Spurowny, on 09 December 2013 - 06:03 AM, said:
Did you guys even understand the point of ghost heat and the gauss rifle change? it wasn't just to break OP builds.
It was to increase the average time it takes to kill a mech, and in that regard it was a success.
Now add lighter, higher damaging PPCs, 1 ton lasers that do 7 damage and have a range of 500m and an AC20 that fires twice as fast and weighs the same as an ac10.
Average time to kill a mech drops to lower then it has ever been.
Clan mechs DO NOT carry more armor then IS mechs, the max values are the same by tonnage.
You thought people whined about op builds and configs before? clan weapons unaltered will turn this game into just another twitch shooter. may as well play CoD so you can respawn and not wait several minutes before your next 10 seconds of fighting.
NERF the eFF outta that Clan {Scrap}!
yes, but, you play out numbered, or they introduce other globals (like ghost heat, maybe they will finally introduce drop tonnage, or, like lobby where you dont just pick a map and end up with a team or randoms all running LRMS expecting someone to spot for them...) to contain ridiculous builds (on both sides of that scale) to a % of the mechs.
they have spent so much time putting mechs into the game that the actual GAME has lagged behind so hard you have a lot of pretty explosions with no direction or substance. There are HUGE number of ways to balance Clan and IS mechs and weapons, and Max Alpha was an example of a way to fix the issue without a nurf bat to specific things (not gonna say it was a good one, but it is 'a way'..) Mech Quirks, Pilot Skills, and Modules could be a HUGE part of mech (and by extension, weapon) balancing, but instead they are taking the short sighted, long-whinded route and reinventing the wheel..
Clan lasers are awesome, so what if all weapons generated more heat, and pilot skills for IS mechs reduced heat and Clan didnt? bam, mass laser/PPC nurf, no guns were harmed.
Clan Ballistics are AMAZING, lighter, smaller, awesome RoF... what if all ammo was reduced by 25% with pilot skills that buffed that for IS but not for Clan? now you need to spend that weight and crit space on more ammo to get back to par with the IS, and thats still potentially bad because of your RoF buff..
All this said and done, until they introduce better armor (like Hardened, Reflective, and Reactive) the TTL in game is just going to go down as more weapons are released because they just get more and more powerful. (anyone else looking to drop with 2 friends toting 2x ARROW IV's each?... yaaa, gonna nurf that hard arnt ya?
)
They could always just buff armor and over all hp more: add half again as much armor to all mechs, and add 25% more ammo to compensate if the game is going too fast.. or extend recycle times on all weapons by +1/2... instead, no, we need to tweek every bloody little thing, cause that is so much better, easier, and uniform..
Edited by Phantomime, 17 December 2013 - 10:33 PM.