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Why Nerf The Clans In Mwo At All?


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#221 Thorn Hallis

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Posted 12 December 2013 - 09:02 PM

View PostDjPush, on 12 December 2013 - 05:40 PM, said:

How come Mechwarrior Living legends and every MW game prior to this one had it figured out? This sounds a lot more complicated than it needs to be.


Because none of the games before had it figured out.

Edited by Thorn Hallis, 13 December 2013 - 04:53 AM.


#222 Blacke

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Posted 12 December 2013 - 09:21 PM

See the below post for why:

http://mwomercs.com/...n/page__st__160

#223 Joseph Mallan

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Posted 13 December 2013 - 06:08 AM

View PostCathy, on 12 December 2013 - 03:35 PM, said:



Where is the fun of fighting something which is so much more powerful, all it has to do is point its weapons in your general direction to win

props to PGI in this case

The fun come in finding a way to take down Goliath. I have been beating up hill odds for 30+ years of gaming. There is a lot of fun to be had, if you are willing to take the time to look.

#224 Karl Streiger

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Posted 13 December 2013 - 06:28 AM

View PostJoseph Mallan, on 13 December 2013 - 06:08 AM, said:

The fun come in finding a way to take down Goliath. I have been beating up hill odds for 30+ years of gaming. There is a lot of fun to be had, if you are willing to take the time to look.


Well there is a difference.... I don't fear to face a binary of clan Mechs with a company of intro Tech Mechs - they will give me a beeting - but not before I'm able to cause some serious havoc.... depends on the scenario.
But this is MWO - here are so many fundamental concepts not working

NO PARTIAL COVER -> when you can shoot the enemy can hit you too.
NO Woods that provide cover
I can not even use buildings to give additional protection

No tanks, no Infernos no infantry (although Clan Omni Mechs were a pain to fight with infantry because most of them had machine guns or flammers)

I can not use the terrain in a way to direct the clan mechs into kill zones. (works great at rivers
have i even mentioned the ability to lit some wood for cover (smoke) and heat for the enemy - to reduce the available weapons

There are dozens of valid tactics - and I'm talking about real tactic - not deploy Mech x and Mech y with long range weapons move to a good point and kill the enemy (thats no tactic - and i always gone mad when i read somebody describing such things as tactic)

So basically from all available tactics of TT we only have movement - flank, ambush, assault and covered movement.

And I think its not possible with this alone to beat Clans with superior weapons and reach.

#225 Joseph Mallan

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Posted 13 December 2013 - 06:38 AM

The difference to me is, I am willing to try.

Nothing you said above is wrong in the least. But I am not for throwing in the towel before the battle even begins. :)

And I am reading to much of that in this thread. <_<

Edited by Joseph Mallan, 13 December 2013 - 06:39 AM.


#226 Odanan

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Posted 13 December 2013 - 06:46 AM

View PostKarl Streiger, on 13 December 2013 - 06:28 AM, said:

And I think its not possible with this alone to beat Clans with superior weapons and reach.

Superior number would do.
16 vs. 10.

#227 Odanan

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Posted 13 December 2013 - 06:50 AM

View PostVanguard319, on 12 December 2013 - 03:01 PM, said:

Clearly didn't read anything I proposed, dismissed it as garbage, and ignored the fact I am both a founder, and a phoenix pack holder. (Why would I put that kind of money down if I am not going to use them?)

I did read and didn't like it.

#228 Gremlich Johns

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Posted 13 December 2013 - 03:40 PM

View PostCPL Madison, on 09 December 2013 - 05:21 AM, said:

agreed if you nerf them it will no longer be mechwarrior may aswell rename the franchise...

That did not stop people from playing IS in the MW Planetary Leagues.

#229 GalaxyBluestar

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Posted 13 December 2013 - 11:15 PM

well now that the cash grab deal is here... advised by dr insano according to the prices and gold me... sorry just vomited. urhm i'm waiting to see how clans will be put in the game before any moeny comes out. we've all put up good ideas and thoughts in this thread. i hope it's usefull and makes the game interesting. i must see demonstrations before putting money into clans.

good luck everyone.

#230 DI3T3R

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Posted 14 December 2013 - 04:50 AM

You mean this?
http://mwomercs.com/clans#page1

Yeah, that doesn't even count as a teaser, the game is making zero progress, no UI 2.0, no CW, no DX11, no private matches, no lobbies, and they already want to make money with Clan-Mechs.

How come they can promise to deliver Clan-Mechs on time on June 17th when they were never on time with other promises?
"Dear investors: Here's some concept-art and a teaser showing the shadow of a Kit Fox. Give us the money up-front, you will LOVE the finished product."

I won't spend another dime and another MC until at least CW is running. If I have to grind C-Bills for that, so be it.

#231 Kadix

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Posted 14 December 2013 - 05:18 AM

View PostKalebFenoir, on 09 December 2013 - 06:45 AM, said:

I rather like that idea. It'd be in keeping with the spirit of the novels and table-top, and it'd give Clan players a significant enough challenge to keep them interested in the game. I'd be playing IS, at least till second-line Clan mechs pop up, but that's just me. 5 v 12 sounds about right; it makes it so there's a little over 2 mechs to fight, per clanner. Winning a fight like that would 'earn them honor'. It'd be a worthy endeavor.

I'd love to see the first few months of Clan Invasion not even being controlled by players; imagine, you're in a match, 12v12, and out of nowhere, from say, the west, or the north, a Star of Clan mechs drops in, with a third team color (I'm thinking yellow), and just starts going to town on both teams. Either the Clanners would be controlled by PGI players at that point, or maybe we'd get a glimpse of NPC AI or something. Either way, the Shock & Awe would be quite worth it.

Might liven up some of those boring 'everyone brawl at theta' moments.

Horrible idea.

Who would want to play IS if you're part of the "horde of sucky guys fighting the hero". Almost all human stories revolve around a small group of hero's fighting a larger group of bad guys. People will still want be the heros, even at 1:3.

Not only will people want to play clans, you'll end up with insane queue. If you arrange things so that you need three IS players per clan player, the clanners will have to wait a long time to play.

No one wants to spend their game time sitting in queues, so people will just find other games that they can play instead of just sitting in a queue.

#232 CoffiNail

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Posted 14 December 2013 - 07:07 AM

View PostDI3T3R, on 14 December 2013 - 04:50 AM, said:

You mean this?
http://mwomercs.com/clans#page1

Yeah, that doesn't even count as a teaser, the game is making zero progress, no UI 2.0, no CW, no DX11, no private matches, no lobbies, and they already want to make money with Clan-Mechs.

How come they can promise to deliver Clan-Mechs on time on June 17th when they were never on time with other promises?
&quot;Dear investors: Here's some concept-art and a teaser showing the shadow of a Kit Fox. Give us the money up-front, you will LOVE the finished product.&quot;

I won't spend another dime and another MC until at least CW is running. If I have to grind C-Bills for that, so be it.


You do understand it is completely different teams working of Mech design and those who work on coding UI20 or CW...

#233 DjPush

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Posted 14 December 2013 - 09:04 AM

What if you had a choice to drop in either clan or IS side. Then use the lore to determine how the teams would be weighted? You would at least have a choice of what kind of fight you could be in. I wouldn't mind playing IS if there was some kind of benefit to doing so. I've read that IS usually outnumbers clan. I would agree to that. Salvage rights would be cool too. Destroy a mech and your house gets his clan weapons which I could then mount on my IS mech (I refuse to believe that technology in 3050 prohibits me from doing so).

#234 Tralador

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Posted 14 December 2013 - 09:25 AM

http://mwomercs.com/...d/page__st__220

My wish is for this.

You may be OP, but you are one Daishi that is ultimately expected to kill 2 Atlases, even if they are serial, you are now worried about attrition of ammunition, Armor, and point loss through Conquest. Also, it means that any Clan mech caught out and destroyed by a large crew of IS is hurting his team literally twice as much.

#235 DI3T3R

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Posted 14 December 2013 - 08:05 PM

View PostCoffiNail, on 14 December 2013 - 07:07 AM, said:

You do understand it is completely different teams working of Mech design and those who work on coding UI20 or CW...


I don't care about their NEW promises. IF PGI wants more money from me, they have to deliver on their OLD promises. Otherwise they only get C-Bills...

#236 GalaxyBluestar

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Posted 14 December 2013 - 10:13 PM

INNERSPHERE 2.0 IS HERE WITH EXTRA LIMITATIONS SO YOU CAN PLAY SQUAT WITH CUSTOMISING

#237 Raze905

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Posted 14 December 2013 - 10:49 PM

View PostBrixx, on 09 December 2013 - 05:48 AM, said:


I guess there is quite a large number of players wanting to pilot superior mechs and rather small one willingly running inferior tech. Step by step, people then will only/mostly use clan tech and drop away from IS. People will not see it as: "Oh hey, our team outnumbers the other team, it is still fair!" but rather "Those people have better gear! I want that!".

Imho, most people will see it more like: "What to pick? Fiat or Ferrari?" Now guess what they will go for.


Ferrari catches fire...

#238 Tannhauser Gate

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Posted 14 December 2013 - 11:07 PM

Personally, Im not paying anymore $ until I see MWO grow beyond the 12v12 or Pug shooter with very limited content and into the CW, planetary, timeline and story-driven game that many of us want it to be. $240.... really? I love this game but there is just too much left unrealized.

#239 Joe Decker

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Posted 15 December 2013 - 05:11 AM

Please read my Post in this Thread - and btw read all of the Thread if you got the Time :lol:

http://mwomercs.com/...k/page__st__440

Beside that : I don't think that a single Clanmech has much of a Chance against 3 or more IS Mechs. Against 2 maybe - so I don't think they need to be outnumbered greatly - 8 Clans versus 12 IS shall be easily enough to be challenging for both Sides.

Just a Matter of testing the Numbers on Testservers before bringing in the new Gamemodes.

Clan Mechs and their Tech should NEVER EVER be nerfed ! That would just kill the Clanner Game.

Edited by Joe Decker, 15 December 2013 - 05:12 AM.


#240 Mao of DC

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Posted 15 December 2013 - 05:50 AM

I don't know if you read the command chair about clans tech but it looks like the nerf isn't going to be to bad.





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