stjobe, on 04 December 2013 - 01:14 PM, said:
TBH, I dunno. It's probably that there's only 1 or 2 competent people at the helm that can do the UI 2.0 underlying stuff, and the rest unfortunately don't seem to have a good role outside of Paul trying to fit a square peg into a round hole that is balancing. Outside of trying to make UI 1.5 better, they opted to do something unknown (whether we know it or not), so it is actually hard to quantify or qualify who is doing what in the programming side.
The problem is that now that UI 2.0 is "operational" for PGI, they have to do all the "redoing" of the basic interfaces (which is responsible for all the other threads created recently).
At this moment, they are woefully trying to buy time, in the form of more sales, mechs, and maps... and not doing a great job trying to fix other things that shouldn't be so dependent on UI 2.0, like tutorials, game balance.
So, it's pretty much "we dug ourselves in a hole" and "we forgot to bring rope to climb up from it". The difference is some people are offering to give them rope and play some "hangman".
Edited by Deathlike, 04 December 2013 - 02:36 PM.