Artgathan, on 09 December 2013 - 01:11 PM, said:
Ok, per smurfy a Stalker with a 310 engine turns at 41.81 degrees per second (I don't think this includes the elite efficiences which would actually make this even faster).
From the study of ballistic projectiles, we know that a difference of 1 degree offsets an aiming post by 1.52 metres at a distance of 91.44 metres. What does this mean?
Say you're aiming at a post in the ground that is 91.44 metres away from you. You then shift your aim 1 degree to either side of the target, and put a new post there. The two posts will be 1.52 metres apart.
This gives us the formula:
Tracking Speed = ((Turning Speed) * 1.52 ) / 91.44 * Distance
We know that the Stalker tracks at 41.81 degrees per second. This means that in one second, it could go from targeting 1 post that was 91.44 meters away from the Stalker, to targeting a second post that was 63.55 meters to the side of the first post.
This means that if something decides to run from post one to post two, the Stalker can follow that target as long as it takes the target one second (or less) to reach the second post. Therefore, the Stalker can track a target running up to 228.78 kph at a distance of 91.44m.
By manipulating the range we want to track something at, we can determine that the Stalker can target a target moving X kph at Range Y:
- 10 m -> 25 kph
- 25 m -> 62 kph
- 50 m -> 125 kph
- 100 m -> 250 kph
For a more in-depth analysis, check out the thread I've got going here: http://mwomercs.com/...-class-balance/. The discussion about turning speeds starts around page 5. Cheers!
Now I'm more perplexed as none of that addresses the tangent speed and treats it as linear speed...