Hoaggie, on 07 December 2013 - 10:39 PM, said:
If an assault mech puts on a engine large enough to keep up with mediums it’s going to have about the same armament as a medium. There are major drawback do doing that.
If I see an atlas flying along at 50kph with full weapons, I realize that it probably has an XL engine, or it has massively shaved its armor on the legs. If you have a fast assault, then it’s not going to have a high damage output. Additionally, because of the heat balance, there is no reason for an assault to carry many weapons if they are just going to overheat at an accelerated rate.
So my Atlas with a STD300 (50+KPH) that has no problem tracking just about anything (with arm-lock
on), is going to have the same armament as a medium? Pretty sure most mediums can't mount 38 tons of weapons and ammo, 6 tons of extra heatsinks, 3 tons of equipment, and still have 18 tons of armour.
The medium may run 80-90% faster, but it can't outmaneuver the Atlas. And when it comes down to it, if the assault is slower, the medium will inevitably have to come to it anyways and get killed by a hyper-agile mech that has more weapons and equipment than some mediums have tonnage.
Assaults should be spearheads, not skirmishers. If an Atlas gets left alone, a medium should be able to outmaneuver it at least enough to deal significant damage, if not kill it.
In terms of balance (of this specific game), in a 1-on-1 fight, a medium and assault should be roughly equal; the medium is agile enough to deny the assault the full use of its weapons (whether by out-turning the torso, or by moving fast enough that the mech cannot fire as fast as the weapons' recycle times).
Similarly, a light and heavy would be roughly on even footing, for the same reasons.
In the current game, with such high agility all-around, it's more or less Assault>heavy>light>medium. Except in specific matchups, assaults can track lights with ease, and can often kill with only two or three clicks of a button.
Tabletop doesn't work here, because tabletop doesn't account for actual pilots with actual aim, and tabletop doesn't have a player for each mech, who has to sit the game out if their mech dies. For the sake of balance, MWO can't have mechs that can't compete on their own. Especially not when the number of players on each team is intended to be equal. In terms of canon, maybe assaults are okay as being better than every other mech, but in MWO, that's not fun unless you're an assault pilot.