Jump to content

Which pilot talent tree are you picking first and why?


220 replies to this topic

Poll: Which Pilot talent tree are you going first? (774 member(s) have cast votes)

Which Pilot talent tree are you going first?

  1. Scout (245 votes [31.69%] - View)

    Percentage of vote: 31.69%

  2. Atk/Def (388 votes [50.19%] - View)

    Percentage of vote: 50.19%

  3. Command (140 votes [18.11%] - View)

    Percentage of vote: 18.11%

Vote Guests cannot vote

#21 Kasseopea

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 109 posts

Posted 17 June 2012 - 11:48 AM

Wallhack ftw

#22 Steffenximus

    Member

  • PipPip
  • 41 posts

Posted 17 June 2012 - 11:57 AM

View PostKenshar, on 17 June 2012 - 11:42 AM, said:


???? WTH are you talking about. Never-mind. With that attitude I hope you do leave before you find out the system for the command tree is amazing and balanced.

You'll see what I mean. I have experience in this kind of games, so you'll better listen to what I say.

#23 LeTigre

    Member

  • PipPip
  • 45 posts
  • LocationAtlanta, GA

Posted 17 June 2012 - 11:57 AM

The first tree I will start in will be scouting. I will focus on completing the ATT/Def tree. Round it all out with a littel command over time.

#24 Kenshar

    Member

  • PipPipPipPipPipPip
  • 242 posts

Posted 17 June 2012 - 12:01 PM

View PostSteffenximus, on 17 June 2012 - 11:57 AM, said:

You'll see what I mean. I have experience in this kind of games, so you'll better listen to what I say.


Yeah me too... So have most people on these forums. I haven't heard ANY complaints about the trees... So no... I don't think I will listen to what you say....

Ps.. You'll is the abbreviation of you will... "You will better listen"..... I don't think so.

#25 Alexander Caine

    Member

  • PipPipPipPipPip
  • 165 posts

Posted 17 June 2012 - 12:01 PM

View PostSteffenximus, on 17 June 2012 - 11:57 AM, said:

You'll see what I mean. I have experience in this kind of games, so you'll better listen to what I say.



How can you have experience in this kind of game when you have absolutely zero idea of the way it's balanced?
I think we'd better NOT listen to what you say, as you appear to be jumping to some awful big and unsupported conclusions.

Edited by Alexander Caine, 17 June 2012 - 12:02 PM.


#26 Exhaust

    Member

  • PipPip
  • Elite Founder
  • 28 posts

Posted 17 June 2012 - 12:06 PM

It will be interesting to see just how the mech split will end up once we hit launch. I have a feeling that the amount of scouts will quickly drop once they start getting taken down with an AC20 to the torso

#27 Raphael Green

    Rookie

  • 2 posts

Posted 17 June 2012 - 12:07 PM

Atlas Assault class with upgraded attack and defense. lol

#28 Kenshar

    Member

  • PipPipPipPipPipPip
  • 242 posts

Posted 17 June 2012 - 12:10 PM

View PostExhaust, on 17 June 2012 - 12:06 PM, said:

It will be interesting to see just how the mech split will end up once we hit launch. I have a feeling that the amount of scouts will quickly drop once they start getting taken down with an AC20 to the torso


I actually think the amount of scouts will rise once people see how much of an advantage knowing where the enemy mechs are and having the early ability to soften them up with fire support is before the assaults get to the front line.

#29 Shadowscythe

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 484 posts
  • LocationAt home, USA

Posted 17 June 2012 - 12:11 PM

View PostSteffenximus, on 17 June 2012 - 11:39 AM, said:

And here I thought this game will be all about honorable fights, where only the skill of the pilot makes the difference. Now I learn a bunch of kids will be able to spam arty barrage and air strike and all kind of ****. I'll wait until the game is released. see just how much spamming will be done then I'll decide if I stay or leave this game.



Even though I want to play commander I also hope it is balanced, if the off-board attacks have a decent cooldown I don't see it being a huge problem

Next questions would be...
Can a commander have ALL the off-board abilites at the same time? (we don't know how many mod slots are in a mech)
What are their cooldowns?...
Do they all share the same cooldown? (if you use one, do they all go into a cooldown period?)
  • Call Air Strike – Calls in an air strike that does AOE damage in a straight line
  • • Call Artillery – Calls in a land based artillery bombardment on to a target area
  • • Call Naval Bombardment – Calls in Naval artillery bombardment that has a larger and more powerful resul•
  • Call Predator Drone – Drops a heavy explosive device on a targeted area
*sigh* That is one of the problems, answer one question, two more (or even more) take it's place

View PostExhaust, on 17 June 2012 - 12:06 PM, said:

It will be interesting to see just how the mech split will end up once we hit launch. I have a feeling that the amount of scouts will quickly drop once they start getting taken down with an AC20 to the torso


Well, it is also said that scouts don't have to be light mechs, I can see some fast meds in there also...And if a scout is ignorant enough to get into AC/20 range and not be behind the person, they deserve it :D

Edited by Shadowscythe, 17 June 2012 - 12:23 PM.


#30 Tvae

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 203 posts
  • LocationPort Sunkissed

Posted 17 June 2012 - 12:12 PM

Atk/def on either a light or medium mech. Scout hunter, ahoy!

#31 Jukebox1986

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 666 posts
  • LocationGermany, Niedersachsen, Göttingen

Posted 17 June 2012 - 12:12 PM

Commander. I´m more of a strategist, so i prefer this role.

#32 Alexander Caine

    Member

  • PipPipPipPipPip
  • 165 posts

Posted 17 June 2012 - 12:13 PM

View PostShadowscythe, on 17 June 2012 - 12:11 PM, said:


Well, it is also said that scouts don't have to be light mechs, I can see some fast meds in there also...And if a scout is ignorant enough to get into AC/20 range and not be behind the person, they deserve it :D



I have a feeling that GOOD scouts will very quickly become the "MVP" class that everybody wants on their team.

#33 Kenshar

    Member

  • PipPipPipPipPipPip
  • 242 posts

Posted 17 June 2012 - 12:18 PM

View PostAlexander Caine, on 17 June 2012 - 12:13 PM, said:



I have a feeling that GOOD scouts will very quickly become the "MVP" class that everybody wants on their team.


Yeah I think scouts and command will be in high demand since most people just want to go atk/def. In a four man lance, most lances will probably have 1 scout, 1 commander, and 2 atk/def.

#34 Alexander Caine

    Member

  • PipPipPipPipPip
  • 165 posts

Posted 17 June 2012 - 12:21 PM

Well, thats what would be ideal. I actually expect a 12 man team to have about 10 ATT/DEF, 1 scout (who suicides early on) and 1 commander who spams the map.

#35 Pvt Dancer

    Member

  • PipPipPipPipPipPipPip
  • 540 posts

Posted 17 June 2012 - 12:22 PM

Pretty sure Attack and Defence are seperate trees...

Depends on the mech, but I think Scout will be popular. Not only for spotting the enemy further out but to avoid detection to get closer. I can easily see a hunchback scout just for the main purpose of allowing it to get in closer with the AC 20. LRM boats can sit back and launch from hidden points indirect fire would be pretty good. Or a light mech like the Jenner or Commando with LRMs to sit back and do LRM harrassment fire.

Frankly I am worried about Attack and Defence and that what they have will not make them comparible to Scout or Command.

#36 Kenshar

    Member

  • PipPipPipPipPipPip
  • 242 posts

Posted 17 June 2012 - 12:29 PM

View PostPvt Dancer, on 17 June 2012 - 12:22 PM, said:

Pretty sure Attack and Defence are seperate trees...

Depends on the mech, but I think Scout will be popular. Not only for spotting the enemy further out but to avoid detection to get closer. I can easily see a hunchback scout just for the main purpose of allowing it to get in closer with the AC 20. LRM boats can sit back and launch from hidden points indirect fire would be pretty good. Or a light mech like the Jenner or Commando with LRMs to sit back and do LRM harrassment fire.

Frankly I am worried about Attack and Defence and that what they have will not make them comparible to Scout or Command.


I don't know.. It looks like they are the same tree to me. No clue why it would be split. I can totally agree that a lot of mediums will go scout and I think its a great plan... but I think that a lot of people will still go atk/def just for the edge in straight up battle. In any case everyone will eventually have all the trees from my understanding (or at least have the option to multi branch into them) . It's just a question of which one you wanna go first.

View PostAlexander Caine, on 17 June 2012 - 12:21 PM, said:

Well, thats what would be ideal. I actually expect a 12 man team to have about 10 ATT/DEF, 1 scout (who suicides early on) and 1 commander who spams the map.


In pub matches you are probably right... In clan matches it will be more organized I think :D

#37 Shadowscythe

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 484 posts
  • LocationAt home, USA

Posted 17 June 2012 - 12:29 PM

View PostPvt Dancer, on 17 June 2012 - 12:22 PM, said:

Pretty sure Attack and Defence are seperate trees...

Depends on the mech, but I think Scout will be popular. Not only for spotting the enemy further out but to avoid detection to get closer. I can easily see a hunchback scout just for the main purpose of allowing it to get in closer with the AC 20. LRM boats can sit back and launch from hidden points indirect fire would be pretty good. Or a light mech like the Jenner or Commando with LRMs to sit back and do LRM harrassment fire.

Frankly I am worried about Attack and Defence and that what they have will not make them comparible to Scout or Command.


at one point they were... but at some point they combined them

Posted Image

#38 Kenshar

    Member

  • PipPipPipPipPipPip
  • 242 posts

Posted 17 June 2012 - 12:37 PM

100 votes... WOOT. Looks like command is definitely the underdog. I don't mind... makes me even more valuable :D

#39 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 17 June 2012 - 12:42 PM

attack/defense, since i believe these are the basics every pilot has to learn...

#40 DarkAnubis

    Member

  • PipPip
  • 36 posts
  • LocationTexas

Posted 17 June 2012 - 12:55 PM

View PostSASFalcon, on 17 June 2012 - 11:01 AM, said:

I would go for the Command tree for the simple fact that it looks like an interesting thing to play.
I remember playing a commander class in Chrome Hounds at least, people really underestimated the importance of a proper radar and intelligence support.


Woot Chromehounds!! Want a Chromehounds 2!! Anyways, Command cause looking at the voting commanders will be needed and no one else wants to be.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users