Clan Package Thoughts
#781
Posted 29 April 2014 - 08:01 AM
I'm still not sure which Clan Package to buy. It had been a good move by PGI, to give the Phoenix-Buyers the missing mechs ... free of charge. Atm you had to pay additional 50$ to get the missing Phoenix-Mechs.
#782
Posted 29 April 2014 - 08:05 AM
#783
Posted 29 April 2014 - 10:53 AM
I felt exactly this way about games I got fed up with. It doesn't mean that they were bad, quite the oposite to be honest. I just played too much to enjoy them. Take a break, it helps me a lot.
#784
Posted 29 April 2014 - 10:55 AM
SIN Deacon, on 29 April 2014 - 08:05 AM, said:
Dude, if you wan't to change design of the game - go and make better Mechwarrior game, I would seriously appreciate that.
Let people spend their money, justified or not - one thing is sure, it will let the game running further, and I'm grateful for that. In the end, as it was sad before - you may not play it, don't pay for, it's all your decisions, but why wish something to die off if others have fun with it?
#785
Posted 29 April 2014 - 11:14 AM
SIN Deacon, on 29 April 2014 - 08:05 AM, said:
Decline? Maybe in your mind.
They are not making your MechWarrior game, I understand, it is frustrating. Developing a game in your head for a decade only to not have it get made. I feel you bro. PGI is not making MY MechWarrior game either. Luckily MWO is quite a bit of fun and I enjoy it immensely! Clan injection will make it even more enjoyable. No more running around in IS Chassis!
Game is still a work in progress, that is for sure. Damn good game though. Not your game or mine, but still, enjoyable.
#786
Posted 30 April 2014 - 06:22 AM
CoffiNail, on 29 April 2014 - 11:14 AM, said:
They are not making your MechWarrior game, I understand, it is frustrating. Developing a game in your head for a decade only to not have it get made. I feel you bro. PGI is not making MY MechWarrior game either. Luckily MWO is quite a bit of fun and I enjoy it immensely! Clan injection will make it even more enjoyable. No more running around in IS Chassis!
Game is still a work in progress, that is for sure. Damn good game though. Not your game or mine, but still, enjoyable.
Nor mine, for sure.
Enjoyable? Aff, especially when doing Trials and Melees with other Clan warrior.
If there was a bigger presence of Wolves in MWLL..
#787
Posted 30 April 2014 - 01:41 PM
I got the Founder's, Phoenix and Sabre packs and learned my lesson there. I am hoarding my 20,000 Founder's MC, over 80 mil C-bills and over 30,000 GXP - the latter two just keep accruing. I am also collecting the free mechbays. I play with maybe 7 of my mechs and will probably be unloading the ones I feel uncomfortable piloting.
#788
Posted 30 April 2014 - 02:20 PM
#789
Posted 30 April 2014 - 03:45 PM
While I wasn't super happy with the selection in the Phoenix or Founder's packs, Clan has the two mechs I really want in the Summoner package, and getting the Summoner pack gets me 3 of the 5 mechs I'm interested in.
Considering how much actual use I get out of my Nova of Clan minis, the money spent on MWO has probably gotten me more entertainment hours per dollar spent.
Edited by Dakkaface, 30 April 2014 - 03:49 PM.
#790
Posted 13 May 2014 - 03:30 PM
#791
Posted 15 May 2014 - 11:58 AM
#792
Posted 15 May 2014 - 12:15 PM
#793
Posted 15 May 2014 - 12:16 PM
Been stuck in these Spheroid scrap heaps for too long!
#794
Posted 15 May 2014 - 01:56 PM
#795
Posted 15 May 2014 - 01:57 PM
#796
Posted 15 May 2014 - 02:11 PM
#798
Posted 15 May 2014 - 02:19 PM
I hope we get a definitive explanation of Clan ERPPC and TarComps. I am really, really hoping they go with 15/15/6 C-ERPPC, personally, though when I did a thought experiment on it having a longer cooldown to bring the DPS on level with IS-PPC I realized that, counter to initial logic would suggest, perhaps having a 6 second cooldown might be too beneficial, as opposed to a 5 second one.
I know, a shorter cooldown is supposed to be a good thing, but, while having a higher ROF is good, the heat generation of a 6 second cooldown ERPPC is... well... not bad. 15 heat to dissipate over 6 seconds vs 15 heat over 5 seconds. Yeah, with 6 seconds you cannot fire as often, but you are also less likely to accidentally fry yourself due to heat mismanagement, too.
I mean, if they make 15 damage ERPPC have a 6 second cooldown, the DPS is the same between clan and inner sphere PPC, except the risk vs reward shifts from overheating to increased enemy opening should you miss. Actually curious about how it is going to be handled because it seems like a lot more complicated a thing to figure out than a strict spreadsheet calculation.
I am a PPC fanatic, but these Inner Sphere particle cannons are worth less than a surat's droppings. Savashri, give me a real particle cannon, not a party sparkler!
Edited by Pariah Devalis, 15 May 2014 - 02:22 PM.
#799
Posted 15 May 2014 - 02:52 PM
Edited by Edward Mattlov, 15 May 2014 - 02:52 PM.
#800
Posted 15 May 2014 - 03:08 PM
Edward Mattlov, on 15 May 2014 - 02:52 PM, said:
Presumably this would be the information announcement you would want, though, no? I mean, we have how Clan mechs will function in the mechlab. We have how XP will work with clan "chassis." What we do not have is the nitty gritty finalized balance when it comes to Clan weapons, nor how/if Clan vs IS mode will exist.
Late, but better late than never.
I agree, though, they tried to sell a product without enough information for most people, and community rewards would probably be achieved faster if we knew what was being worked for. If we knew that, say, reward 3 was another mech, I bet it would have sold more, or at least faster.
Edited by Pariah Devalis, 15 May 2014 - 03:08 PM.
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