DavidHurricane, on 17 December 2013 - 08:51 AM, said:
Since I need to say it again:
Clan tech was meant to be a higher priced better alternative to IS tech The higher-rank players are supposed to have it and IS tech starts newbies out till they can buy Clan tech.
Wabbit Swaya, on 19 December 2013 - 02:54 PM, said:
Oh you mean, those players with deeper wallets should get all the good stuff while the rest of the pleebs grind endlessly to get one. Is that the argument you wanna bring. Because then in this game your definition of higher rank is those players who spend the most Real world money sooner rather than later.
No, it's worse than that. He wants to invalidate all Inner Sphere technology and harm the game by relegating new players to being a punching bag for people who've been around longer. Since those with Clantech newbie hammers are going to win most times they're faced with an IS-tech opponent, the newbies will end up mostly fighting themselves- IS v IS. Of course, totally new players are going to be pounded on by midlevel players with IS tech - but now, once they get their feet under them and start winning, they get to have that experience
all over again as they get bullied around the battlefield by players who have ground out or just MC-purchased a supertechnology Clanhammer.
Don't take it too seriously - whether because of medication or the lack of such, he has only a tenuous relationship with reality. That's why he thinks Clantech was 'meant" to be a tier system even though PGI isn't (thank heavens!) making it that way and the Tabletop game didn't do that either.