Sandpit, on 09 December 2013 - 08:35 PM, said:
Which again boils down to our opinions disagree with one another. I understand perfectly the differences in tracking and aiming. You are trying to pick and choose examples to support your opinion. I'm just pointing out things that support mine. It's not that you're wrong or that I'm right, it's I feel things are very well balanced where they're at. I think the game is very well balanced in its current form and doesn't require what you suggest.
Negative on that.
Here was my argument:
Part of the balance between Light / Medium and Heavy / Assault mechs rests on the ability of Light / Medium mechs to out-maneuver Heavy / Assault mechs.
I then demonstrated that Light / Medium mechs cannot, in fact, out-maneuver Heavy / Assault mechs. This destroys an essential part of the Mobility - Firepower - Armor triangle and tips it in favour of Heavy / Assault mechs (who now have mobility on top of Armor and Firepower). I then suggested we restore balance to the triangle by reducing the mobility afforded to Heavy / Assault mechs.
You suggested that Assault mechs were not mobile enough (though this was shown to be untrue). You suggested that since Assault / Heavy mechs don't turn as fast as Light / Medium mechs, the system was fine. You also suggested that every mech having the same abilities somehow implied that the system was balanced (though this assertion is false - every mech does not, in fact, have the same abilities).
There's several problems with your arguments.
Firstly the relative turn speeds of mechs are not what is under discussion. We were not discussing the comparison of the turning ability of Lights vs Heavies or Mediums vs Assaults. We were not even, in fact, discussing a comparison of the relative tracking abilities of these mechs. What we were discussing is that Heavy / Assault mechs are too good at tracking targets.
You make the claim that "It's a fact that you [an assault mech] simply cannot turn and twist as fast as a light mech." This can be interpreted two different ways:
- How fast the Assault can turn vs how fast the light runs
- How fast each of them spins in place
I've demonstrated how the former is false (Assaults
can turn and twist fast enough to keep up with lights) and the latter is irrelevant to the discussion.
You then suggested that every mech has the same abilities. While this statement is so vague as to be meaningless, most interpretations of "abilities" (top speed, turning speed, hardpoints, tonnage, ability to mount jump jets, ability to carry ECM, number of module slots, twisting arcs) would suggest that this statement is false.
What does this all boil down to?
I've proven that Assaults / Heavies are extremely agile, able to acquire and engage fast moving targets at extremely short ranges. The math supports this conclusion.
You say a bunch of stuff (much of which is false or unrelated to the discussion) that shows nothing, then submit your "feelings" as being as useful as the math shown earlier.
Opinions indeed.