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Why Nerf The Clans In Mwo At All?


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#301 Joseph Mallan

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Posted 18 December 2013 - 09:17 AM

View PostDI3T3R, on 18 December 2013 - 08:43 AM, said:


"By expanding your consciousness if you haven't learned how to comprehend the intent without rigid grammar rules maybe you should forget your schooling and actually learn something :huh:"

There corrected it for you reading is easier that way and greater spiritual value it brings

And proves my point perfectly! :blink: :huh:

#302 Void Angel

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Posted 18 December 2013 - 09:54 AM

View PostDI3T3R, on 18 December 2013 - 08:43 AM, said:


"By expanding your consciousness if you haven't learned how to comprehend the intent without rigid grammar rules maybe you should forget your schooling and actually learn something :huh:"

There corrected it for you reading is easier that way and greater spiritual value it brings

Ahaha!

#303 Void Angel

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Posted 18 December 2013 - 09:58 AM

There is nothing "mind-expanding" about incoherent thought. Nonsense remains nonsense, no matter how broadly we view it. If the thought doesn't make sense as stated, at best we're guessing at the intended meaning - and at worst, projecting our own meaning on a meaningless statement.

#304 Joseph Mallan

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Posted 18 December 2013 - 10:19 AM

View PostVoid Angel, on 18 December 2013 - 09:58 AM, said:

There is nothing "mind-expanding" about incoherent thought. Nonsense remains nonsense, no matter how broadly we view it. If the thought doesn't make sense as stated, at best we're guessing at the intended meaning - and at worst, projecting our own meaning on a meaningless statement.

There this fun test I once read. the "words" had the first and last letter correct but the letters in the middle were jumbled. Amazingly most people could still read and understand the message. Grow a bit, think for yourself an rise above the mundane.

#305 Antagonist

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Posted 18 December 2013 - 01:52 PM

Show me on the paperdoll where the quad ER PPC touched you.

Sorry, but I couldn't keep that one to myself any longer.

#306 Void Angel

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Posted 18 December 2013 - 02:34 PM

View PostJoseph Mallan, on 18 December 2013 - 10:19 AM, said:

There this fun test I once read. the "words" had the first and last letter correct but the letters in the middle were jumbled. Amazingly most people could still read and understand the message. Grow a bit, think for yourself an rise above the mundane.

That's not a test - it's a parlor trick. The letters were scrambled, but the words were arranged grammatically and in an orderly fashion. This allows the brain to assemble the scrambled words into a meaningful message. This is a coded message which is designed to be understood - far different from an incoherent ramble full of run-on sentences and missing words. In order to divine meaning from a message, there has to have been meaning placed there.

I'm afraid that your reliance on the sort of "test" that's passed around Facebook to data mine people's personal information places you solidly as one of "the masses" to whom you feel superior.

#307 Rizzwind

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Posted 18 December 2013 - 03:15 PM

View PostCPL Madison, on 09 December 2013 - 05:21 AM, said:

agreed if you nerf them it will no longer be mechwarrior may aswell rename the franchise...


This has never and will never be the Mechwarrior we all knew.

#308 Corwin Maxwell

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Posted 18 December 2013 - 03:24 PM

This stopped being Mechwarrior during closed beta. This is nothing more then a League of Legends Mod.

Edited by Corwin Maxwell, 18 December 2013 - 03:25 PM.


#309 Void Angel

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Posted 18 December 2013 - 03:32 PM

The tabletop game with an RPG spinoff?
Posted Image

Edited by Void Angel, 18 December 2013 - 03:33 PM.


#310 Tombstoner

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Posted 18 December 2013 - 03:41 PM

View PostCorwin Maxwell, on 18 December 2013 - 03:24 PM, said:

This stopped being Mechwarrior during closed beta. This is nothing more then a League of Legends Mod.

All MW games are different. This is simply the latest version. its also the only one to be made strictly for PVP.

#311 ElCadaver

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Posted 18 December 2013 - 03:50 PM

View PostVoid Angel, on 17 December 2013 - 04:45 PM, said:

Oooh, I love fairy tales! Tell me more about the evil whining masses who haven't learned from the school of hard knocks like 'real' gamers! Was it hard to have to learn your princess was in another castle?


Kid, this is a forum for adults, run along and play.

#312 Darth Futuza

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Posted 18 December 2013 - 04:43 PM

View PostRizzwind, on 18 December 2013 - 03:15 PM, said:


This has never and will never be the Mechwarrior we all knew.

Mostly because its online, has no singleplayer, no storyline, and is a pure PvP game.

#313 pbiggz

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Posted 18 December 2013 - 09:48 PM

Posted Image

#314 Karl Streiger

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Posted 19 December 2013 - 12:09 AM

Great Degeneration of this topic.... I think MWO ist Tot ;)

#315 Joseph Mallan

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Posted 19 December 2013 - 05:23 AM

View PostVoid Angel, on 18 December 2013 - 02:34 PM, said:

That's not a test - it's a parlor trick. The letters were scrambled, but the words were arranged grammatically and in an orderly fashion. This allows the brain to assemble the scrambled words into a meaningful message. This is a coded message which is designed to be understood - far different from an incoherent ramble full of run-on sentences and missing words. In order to divine meaning from a message, there has to have been meaning placed there.

I'm afraid that your reliance on the sort of "test" that's passed around Facebook to data mine people's personal information places you solidly as one of "the masses" to whom you feel superior.

So how come I could understand his post? Did they stop teaching how to read after the 90s? I have yet to have a problem reading any of the posts that some are taking time to insult. Maybe the wrong people are being insulted/harassed! :)

On Topic, Clans should stay as powerful as the were designed. If you cannot stomach losing move over to the Clans.

Edited by Joseph Mallan, 19 December 2013 - 05:24 AM.


#316 Wabbit Swaya

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Posted 19 December 2013 - 02:54 PM

View PostDavidHurricane, on 17 December 2013 - 08:51 AM, said:

Since I need to say it again:

Clan tech was meant to be a higher priced better alternative to IS tech The higher-rank players are supposed to have it and IS tech starts newbies out till they can buy Clan tech.


Oh you mean, those players with deeper wallets should get all the good stuff while the rest of the pleebs grind endlessly to get one. Is that the argument you wanna bring. Because then in this game your definition of higher rank is those players who spend the most Real world money sooner rather than later.

#317 Wabbit Swaya

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Posted 19 December 2013 - 03:06 PM

View PostVoid Angel, on 17 December 2013 - 09:50 PM, said:

Oh no, they could do it. They'd just have to segregate the MechLab so that IS gear can't be put on Clan Mechs and vice versa; create a separate set of queues complete with algorithms to ensure that you can't mix Clan and IS players on a team; reprogram the matchmaker to use a different set of equations do balance Clan v. IS, Clan v. Clan, and IS v IS teams...

Stop me when this starts to sound like too much effort for too little return. =)

Okay, you want separate algorithms from a company that can't even get 12 v 12 right every time. Good luck with that, that was my suggestion from the beginning too, but after coming to that realization, decided it was time to maybe think about other ways of bringing game balance.
They've already stated many times, that they won't be using Zellbrigen, or the sense of clan honor that comes with it, and even if at a later date they decided to do that, how would you implement it properly, without the e-peeners whining that they can no longer gang up on lesser mechs without losing massive amounts of honor, plus cash and experience for not obeying the rules of the clan.

#318 Void Angel

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Posted 19 December 2013 - 04:47 PM

Uhm, you might need to read more carefully: I don't "want" any of that {Scrap} in the quote - that's the point of the quote. I'm sure PGI could do it just fine, but it would be a waste of effort that would detract from the game. I certainly don't want Zelbrigen - it's impossible to implement in a competitive environment, - and if they somehow magically did it, all the Clannboys out there would find out really fast that it's not a magic wand for balance. The best that could come out of Zellbrigen (which requires that the Clans' insane tech advantage be retained) in this game is a situation where the Adjective Animals take turns bullying totally honorably dueling one poor IS chump at a time through superior firepower, whilst they wait for the IS to read the handwriting on the wall and attempt a bum rush while they still have a chance.

It's not a coincidence that most of the people I've found advocating Zellbrigen and not nerfing the Clan's hypertech newbie hammer are also very interested in "roleplaying" the Clans.

#319 Void Angel

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Posted 19 December 2013 - 05:00 PM

View PostDavidHurricane, on 17 December 2013 - 08:51 AM, said:

Since I need to say it again:

Clan tech was meant to be a higher priced better alternative to IS tech The higher-rank players are supposed to have it and IS tech starts newbies out till they can buy Clan tech.

View PostWabbit Swaya, on 19 December 2013 - 02:54 PM, said:


Oh you mean, those players with deeper wallets should get all the good stuff while the rest of the pleebs grind endlessly to get one. Is that the argument you wanna bring. Because then in this game your definition of higher rank is those players who spend the most Real world money sooner rather than later.

No, it's worse than that. He wants to invalidate all Inner Sphere technology and harm the game by relegating new players to being a punching bag for people who've been around longer. Since those with Clantech newbie hammers are going to win most times they're faced with an IS-tech opponent, the newbies will end up mostly fighting themselves- IS v IS. Of course, totally new players are going to be pounded on by midlevel players with IS tech - but now, once they get their feet under them and start winning, they get to have that experience all over again as they get bullied around the battlefield by players who have ground out or just MC-purchased a supertechnology Clanhammer.

Don't take it too seriously - whether because of medication or the lack of such, he has only a tenuous relationship with reality. That's why he thinks Clantech was 'meant" to be a tier system even though PGI isn't (thank heavens!) making it that way and the Tabletop game didn't do that either.

#320 Void Angel

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Posted 19 December 2013 - 05:10 PM

View PostJoseph Mallan, on 19 December 2013 - 05:23 AM, said:

So how come I could understand his post? Did they stop teaching how to read after the 90s? I have yet to have a problem reading any of the posts that some are taking time to insult. Maybe the wrong people are being insulted/harassed! :(

On Topic, Clans should stay as powerful as the were designed. If you cannot stomach losing move over to the Clans.

You didn't; you guessed at it, same as I did. That was my point. Did I guess correctly? Probably, but I'm not 100% sure.

On topic, there is no good reason to invalidate all of the game content that's been put up so far in favor of implementing Clan hypertech as-is. Particularly since Clans wouldn't be balanced even against each other, due to the pinpoint-damage meta. Telling players who have spent considerable amounts of real money and massive amounts of time developing their Inner Sphere 'mech stable to "join the overpowered newbie-hammer if you don't like getting beaten down without a chance" is asinine and indefensible.





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