Victor Morson, on 10 December 2013 - 03:43 PM, said:
Not importaint, overly opinionated, poorly quoted post.
You way is not the only way. Your opinions are not the only ones. There are other ways to use things other than what you have dictated. Your advise is good, but very narrow minded. It is but one way to use these weapon systems, and you are over balanced in that one direction to the exclusion of all others.
No mater what I say to this, it will be deemed as wrong to you anyway. However, a couple of points I still wanted to touch on, as quoted below.
Victor Morson, on 10 December 2013 - 03:43 PM, said:
This build is God awful.
The LRMs aren't strong enough to do serious damage, the MGs are weak, the engine is slow and it isn't even properly set for LRMs. This is among the very worst LRM lights I've seen, and that whole category is bad.
Rapid fire kill stealing is the only reason for that. That setup is horrendous at any level. It really is.
You have such a narrow mind set. You don't even know it's specifications yet, and it's "slow"? LRMs don't do serious enough damage? MGs weak? Individually, maybe... but combined? It's a rather strong weapon combination when used in the right situations. This is not a mech to charge in and kill. It is a carrion eater. It is designed to feed on the weak and dieing. To take any and all advantages of a damaged section of a mech. To use it's speed to avoid combat when it isn't adventitious to fight yet, and fast enough to still charge in when the time is right.
It's armaments, not that you seem to care, is as follows:
LRM15 w/Artemis 2 tons ammo
2 MGs w/1 ton ammo
2 Med Lasers
XL 245
10 DHS
Endo
FF
Victor Morson, on 10 December 2013 - 03:43 PM, said:
Here's my problem: You are on here trying to argue these points and give advice (even having a thread for advice on LRMs) without even being a frequent TAG, BAP or Artemis user.
This is literally a case of "You don't know what you're talking about."
ED: Got sick of the quote system capping out at 10, and trying to merge posts so you can't quote past that even then. Sorry for the formatting.
Hopefully new players can make up their mind reading these debates.
I'll admit it's frustrating to offer new players advice on how to properly use a gun only to have people steadily countering with horrendous advice.
I have used BAP, Artemis, and TAG. I just don't use them often at the moment. Maybe they changed something, but when I last used them, I wasn't impressed with TAG overall. BAP was more often a waste for my LRMs than anything else (compared to weapons to fight the ECM mech), and Artemis is something I do use when I have mechs that can use a few large launchers over a lot of small launchers, if I have the tonnage and crit spaces for it.
This is a case of "you are too stubborn to see other points of view other than your own".
As for the "quote" system, I only used as many quotes as you did...
Hopefully new players can be smart enough to explore the game and try everything out for themselves and not listen purely to any one person's guide. Guides are great, but not nearly as good as real experience gained inside the game.
Rascula, on 10 December 2013 - 03:47 PM, said:
This implies youve only just completed grinding an LRM mech <Any experienced pilot would already have that module for sure.. If thats the case whilst your opinions are appreciated it hardly qualifies you to be an experienced LRM pilot..
I'm sure he ment this as "I used the GXP to finished mastering/eliting a mech I didn't want to work on and finished with MXP (Mech XP)."
Victor Morson, on 10 December 2013 - 04:00 PM, said:
It doesn't matter, it's just a sum total of pug rounds. Same thing.
I agree that if you have a locked indirect target and are not in a position to get a clear LOS, you can go ahead and fire. But you should be moving to GET LOS, and treating this as some bonus damage, not serious damage.
Balance Builds < Optimized Builds every time. This goes for non-LRMs as well.
Notably my dedicated LRM mech would be far better at indirect AND direct.
This is pretty much untrue even outside of LRMs. There are some builds that are light enough you can afford backup weapons but this is not it.
Which would you rather see join your team?
A guy bringing a 'mech playing a role to kill things?
Or a guy planning on being a "decoy or distraction?"
.... leave the distractions to the light 'mech pilots man.
That link still didn't cover what I posted, as that link talks about selectively pulling certain "end match scores" to "make a mech/build/player look better". I presented my average scores for all my mechs, which is a completely different thing. After all, isn't stats something we use as a tool to help determine efficiency? Different thing, unless you are saying that I don't count as a player, and only you, your stats, and your experience counts? If that's the case, that's rather selfish of you, isn't it?
If you want damage for LoS, let me just say LRMs are not the way. Every single weapon group besides missiles of any kind are much better at direct fire situations. A Gauss, AC, PPC, and laser all have better damage to weight to travel time over missiles, and not just LRMs. They do concentrated damage, unlike LRMs (or any missile) no mater how much "tightening gear" you take. LRMs will ALWAYS splash a little damage (as well as lasers most times).
The largest advantage and strength of LRMs is it's indirect fire capabilities. I'm not saying that you can't fire them directly (as they are more accurate that way most of the time), but they really shine in their indirect support abilities, which no other weapon can perform. If you are always using LRMs as a direct fire weapon, "you are using them wrong"... especially if they are as heavy, hot, and ammo hungry as you say.
You don't have to drown a mech in LRMs for it to be effective. That's all I was trying to point out (seen as I laugh at all LRM boat builds. Reminds me of my Stalker on Stalker action, where the enemy Stalker was all LRMs... Needless to say I slowly closed the distance and flayed my opponent with 6 med lasers...).
I'd rather see someone who can defend themselves than become food to anyone that happens to get close...
And my point about the distractions was a generalized tactic in the game, not anything specifically related to LRMs. I'm saying that there are many tactics in the game possible that doesn't involve only damage. Such as being a distraction, a scout, using LRMs as a support suppression fire, etc.
PS: TAG does help Artemis, but not all of TAGs advantages are applied to LRMs with Artemis. I'm sure there are a few threads that go more in depth with this than I am currently sure of saying, as I am not willing to say something as fact when I am not completely certain myself right now. All I do know is TAG is very minorly benifital to units with Artemis, beside to punch through ECM.