Flitzomat, on 13 December 2013 - 03:35 AM, said:
As an Atlas you are a very slow LRM carrier and dependent on some comrades that back you up. Try it with a Catapult or smth more agile.
I often play my Founders Catapult-C1 with 4x MedLasers and 2xALRM 15...
Sometimes I do very good, especially when there's few or no ECM, but as soon as it's a regular game and the enemy has about 2-3 ECMs, it's getting really hard to even get a lock.
I also often try to get a good position to shoot, but if you're running around on your own, then you are easy prey for light mechs. => "Your own fault, fool! Better stick with the team!"
And when I try to stick with the team, then it mostly ends up with ecm/jumpsniper-madness and I'm not able to get good locks. => "Your own fault, fool! Look for a good position!"
You see? Using LRMs in the current meta is very funny, doesn't matter what I do, everything is wrong when you listen to other peoples hints!
But what about using TAG?
Nice joke! When you tell that to someone that drives a C1 then you maybe have never played one before.
Thanks to the very small pitch angle, you can't tag someone who's under ECM-protection and standing up on a hill or down in a valley.
It's not that I've never tried to play with TAG, but in the C1 it was so useless in most situations, that I switched it back to a MedLaser again.
Flitzomat, on 13 December 2013 - 03:35 AM, said:
If you play your LRM boat in a way that snipers constantly hit you, then you are playing it wrong. Sorry for being rude, but it's as simple as that.
If you fire at fast mechs like cicadas and wonder why you don´t do damage, well they are too fast.
Yay, LRMs are soooo cool and easy to use!
You just have to pay attention to very few things like:
* you need many many LRM-launchers to be viable, at least 40, better: 45+
(Best solution: Take an assault mech! There are too few of them on the battlefield anyways!)
* you need many many tons of ammo (because assaults have tons of armor and nearly
everything else is so fast, that only few LRMs hit the target.)
* you also need:
- BAP
- TAG (mandatory!!!! And a mech that has a energy-slot in an arm, everything else is ********!)
- target retention module and sensor range module
- UAV
- Artemis
* can be easily countered by:
- ECM
- taking cover (thanks to the missile-warning and the low flight speed, you have plenty of time)
- speed
- make use of the minimum range
- AMS
* don't use them:
- against light mechs and fast medium mechs (so that's about 1/3 of the enemy team)
- in 12 vs 12 games
- in higher elo PUG-games (people have learned to avoid them)
- against jumpsnipers
- targets that are behind cover
- on NARCed targets twice, because the signal is gone after the first salvo
* if you don't get a lock by your teammates, try to get a lock by yourself
* if you get killed while trying to get a lock by yourself, because of all that AC/PPC-snipers
=> "l2p, noob!"
* if you get killed while trying to get a lock by yourself, because of enemy lights
=> "l2p, noob!"
* if you complain about ECM being too strong
=> "l2p, noob!"
* oh, and never forget to bring some mates along, otherwise LRMs could be quite useless!
You see? LRMs are totally fine... no complaints about them^^
Edited by Mizore, 13 December 2013 - 01:50 PM.