Kageru Ikazuchi, on 16 December 2013 - 02:53 PM, said:
The problem isn't one guy in an Atlas (or one guy in a Raven) ... it's that the perception (right or not) exists that the only truly viable 'mechs in the game are Assault or Light. A well-built and well-piloted 'mech, regardless of the chassis or variant, should be viable.
Limits or drop conditions increase variety and make the game play more interesting (see Proxis or Marik Civil War for more information).
Also, this isn't a single-player game ... I'll counter your proposal. Anytime the 101st {ICM} and 228th IBR can both field a 12-man, let's try a 7 match series ... first three, no limits ... second three, 660-780 tons, final match, the team with the least total kills gets to choose the format (any restrictions that apply to both teams are fair game), and we'll see which games are more interesting and more fun.
When people feel like they "must" bring any specific type of 'mech to win or to have fun, it limits variety and the game gets stale. Unfortunately, sometimes the only way to pry some people out of their Highlanders or Jenners is to enforce restrictions.
Kageru,
I must apologize. I didn't mean to quote you in my last post ~grins. That was an Epic Fail... It was intended to answer another.
Sorry gents, I do not agree, and will NEVER agree with the tonnage limitation in any way shape or form. You can tell me that assaults were rare on the battlefield all you want, but thats not true. Assaults were there for who could pay for them. I understand that some people are getting frustrated when their adversaries outweigh them. I however do not agree with them. Victory is all the sweeter when my team is outweighed and we still come out on top.
Infringing on the rights of others to pilot their choice of mech is no way to solve this issue. What PGI needs to do is roll specific warfare. Currently, the more damage you do, and the more kills you make. The higher your rewards in both C-bills and XP. I agree that is a crock, and has needed fixing for a very long time. However, if they were to have several different victory conditions with more rewards for pilots who wanted to be the spotter, or capture supply lines, or collect resources from multiple points within a time limit. I think you would effectively make everyone happy. As it stands right now, their is no way your going to satisfy either side in this debate.
On my side of the field it seems that light or medium pilots want the speed & maneuverability of the smaller mechs, but are frustrated when an assault takes them out. In my opinion this is hypocrisy because you can't have it both ways. When I am in my Raven or Commando, or Shadowhawk. I sacrifice weapon capacity, and armor. When I am in my assault. ( I hate heavies, and don't play them) I sacrifice speed, and maneuverability for armor and weapons. And I have to say. When I am in my assault, I am taken out far more often than not by a light, or medium mech. Very rarely am I killed by a heavy or assault.
So in my opinion it is very difficult to see why we even need to impose tonnage limits. I mean really, whats the point? Whats next after tonnage limits? Shall we go after the lights and slow them down by imposing engine restrictions because its to hard to hit them because they are moving to fast?
And no offense to you Mogney but their is no such thing as fair in warfare~Grins. No army to my knowledge in history has ever been even. I don't mind when my adversaries outweigh my team, with this in mind, why should any of you?