chaas, on 24 February 2014 - 09:08 AM, said:
Clan tech is a touchy subject. Purists want their badass 'Mechs, and I can't begrudge them for that. Unfortunately adapting Clan tech as-is in the BTU would create a problem: New players can't afford Clan tech, and IS guys like myself don't want it.
it's not so much the nerfs that bother me.
what are clans getting other than the mechs {nerfed} and the tech that comes with them {nerfed}
do we get our deployment numbers? star5
do we get a currency?
do we get specific downsides and upside perks for being a "clanner" rather than a spheroid?
we haven't even seen banner/avatar selections and if the forums are anything to go by CNC SV DS won't be joining the other four.
and more often than not we'll be seing the IS houses fielding our mechs so i'm not seeing clans coming, i'm seeing lore breaking addons at an uber premium coming. unless that's addressed i'm not supporting the "operation revial" stuff. because the game design has so little to do with what it means to be apart of operation revival. it almost feels like false advertising. they should've called it the clan salvage deal.
CyclonerM, on 24 February 2014 - 07:00 AM, said:
zelbriggen ideas and...
I know. And if they fight disonhorably they will get quite less honor if they win and much less if they lose
You know, Dezgra penalty!
it's a pity pgi have no belief in implementing lore, they threw zellbriggen under a bus. then again the zellbriggen stuff doesn't last a great deal of time anyways after the invasion. but yeah you'd just get bonus earnings for shooting at nothing else but the aquired target after targetting. once the target is destroyed you can move on to the next without forfeit. we have uav tag spotting bonuses, why not attacked but one targetted enemy bonus?
really i'd want to take it further and have a third currency, honour which would sit between the
and the
on your clan mechs store. in game if you're a clan faction you'd earn honour instead of c-bills. that way we won't be
saving 3x c-bills for clan gear which is essentially 3x the grind and we know for damn sure clan mechs won't be worth that much. so pgi if you're gonna use the c-bill prices for clan mechs you want us to buy the equivelent of 7-9 mechs just to master 1 clan mech? no there's gotta be a better way than putting up a huge pay 2 access wall than that. {yeah there's people worried about the initial period of waiting for the c-bill stuff while package owners get "exclusive" access to the tech. guess they haven't even thought a bout a free player using a clan mech, their heads would explode}
taijutsufl, on 24 February 2014 - 06:20 AM, said:
Basically yes, a sacrafice in order to preserve clan mechs and tech. Is it too much to ask? maybe it is.
I think there is a genuine concern that if clan mechs/tech are far superior to IS tech, no one will want to take the IS side. Another solution is to implement bots to play the IS side, which may be worth considering, but bots aren't as good as skilled people.
Just trying to come up with some ideas as I really don't like the 'make them equal' solution.
Let's hear more ideas for solutions as I believe the problem and discontent have been pretty fully expressed by now.
you don't have to force a pilot mech penalty on people if they want to pilot their fav, rather give players more reason to use unpopular stuff. with achievements coming out i'm guessing for every clan 1 there should be 5 innersphere ones and so far only IS faction loyalty points gets you towards wolf dragoons. i'm in the process of considering the breakdown for such things as well as distinguishing the experience for the merc {and what constitutes as one} the faction player and the lone wolf {entry level}
Edited by GalaxyBluestar, 24 February 2014 - 06:03 PM.