There has been plenty of explanation of the OPs post and other posters that randomness in a game is a problem.
The artillery and airstrikes needed to do more then 10 damage a shell. Thats absolutely true. They do not need to headshot a fully armored cockpit though.
The way the hits are calculated is totally fine. That way actually makes certain that its very rare that 2 shells of one volley hit the same location on a mech. The shells should do no more then 25 damage though.
The reason is "frustration potential". THIS IS NOT WAR. This is a game! Unlike war, you can and will turn this thing off, if it annoys you. I am sure there is people out there that take a hit from an artillery strike, lose half their armor and get pissed. The number of those is far smaller then the people who get pissed because they took one single hit from the artillery strike and have to spend the rest of the next 10 minutes watching their team play.
I have been using artillery when they did 10 damage and I liked the dimension they added to the game. I really think they need to be good and viable. There is a difference between viable and must have though and letting them headshot people crossed that line by a lot. I think 25 damage is viable and 40 is overpowered.
If you play "competitive" 12 vs 12 in leagues you will not see a single mech on the field that does not either have an artillery or an airstrike or both. Thats a problem right there. If EVERYONE has to use it to retain any chance of winning, the item is not a good part of the game.
As far as the spawnpoints go, I think this thread has a communication problem between the guys talking pro and the guys talking con.
I think we all agree that having smaller fights instead of blobwars is more fun. I think we all agree that fighting on different places of the maps is more fun.
You must agree though that the randomness of the "mech type" placement leads to more "lopsided matches" then before.
Before the spawn point changes you were at mercy of a horribly implemented matchmaker. Now you are at mercy of a horribly implemented matchmaker paired with the randomness of the new spawns leading to a lot of games where you play your best and still lose because you did not have a chance of winning to begin with.
Having seperate spawning locations for the lances is a good thing, in my opinion. Having the placement and lance composition being random is horrible though and amplifies the problems the matchmaker has by a lot.
I agree with the original poster in all of the points he made and hope that even the people who are "pro new changes" understand why I feel that way and can respond to the points I made, not to the fact that I am "against".
Edited by ClaymoreReIIik, 06 December 2013 - 05:20 AM.