Jump to content

We've Done The Impossible. The Awesome Is Even More Useless.


136 replies to this topic

#61 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 27 November 2013 - 11:36 PM

View PostDamia Savon, on 27 November 2013 - 10:35 PM, said:



You must run a D-DC with the Command Console intact so your ego can ride shotgun.

There was no "reasonable debate". It is not about issues with the Awesome. It is about your opinion that everyone must play mechs that best serve their team and fit with the current meta, not what they want to play. Sorry but I do not owe it to you or anyone else to play optimum mechs. I'm here to have fun and that means running the mech that I want NOT the mech you want me to run.

Sorry that you are so blinded by your own inflated self opinion that you cannot even see what a farquaad you are.


The other side of this is best summed up by the image of me sitting at my desktop, seeing 3 or more AWS on my team as the mission start counter runs down.

A lone tear runs down my cheek.

All hope is lost.

Our team gets MASSACRED, and guess who are the first to go down?

#62 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 27 November 2013 - 11:53 PM

View PostBishop Steiner, on 27 November 2013 - 04:11 PM, said:

I just take em with afterburner, edit em in GIMP, then upload em to photobucket.


I just run mwo with the steam overlay and press f12 for a screenshot.

on topic

Still running an XL in mine and doing bout 500ish a match and multiple kills, I could buy and run a standard engine but I still seem to die mostly from CT no matter the twisting so I dont really seem the point in spending the money on the engine and losing the speed.

Would love to see the communities proposed "shoulder pads as arm hitboxes" idea on the test server tho.

Edited by MonkeyCheese, 27 November 2013 - 11:53 PM.


#63 Damia Savon

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 608 posts
  • LocationMidwest, USA

Posted 28 November 2013 - 12:02 AM

View PostSephlock, on 27 November 2013 - 11:36 PM, said:

The other side of this is best summed up by the image of me sitting at my desktop, seeing 3 or more AWS on my team as the mission start counter runs down.

A lone tear runs down my cheek.

All hope is lost.

Our team gets MASSACRED, and guess who are the first to go down?


If you are serious, then I would say the cocky, bad and unlucky pilots first.

The post I was replying to had nothing to do about the Awesome chassis but rather had to do with the writer's opinion that you must pilot mechs that favor the current meta and are an asset to your team over playing a mech that you feel like playing. If you do not, then basically you should be criticized, scorned, laughed at, etc.

Sorry but I come here to have fun and chill, not to obsess over stats, scores and so forth. I always try to do my best to help my team win, but I am not going to run a particular mech or particular build for just that reason.

#64 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 28 November 2013 - 12:16 AM

View PostDamia Savon, on 28 November 2013 - 12:02 AM, said:

but rather had to do with the writer's opinion that you must pilot mechs that favor the current meta and are an asset to your team over playing a mech that you feel like playing. If you do not, then basically you should be criticized, scorned, laughed at, etc.


Sounds like every online competitive game with a variety of classes/guns/vehicles/abilities to choose from to me.

I say give us a feature to turn off the chat box ingame or mute/blacklist certain players = problem solved.

#65 Heavenly Angel

    Member

  • PipPipPip
  • Little Helper
  • 89 posts

Posted 28 November 2013 - 05:00 AM

I think it's a good mech. It's not as scary as an atlas or one of the jumpsniping assaults, but it will outdamage them if you play it correctly. I am the top scorer on my team in most matches with a 2:1 kill ratio in my 8t.

#66 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 28 November 2013 - 06:00 AM

View PostDamia Savon, on 27 November 2013 - 11:09 PM, said:


If it works for the person, it works for the person. Whether it works for the team is another matter. However there is far more to helping a team than running an optimal mech. Having an awesome mech means nothing if you cannot pilot it or have a lapse in judgment. The best load out will not save you if you push too fast over a hill and find two lances blasting you with everything they have. A super mech won't do diddly if you are clueless enough to rush into the open when your opponents are raining lrms on everything that moves.

It is equally possible that if the rest of the team hadn't screwed the pooch then there would not have been a 3 on 1 at the end either.

There have been games where I have sat on base the entire game because my team leader asked for some to volunteer for that duty. I may not be out there pound on people but at the same time the rest of the team can relax a little because there is someone there that can give a heads up to a cap situation or buy time while the rest of the team gets back. Just because this game does not reward taking one for the team does not mean it is not useful.

And yes, I have saved the win for my team before because I was there to blast that damaged light who tried to cap at the last moment. It may have been a measly ten points of damage but it won the match. Thankfully my team mates appreciated that rather than rage about not "contributing".

my comment was in this particular situation. And yes, you were able to blast a Light mech. That is situational. More often, having that extra firepower WITH the team is what prevents CGL, and more to the point, if they do detach a light unit to cap, that means your team now has superior numbers vs the main force. A lone slow mech with 5 second recycle weapons is going to be torn abort if 2-4 decently piloted lights meet it at the cap. Especially since the individual in question runs an essentially unarmored Cicada. Hence it's a bad tactic.

Edited by Bishop Steiner, 28 November 2013 - 06:10 AM.


#67 StompingOnTanks

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,972 posts
  • LocationMichigan

Posted 28 November 2013 - 09:28 AM

View PostMonkeyCheese, on 28 November 2013 - 12:16 AM, said:


Sounds like every online competitive game with a variety of classes/guns/vehicles/abilities to choose from to me.



Exactly. According to some people, if you don't go down the totally OP route, you're useless. It's people like those that ruin these kinds of games IMO.

Games shouldn't be about winning, they should be about having fun. :D If you're serious about competitive play then you should be focusing on your own score and KDR, not everyone else's. And if you think the Awesome sucks so much, why don't you challenge yourself and try to win a few matches in one? That oughta' sharpen your skills.

#68 Carrioncrows

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 2,949 posts

Posted 28 November 2013 - 10:00 AM

View PostStompingOnTanks, on 28 November 2013 - 09:28 AM, said:


Exactly. According to some people, if you don't go down the totally OP route, you're useless. It's people like those that ruin these kinds of games IMO.

Games shouldn't be about winning, they should be about having fun. :D If you're serious about competitive play then you should be focusing on your own score and KDR, not everyone else's. And if you think the Awesome sucks so much, why don't you challenge yourself and try to win a few matches in one? That oughta' sharpen your skills.


It's not about being useless it's about pro's and con's.

The Awesome has the least amount of Slots of any assault mech.
The Awesome has the least maximum engine rating
The Awesome has the widest CT (still) and tie's the Stalker for side torso's.
The Awesome has the smallest Arm hitbox's (Seriously, the Stalker's hitboxes intercept more fire.)
The Awesome can equip the least amount of double heatsinks
The Awesome is penalized by heat penalty more so than any other mech.
The Awesome when utilizing all hardpoints offers the least amount of Double Heat sinks.

Simply put you can't get enough firepower
You can't get enough heat sinks
You can't get a big enough engine to get more heatsinks
Whatever weapons you do manage to equip are penalized by ghost heat.
And you can't get enough agility to brawl because your engine is limited.


I love my Awesome, but all these little con's is burying the Awesome in a avalanche of of frailty and ineptitude.

I still have a decent KDR (if I cared about such things)

What I do care about is making all mechs worthwhile. That doesn't mean turning all mechs into bland rubbish min / max clones but giving a reason for someone to pilot the Awesome that doesn't penalize the player for taking that mech, whatever kills the player gets is because of their build skill and their gameplay skill not built in weaknesses that hobble the mech.

#69 RickySpanish

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,516 posts
  • LocationWubbing your comrades

Posted 28 November 2013 - 10:44 AM

There is no room for an Awesome to do well in the matches I regularly get dropped in. Any Awesome I see is relegated to lobbing LRMs or humping walls and point one of its arms out to shoot. They are punished by everything Carrion Crows stated, and suffer at the hands of teams with more skillfully chosen Mechs. I do not bring an Awesome to a match because I know, without a doubt, that I will be pinned down and either left to last, or shot to pieces by sniper fire from Mechs whose positioning I wasn't able to prevent.

#70 StompingOnTanks

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,972 posts
  • LocationMichigan

Posted 28 November 2013 - 11:14 AM

View PostCarrioncrows, on 28 November 2013 - 10:00 AM, said:


It's not about being useless it's about pro's and con's.

The Awesome has the least amount of Slots of any assault mech.
The Awesome has the least maximum engine rating
The Awesome has the widest CT (still) and tie's the Stalker for side torso's.
The Awesome has the smallest Arm hitbox's (Seriously, the Stalker's hitboxes intercept more fire.)
The Awesome can equip the least amount of double heatsinks
The Awesome is penalized by heat penalty more so than any other mech.
The Awesome when utilizing all hardpoints offers the least amount of Double Heat sinks.

Simply put you can't get enough firepower
You can't get enough heat sinks
You can't get a big enough engine to get more heatsinks
Whatever weapons you do manage to equip are penalized by ghost heat.
And you can't get enough agility to brawl because your engine is limited.


I love my Awesome, but all these little con's is burying the Awesome in a avalanche of of frailty and ineptitude.

I still have a decent KDR (if I cared about such things)

What I do care about is making all mechs worthwhile. That doesn't mean turning all mechs into bland rubbish min / max clones but giving a reason for someone to pilot the Awesome that doesn't penalize the player for taking that mech, whatever kills the player gets is because of their build skill and their gameplay skill not built in weaknesses that hobble the mech.


The Awesome does have those issues, but is still perfectly viable in the right hands. Plus:

The Awesome has the least maximum engine rating. --> What else did you expect from a support mech?
The Awesome has the widest CT (still) and tie's the Stalker for side torso's. --> Again, support mech, not a brawler. Big torsos aren't nearly as much of a problem from 600m away.
The Awesome has the smallest Arm hitbox's (Seriously, the Stalker's hitboxes intercept more fire.) --> Are you SURE about that? I shield with my 8Q's left arm all the time and it seems to work pretty well.
The Awesome can equip the least amount of double heatsinks --> True, but considering the amount of weapons you can fit into it is limited by the number of crit slots, this isn't as big a problem as it would be with other Energy-boat mechs.
Whatever weapons you do manage to equip are penalized by ghost heat. --> Perhaps if you're using an all PPC or Laser loadout, nobody said you can't mix PPCs and Lasers. Also, chain fire.

#71 krolmir

    Member

  • PipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 258 posts

Posted 28 November 2013 - 11:14 AM

The AWS is the most hated mech by all the DEVs, they make the Ilya and the Boars Head some of the best laid out hero mechs. They fixed the Golden Boy within a couple of days of its launch because people complained. LOOK AT HOW BAD THE PRETTY BABY IS, OR THE 9M FOR THAT MATTER! The PB only has 5, I REPEAT 5, usable hardpoints, there are medium and light mechs with more usable hardpoints than that, sure the head can mount a medium laser, or a TAG; the TAG being the more use full for increasing your match score, and getting more C-Bills/XP. The 9M has 6 energy and 3 missile hard points, which looks great on paper; but when you consider that 4 are in the CT and 1 in the head, you got 5 usable hard points once again. How may many hard points can be effectively utilized on a Victor, Stalker, or Battlemaster? All of them, depending on how slow you want to go. This last patch may have made STD motor Awesomes tougher to FINISH OFF, but not tougher to kill. Now your weapons get taken even quicker than before, and then you derp around meatstick style until someone mercy kills you. Ultimately, the model needs changes, it's too damn fat, the weapons hardpoints sit too damn low in the side torsos; which force you to expose even more of your already thrice beat down chassis'. Basically, the AWS excels at nothing, with the exception of the 8R, which is ok for super LRM boating; however, it will get mauled by a machine gun locusts if left on it s own.
The AWS is so bad that PGI should issue C-Bill and MC refunds, and then pay you an extra 75,000 C-Bills per match you use it.

Edited by krolmir, 28 November 2013 - 11:16 AM.


#72 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 28 November 2013 - 11:20 AM

The AWS, speaking in a Lore sense, requires PPCs and Large Lasers to work well, even the missile capable ones. The hitboxes need a more thoughtful approach unless they change the Awesome's super-wide geometry. Like the Arms should extend over the shoulder.

#73 VIPER2207

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 565 posts
  • LocationGermany

Posted 28 November 2013 - 11:56 AM

View PostCarrioncrows, on 28 November 2013 - 10:00 AM, said:

The Awesome has the least amount of Slots of any assault mech.


not sure whether you are talking about crit-slots or weapon hardpoints, but it doesn't matter, you would be wrong in both cases...

Spoiler



Quote

The Awesome has the least maximum engine rating


...no...

Spoiler



Quote

The Awesome has the widest CT (still) and tie's the Stalker for side torso's.


MAYBE you are right about this, i'm not sure


Quote

The Awesome has the smallest Arm hitbox's (Seriously, the Stalker's hitboxes intercept more fire.)


don't think so, but can't prove it


Quote

The Awesome can equip the least amount of double heatsinks


depends on your loadout, like on any other mech?
Spoiler



Quote

The Awesome is penalized by heat penalty more so than any other mech.


again, depends on your loadout. but i admit, it's harder to find a decent setup.


Quote

The Awesome when utilizing all hardpoints offers the least amount of Double Heat sinks.


trying to utilize all available hardpoints is not a good idea in most cases on a lot of mechs...


Quote

Simply put you can't get enough firepower


2 points less than the current HGN 2PPC+AC20 meta-build... think that's okay for 10 Tons difference in tonnage...
Spoiler



Quote

You can't get enough heat sinks

You can't get a big enough engine to get more heatsinks
Whatever weapons you do manage to equip are penalized by ghost heat.

disproved all these points in above statements

Quote

And you can't get enough agility to brawl because your engine is limited.

the AWS is the most agile assault-chassis without jumpjets. The reason why you should not get into a brawl with them is the design/hitboxes, because it's as wide as a barn door...

again you should try, young padawan



#74 Carrioncrows

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 2,949 posts

Posted 28 November 2013 - 12:01 PM

View PostStompingOnTanks, on 28 November 2013 - 11:14 AM, said:


The Awesome does have those issues, but is still perfectly viable in the right hands. Plus:

The Awesome has the least maximum engine rating. --> What else did you expect from a support mech?
The Awesome has the widest CT (still) and tie's the Stalker for side torso's. --> Again, support mech, not a brawler. Big torsos aren't nearly as much of a problem from 600m away.
The Awesome has the smallest Arm hitbox's (Seriously, the Stalker's hitboxes intercept more fire.) --> Are you SURE about that? I shield with my 8Q's left arm all the time and it seems to work pretty well.
The Awesome can equip the least amount of double heatsinks --> True, but considering the amount of weapons you can fit into it is limited by the number of crit slots, this isn't as big a problem as it would be with other Energy-boat mechs.
Whatever weapons you do manage to equip are penalized by ghost heat. --> Perhaps if you're using an all PPC or Laser loadout, nobody said you can't mix PPCs and Lasers. Also, chain fire.


I love the Awesome. I am an Awesome aficionado. I have spent more time in Awesome than any other two mechs combined. I have almost 14 hours playtime alone in the Pretty Baby.

I can do well and even quite well in the Awesome's.

But I'm not blind to their faults. They suffer more penalties than any other mech in the game and the worst one of all: Hit boxes. Hit boxes make or a break a mech, and the Awesome is broken because of it.


There is one thing I must explain though.

There are no Support mechs
There are no Recon mechs

There is just Mechs.

Sure you can do well when you sit in the back and fire away all day....

But then again what mech doesn't do well when they get to fire all day.

What defines a mech is how well it does once it's engaged. You have to have 30-50 tons to stand a chance of winning a 1v1 engagement.

The Awesome simply crumbles in any engagement because of all it's faults. That's not skill, that's simple facts.

There is only so much smoke a person can blow before they have to face the reality.

#75 East Indy

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,246 posts
  • LocationPacifica Training School, waiting for BakPhar shares to rise

Posted 28 November 2013 - 12:05 PM

Hysteria.

The Awesome's in a fine place. Play the 'Mech with its weaknesses in mind, and you won't hinder your team. If you can't do that, the Awesome's not for you.

#76 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 28 November 2013 - 12:08 PM

Awesomes still blow huge chunks. When I see them on my team, I asked them why they are piloting that junk. I then tell them how I Mastered the mech and then sold every last one because it is elcrapo.

This "buff" did little to nothing to help out the mech. The problem with the Awesome is that it is still slow and relies on energy weapons.

#77 VIPER2207

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 565 posts
  • LocationGermany

Posted 28 November 2013 - 12:12 PM

View PostZolaz, on 28 November 2013 - 12:08 PM, said:

The problem with the Awesome is that it is still slow and relies on energy weapons.


the problem with the Awesome is, that a lot of people are not patient enough to figure out how to use it...

edit: and then consider them as useless, sell them, and tell other players how crappy the mech is....

Edited by VIPER2207, 28 November 2013 - 12:13 PM.


#78 Carrioncrows

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 2,949 posts

Posted 28 November 2013 - 12:14 PM

View PostVIPER2207, on 28 November 2013 - 11:56 AM, said:


not sure whether you are talking about crit-slots or weapon hardpoints, but it doesn't matter, you would be wrong in both cases...


You are right on the Atlas it has 1 less slot due to the hand, I didn't think to check Smurfy as I saw the Battlemaster was tied for slots so figured the Atlas had the same.

Rest of my points still stand.

Engine rating.

Yes there are two variants that allow you to equip a engine rating better than 300. The Awesome 9M and Pretty Baby. It's known the Pretty Baby is rubbish, and the 9M is arguably the best Awesome build. But what about the other 4 variants from the 8Q build?

300 Max.

I'm bored with this topic. It pops up ever month, but honestly. I'm just done fighting for it. They will or they won't.

So far it's just won't.

Time to move along and find a problem that has a realistic chance of being solved.

#79 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 28 November 2013 - 12:17 PM

View PostWerewolf486, on 27 November 2013 - 01:12 PM, said:

And you expected better from PGI?

It needs to have lots of work done to make it viable. A modifier to negate Ghost Heat for 3 PPC's\ERPPC's\LL\LPL\ERLL to help it in the first place on the 9M and 8Q. Then it needs a Modifier to reduce the ghost heat issue on the Missiles. Then it needs larger engine, as in it needs to be able to have the 350 in all variants. The Torso twist needs to be increased and the tilt needs to be opened up more. This is all on top of really fixing the hit boxes.

So in closing I would say PGI should just respond with "As intended" and you should just accept the fact that PGI has doomed this game, then take a hard look at Star Citizen or some other game to get your hopes up again, maybe they won't get dashed some place else.


Posted Image

You, and all the other complainers, should cancel your accounts, or simply just go away (maybe find another hobby than forum-complaining) so those of us who want to just play can read the forums without having to sift through novels worth of whiney bullsh*t.

You're a grown man. Perhaps even an adult. This is a game. Get. The. F**k. Over. It.

Thanks and come again

Edited by cSand, 28 November 2013 - 12:30 PM.


#80 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 28 November 2013 - 12:18 PM

Eh, its a little better now, hitboxes now - an improvement for sure, just not stellar. I never tried an XL on an Awesome, I just use standard. The thing that still sucks on an Awesome is PPC's, because of that stupid ppc 'no damage below 90' non-sense... because that's a good idea for a Mech Warrior game apparently (PGI get rid of that pls). If I want to try a cool standardish build with 3 PPC's, I am more in fear of other Mechs, than they are of fearing me due to that (just get up in your face, and voila, the PPC is now severals tons of useless).





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users