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Why Nerf The Clans In Mwo At All?


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#201 ssm

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Posted 12 December 2013 - 04:14 AM

View PostGalaxyBluestar, on 11 December 2013 - 07:19 PM, said:

innersphere 2.0 is coming

Sadly, I don't have time to adress all the points, but that needs clarification - the Clans are, for all intents and purposes, exactly Innersphere 2.0. It's nothing more than a classic power creep - take IS tech, add some numbers there, remove some here, top it off with fluff and start selling.

Playing with weapon numbers to balance it is taking the same route that made the Clans OP is the first place, and because they'll only be able to play with some of them (they probably won't touch crits and weight) they'll still have to come up with more balancing ideas (and some of yours look really good)

If you really want to feel true to the lore clan OPness, just drop against them in IS stock IS mechs. You'll stay true to the lore and I guarantee it'll be challenging enough.

Edited by ssm, 12 December 2013 - 04:17 AM.


#202 ssm

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Posted 12 December 2013 - 04:25 AM

View PostOdanan, on 12 December 2013 - 04:05 AM, said:

Oh but that's exactly what I want.
You can't balance something that's superior in everything.

It's actually good idea, but it'll deprive this game of some of it's selling points. Still, it would be great build up to actual invasion event (If we'll get any) and a way for to people get used to their (after-nerf) Clan mechs.

#203 CyclonerM

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Posted 12 December 2013 - 04:59 AM

View PostBlue doqyn, on 11 December 2013 - 05:32 PM, said:

And that is what MWO has to do to grow.

You may not agree, but if hardcore BattleTech players could have funded the game without the kids and casual pugz with noi idea of what MechWarrior or BattleTech are the game would not even need to grow. And would be much better. Quality over quantity. Just look at MW:LL..

#204 ssm

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Posted 12 December 2013 - 05:13 AM

View PostCyclonerM, on 12 December 2013 - 04:59 AM, said:

You may not agree, but if hardcore BattleTech players could have funded the game without the kids and casual pugz with noi idea of what MechWarrior or BattleTech are the game would not even need to grow. And would be much better. Quality over quantity. Just look at MW:LL..

That's under assumption that hardocore BattleTech players could actually agree on what Mechwarrior or Battletech game should be like. My guess - it'll be a trainwreck of endless rage over smallest details.

MW: LL was just a mod. Great one, but still - just a mod.

Edited by ssm, 12 December 2013 - 05:13 AM.


#205 CyclonerM

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Posted 12 December 2013 - 05:15 AM

View Postssm, on 12 December 2013 - 05:13 AM, said:

That's under assumption that hardocore BattleTech players could actually agree on what Mechwarrior or Battletech game should be like. My guess - it'll be a trainwreck of endless rage over smallest details.

I think that we could get a reasonable amount of agreement. Porbably still better than crying CoD kids ;)

Quote

MW: LL was just a mod. Great one, but still - just a mod.

And..?

Oh, and actually did you mean "is" ?

#206 ssm

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Posted 12 December 2013 - 05:26 AM

View PostCyclonerM, on 12 December 2013 - 05:15 AM, said:

I think that we could get a reasonable amount of agreement. Porbably still better than crying CoD kids ;)

I don't think so - look at various treads regarding Clan implementation. We have full spectrum, from masochists who actually want to get owned by Clans because Stackpole wrote it like that, through guys like me, who support PGI's idea of balancing them by nerfing tech, all the way to players who just don't want clantech at all, because they broke their "true" 3025 BT.

Who would get a say on this incredibly important feature? Whoever deems himself "hardcorest"?

Quote

And..?

Oh, and actually did you mean "is" ?

If we treat MW: LL as still living, growing product, even better - enough of Battletech hardcore players moved into MWO to invalidate your claims of "quality over quantity" in regards of MW: LL.

Edited by ssm, 12 December 2013 - 05:26 AM.


#207 anonymous161

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Posted 12 December 2013 - 05:33 AM

No one is getting sick of biggz rude behavior in this topic?

Frankly if they kill what made the clans so awesome I wont have a reason to play this anymore, I got into the game looking forward to clan mechs, I've always loved how much cooler they looked. Now I guess not much point in hoping for clans to make the game more fun, will be the same thing we have now.

Oh well with the decline in players there wont be a reason to release anything else in this game as it's getting pretty boring.

#208 ssm

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Posted 12 December 2013 - 05:35 AM

View PostDarth Bane001, on 12 December 2013 - 05:33 AM, said:

No one is getting sick of biggz rude behavior in this topic?

Frankly if they kill what made the clans so awesome I wont have a reason to play this anymore, I got into the game looking forward to clan mechs, I've always loved how much cooler they looked. Now I guess not much point in hoping for clans to make the game more fun, will be the same thing we have now.

Oh well with the decline in players there wont be a reason to release anything else in this game as it's getting pretty boring.

There is one thing that I'm certain about clans implementation - their mechs will indeed look cool.

#209 CyclonerM

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Posted 12 December 2013 - 05:40 AM

View Postssm, on 12 December 2013 - 05:26 AM, said:

I don't think so - look at various treads regarding Clan implementation. We have full spectrum, from masochists who actually want to get owned by Clans because Stackpole wrote it like that, through guys like me, who support PGI's idea of balancing them by nerfing tech, all the way to players who just don't want clantech at all, because they broke their "true" 3025 BT.

Who would get a say on this incredibly important feature? Whoever deems himself "hardcorest"?

The good thing with the TT is that you can play with what you want..
You have a point, but i know that many want the game to stay true to the TT and the books. Pht even proposed some kind of systems to simulate the 'Mech targeting computer ;).
And others proposed a Stock only mode.

View PostDarth Bane001, on 12 December 2013 - 05:33 AM, said:

No one is getting sick of biggz rude behavior in this topic?

Pardon sir? After all, i have saw much more rude behaviour elsewhere :)

Quote

Frankly if they kill what made the clans so awesome I wont have a reason to play this anymore, I got into the game looking forward to clan mechs, I've always loved how much cooler they looked. Now I guess not much point in hoping for clans to make the game more fun, will be the same thing we have now.




Great, another "*********" :P

Quote

If we treat MW: LL as still living, growing product, even better - enough of Battletech hardcore players moved into MWO to invalidate your claims of "quality over quantity" in regards of MW: LL.

MWO has still many more casual pugs and kiddies to overcome the few hardcore players and there are enough hardcores left in MW:LL (if you count me in).

But sometimes ago.. Did not the Smoke Jaguars move from MWO to MW:LL? :lol:
Encouraged by our new Khan some of us are playing back MW:LL as well (no less than 5 of us) :P

View Postssm, on 12 December 2013 - 05:35 AM, said:

There is one thing that I'm certain about clans implementation - their mechs will indeed look cool.

The apparently T-Wolfish shadow's arms are insinuating a doubt in me .. Could believe it if they really recycle the Cataphract's arms instead of the cooler OmniPods? <_<

#210 Joseph Mallan

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Posted 12 December 2013 - 05:48 AM

View PostXX Sulla XX, on 09 December 2013 - 01:02 PM, said:

Nerfing them is really the only way its going to work.

Unless of course, you expect them to be bad to the bone and want that up hill battle. I chose being a Lyran for two reasons. 1st Joe is a Lyran character for almost 30 years. 2nd I get to beat on both Wolves and Jade Falcons... Mostly Falcons! ;)

Can there be a better reason to be a Spheroid warrior?

#211 Thorn Hallis

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Posted 12 December 2013 - 11:44 AM

View PostGalaxyBluestar, on 11 December 2013 - 07:19 PM, said:

innersphere 2.0 is coming


As the Clans are evolution and not revolution, thats exactly what they are ment to be.

#212 CyclonerM

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Posted 12 December 2013 - 11:58 AM

View PostThorn Hallis, on 12 December 2013 - 11:44 AM, said:


As the Clans are evolution and not revolution, thats exactly what they are meant to be.


You are right on this, but you will agree that this new expression "Inner Sphere 2.0" is meant to underline how they will be similar to the Inner Sphere.. Too much similar.

It is written clearly that Clan tech is only an evolution of Star League era tech but in this game it will easily be nothing more than Battlemechs with different skins.
If you count no Zellbrigen, possibly no Omnimechs how they are meant to be, (maybe) no asymmetrical numbers to reflect bidding and Clan organization.. This sounds sad enough that my hopes are dwindling.

#213 Vanguard319

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Posted 12 December 2013 - 03:01 PM

View PostOdanan, on 12 December 2013 - 03:24 AM, said:

So your balance proposal is just to make IS mechs suffer longer?

Clearly a proposal by someone who wants to play with the Clans...

Clearly didn't read anything I proposed, dismissed it as garbage, and ignored the fact I am both a founder, and a phoenix pack holder. (Why would I put that kind of money down if I am not going to use them?)

Congrats, you just made yourself look like an ***, and your opinion is rendered meaningless.

Edited by Vanguard319, 12 December 2013 - 03:15 PM.


#214 C E Dwyer

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Posted 12 December 2013 - 03:35 PM

View PostJoseph Mallan, on 11 December 2013 - 11:05 AM, said:

Where is the fun fighting an enemy no better than you are?



Where is the fun of fighting something which is so much more powerful, all it has to do is point its weapons in your general direction to win

props to PGI in this case

#215 C E Dwyer

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Posted 12 December 2013 - 03:38 PM

View PostThorn Hallis, on 12 December 2013 - 11:44 AM, said:


As the Clans are evolution and not revolution, thats exactly what they are ment to be.



clans are not evolution they are genetic abortions, that think slavery is an acceptable human trait, take everything which is evil and disgusting in human kind, lead into exhile by a traitor and everyone wants to play them because they have the bestest mechs

#216 xxREVxx

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Posted 12 December 2013 - 04:20 PM

First, PGI has to give the Inner Sphere Houses an incentive remain an IS House.
Second, before clans can show their faces community warfare amongst the IS Houses has to come first...let them carve out their territories/form their alliances and what not.
Next, don't nerf clan tech but as the OP said...let the clan mechs fight for it i.e., one star vs 3 lances. Pretty sure three lances of IS tech can blow away a star of clan tech.
Just figure out the XP vs Honor rewards and then call it done.
:ph34r:

#217 BLOOD WOLF

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Posted 12 December 2013 - 05:02 PM

If they dont change anything about clan tech. What i would like to see is them for a few days or a week. Drop a clan teched IS mech into the battles and see how it does. will anybody notice? i would like to see some kind of test

#218 DjPush

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Posted 12 December 2013 - 05:40 PM

How come Mechwarrior Living legends and every MW game prior to this one had it figured out? This sounds a lot more complicated than it needs to be.

#219 SgtMaster

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Posted 12 December 2013 - 07:14 PM

this is really an easy topic to nip in the bud..!

Clan has better range + damage

IS has better heat and reload

there, balance issue resolved...!

#220 Haakon Valravn

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Posted 12 December 2013 - 08:23 PM

My only thoughts:

When I play as IS against Clan, I want to feel the weight of the Clan's technological superiority weighing over me. The best part of any of the MechWarrior games was when you first encounter Clan Wolf in MechWarrior2: Mercenaries.

When I play as Clan against IS, I want to feel like I'm holding the line against Sino-Soviet human wave assaults. I have better weapons, better training, but if I slip up, I will be overrun and if I am overrun I will be defeated.

Proximity negates skill (I say this as someone whose favorite weapons are Heavy Lasers, PPCs, and Gauss rifles). The idea that a Clanner (as a rule) would prefer to fight up close and in your face is patently ridiculous unless we're going to give Clan 'Mechs knives. Skill is not shoving a revolver into your opponent's ribcage and pulling the trigger until you get clicks instead of bangs, it's putting a 125 kilogram ferromagnetic slug traveling five times the speed of sound into the gyro of your enemy's machine at a range measured in kilometers.

ETA: Frankly, if the devs wanted to balance IS-Tech against ClanTech, they should have set the game in 3145, not 3050.

And the idea that the Clans would adhere to zellbrigen when fighting against mercenaries (and in some cases against any IS opponent whatsoever) is pretty ridiculous, as well, given that we know that the Clans very rapidly learned what a bad idea that was and adapted. Most Clans not only refused to adhere to zellbrigen when fighting mercs, they summarily executed them upon capture (obvious exceptions being when the merc fought with valor and skill… unless the Clan was Clan Smoke Jaguar). Given that all players in MWO are supposed to be mercs….

Edited by Haakon Valravn, 12 December 2013 - 09:34 PM.






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