I'm pretty sure I already went through your ideas, but well, lets recap:
1) Creating new system to put an leash on rewards/enforce Zellbringen - useless,.
Too many people don't care about rewards at all, or settle on mech/mechs they already have - see R & R fisco.
You could reinforce Zellbringen in game by, for example, shutting down non-compliant pilot for few seconds. But it will seriously screw not only relation to lore, but also dynamic of gameplay.
Either way - not worth it.
so gameplay will carry on as usuall and after the clan window dressing grab deal then what? UI 2.0 and CW? game will be bored to death by then, we need a change not more pretty robots to level up!
2) Making chassis and hitboxes bigger than IS counterparts - useless
See Shadow Hawk - it's oversized, but because it has some good things going for it, it's still very good mech. Clan Mechs would have everything going good for them, so to make actual worthwhile balance result, they would have to bloat the models extremely - to the point of clan mechs looking downright silly.
for viable medium see - ac meta high hardpoint meta JJ meta.
for scale see - quickdraw trebuchet awesome catapult because they'd like to talk to you how their size mechs them oh so good. then centurion and stalker for how their messed up hitboxes and down scaling made them ****. oh and kintaro was great when it first came out, enough to get a hot fix on it's hitboxes.
Mech design is one of the MWO strongest points (some argue that it's only one), they can't squander that.
in the short term you're right in the longterm ie: 3-6months {yeah this game's long term is 3-6months because anyfurther will be a mirical PGI is already playing their last ace with clans} if there's nothing more to do than arena shoot it's in the same boat of mediocrity like IS.
3) Number of mechs per deployment, pilot trees - workable, but simply not enough.
we're both speculating
Addendum:
- You accusation of PGI taking "easy route" is unfair - because they took the hardest one. By making MWO mechs almost fully TT-transferable they seriously restricted their options of balancing the game, but at the same time - MWO mech design is as closest to lore as possible without IT being unviable as computer game.
"Easy route" games:
1) MW: LL - no customisation, no problems.
2) MW4 - as far as mech/weapon design and gameplay is concerned, they didn't care a lot about either lore or TT. They just went easy route of mixtech and thus made all IS tech obsolete.
3) MW1-3 - they weren't designed for multiplayer, so balance wasn't a factor in their design. At all.
now easy route money makers via minimum viable product is as i've mentioned. customisables was the main money spinner and that why this game did it, the balancing so far proves PGI can't handle it but it MAKES MONEY EASY!
- Your assumption of planned Clan tech being "10-30% less effcient/effective to what is really exsisting IS mechanics" is at best just completely baseless. My bet is they'll tweak with things like fire rates, damage etc. to make them only slightly more effective than IS counterparts, and then, on top of it - introduce nerfs in other areas (pilot skills, drop numbers, etc.)
you're right it is an assumption everybody's dicussion on the matter is an assumption because nothing's happened yet. we're all predicting and mine is based on the previous actions of the last year and the company's track record. the other side are still looking at how things were done in the past before PGI. that's where i think people are wrong about how the clans would work in this game and i think PGI are screwing themselves over by believing in the fear before even building and testing it themselves. but hey the phoenix money isn't infaniante better push the next grab deal out the door in the same rushed half measured way it's always been.
see - ecm to cure streak boat lurmer crybabys, 3rd person cause tutorials are hard, conquest because dropship mode is hard, phoenix because UI is hard. we're only just seeing the begining of turrets after 6+ months!
ssm, on 11 December 2013 - 04:23 AM, said:
Still twice as powerful as most (if not all) stock IS mechs.
btw stock loadouts... your basing things on stock loadouts... yeah.