all the same hitboxes, all the same armor and weapons, all the same exact attributes period.... No imbalances or advantages in a match, except the abilities God gave you.

A game like MWO has to be team based, and when your team is down a man or two the more players the better. I wasn't here for 8 man, but I'm glad they made it 12 to make things more even.

Quote

But,what about a compromise? Like Rhialto wrote some posts above,you can make this optional.

What i have in mind is,let the stats be private by default as they are now,but give the players the option to make them public.

That should please the stat whores and maybe dont affect the rest. B)


hmm, wouldn't work, You need an individual mandate lol

Quote

ps. I never felt alone in that game,except i got a pug lance of ignorant cowards,who dont give you any
reaction...even if you beg them for support. :wacko:

many people do even when theres no reason for it. human nature.

Edited by RichAC, 12 December 2013 - 01:06 PM.


#152 Talan01

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Posted 12 December 2013 - 02:49 PM

View PostAppogee, on 24 November 2013 - 01:32 PM, said:

However, k/d is a meaningless stat in this game. It's actually measuring ''killing blows'' vs ''deaths''. There are matches where I've scored seven kills, just because I was the lucky last shot at up to seven damaged Mechs. And then I've had matches where I've done 800 damage and got zero kills, because some LRM boat somewhere is landing magic last missiles on targets I've almost wrecked.

And then we have some players and teams who enjoy ROFLstomping night after night by sync-dropping multiple lances against PUGs. That ''fish in a barrel'' behavior no doubt inflates their k/d way beyond what their individual skill would otherwise yield.

So, k/d is just an average of many different circumstances, and becomes effectively meaningless.

Finally, it's worth noting that deliberately attempting to increase k/d can turn some people into bad team players. I've observed:
  • people standing back from a battle, flicking through targets, and only taking shots at severely damaged ones;
  • people hanging back at their base until the match is half over, and only then taking their undamaged Mech into the battle to try to pick off survivors;
  • people running off and shutting down, or running out of bounds, once the tide of battle has turned against their team, rather than trying to keep killing enemies..
All these behaviors can cause a team to lose, just because an individual is on a misguided quest to enhance or protect their meaningless k/d stat.



This sums it up pretty nicely.

I would rather have a average damager stat per map/mech/overall. That is much more telling of how much you contribute to the team other then a lucky kill shot/death ratio. I would rather take the mechwarrior who averages 300-500+ a match then the low damage but high kill/death ratio mechwarrior any day.

#153 RichAC

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Posted 12 December 2013 - 03:19 PM

View PostTalan01, on 12 December 2013 - 02:49 PM, said:


This sums it up pretty nicely.

I would rather have a average damager stat per map/mech/overall. That is much more telling of how much you contribute to the team other then a lucky kill shot/death ratio. I would rather take the mechwarrior who averages 300-500+ a match then the low damage but high kill/death ratio mechwarrior any day.



I totally disagree, I think shooting someones legs and arms for high damage and cbills isn't nescessarilly helping your team. What helps more is blowing away a guys torso and downing him as fast as possible.

Or even those light mechs or missle bloats, that just distract, or keep an enemy at bay, and then come in for the kill finish...etc... Kill stealing only takes away from an individual, not his team.

For example, thats why i play that 2 ppc 2 ac5 ctf-3d meta alot. even though I have bad aim, because its the build most used in tournaments from my understanding, and very complained about even though rarely seen in pugs because its so difficult to use, so i force myself to play it and try to get good.

It makes sense as to why though, because it is a very high dmg alpha strike. Your not always gonna do alot of dmg in in it in general because of heat and not enough ammo and its hard to aim, , but you will get alot of kills, which is the name of the game, besides capping :ph34r:

WHAT they really need is capping stats! and xp for defending a base!(i.e. killing an enemy on your base) If thats the reason someone is doing less dmg, i def consider them a team player and want them on my team.

Edited by RichAC, 12 December 2013 - 03:24 PM.


#154 MisterPlanetarian

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Posted 13 December 2013 - 05:05 AM

Almost Never played 8 or 12 man, 2-4 mans occationally but not in a majority. KD Overall is 2.67 over 1500+ games, W/L is 1.2+ for both game modes. Best mech with 50+ games is the Firebrand at 4.46 K/D, 2.1 W/L at 120+ games. My main mechs sit at about 3.3+


K/D Is not all that telling though, just learn to relax when you aim, stop using LRM's and never run off on your own and it should be comfortably over 2.0 pretty quick provided you are not a locust pilot.

People who get like 1400 damage games either get multiple ammo explosions on target or can't aim. 1400 damage/10 is ideally 140 damage to 10 mech torso components, that should net you about 6-8 kills if you aim carefully assuming they are not all assault mechs. Situations where you get stats like that only really arise when the rest of your team underpreforms for a variety of reasons. If it's alpine peaks and you are in a Jagermech with 4x AC2's when the rest of your team have mid/close range builds with low speed. Thats a scenario where you could realistically do most of the damage on your team.

Edited by MisterPlanetarian, 13 December 2013 - 05:11 AM.


#155 kaffeangst

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Posted 13 December 2013 - 10:46 AM

Base Statistics:

Posted Image

Kill/Death Ratio - History:

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Win/Loss Ratio - History:

Posted Image

Edited by kaffeangst, 13 December 2013 - 11:05 AM.


#156 AdamBaines

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Posted 13 December 2013 - 12:25 PM

Mine has had an uptick the last few weeks......

........but its still terrible.

#157 Randomm

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Posted 13 December 2013 - 12:46 PM

I wish that there was a restart ability on the stats, or at least "don't count a new mech/ New configuration" . Took me a long time to get the new control over the old Mechwarrior PC Game... shocking.

As a PUG only player (no headset yet - fingers cross for Christmas), been on a steady improvement path. Current: K/D 1.5 & W/L 1.4. All maps, except T Desert are W/L > 1.0 and all mechs except KQD-4G > 1.0 K/D (big trouble getting config that worked for me with this mech).

#158 RichAC

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Posted 13 December 2013 - 10:57 PM

View Postkaffeangst, on 13 December 2013 - 10:46 AM, said:

Base Statistics:

Posted Image

Kill/Death Ratio - History:

Posted Image


Win/Loss Ratio - History:

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HOLY $#@! Thats all from puggin? whats your favorite best mech and loadout?

Edited by RichAC, 13 December 2013 - 11:07 PM.


#159 ZuFFuLuZ

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Posted 14 December 2013 - 12:03 AM

You know what? This is the first game where I absolutely do not care about my K/D ratio or any of my other stats and I am quite amazed by that. PGI gets a lot of hate for pretty much everything they do, but this they have done right.
This is the first game I've seen where you can join a PUG and people actually play as a team and not just for themselves and their stats. And they don't do it just for some arbitrary points that they need for the next weapon unlock like in Battlefield. And nobody ever complains about stealing a kill or such ********, which is also extremely common in every other shooter. All that matters to me after a match is whether I played well or not. And that is just beautiful.
Just wanted to throw that out there... and I just looked up my K/D and it's 1.25 after ~1000 matches. Best is on my Stalker-5M at 2.06, worst is my Locust. Who would've thought? And my win/loss ratio is almost exactly 1:1, seems like the matchmaking is working.

#160 Trucker

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Posted 15 December 2013 - 12:43 PM

I 100% pug, not teams at all. Also never played Meta mechs (ac/40s 2xPPC/AC5 or 2xPPC/Gauss etc) just Awesomes and cataphracts and a highlander for a while. All my cataphracts are brawler set ups and Awesomes using almost standard configs (except for engines/DHS)

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