Wolverine Wvr-6K - Throw It Down The Well
#41
Posted 26 December 2013 - 10:26 AM
#42
Posted 27 December 2013 - 09:28 AM
I think this is the best build that I've found so far. Rather than trying to split between missiles and lasers I just filled it with MPL's, cranked the engine size up to give it 113kph and then stuffed the remaining open tonnage/crits with DHS to keep those MPL's cool. It's not a great brawler due to the XL and short range on the MPL's, but it does a really good job rushing in with the second wave to pick off damaged mechs and take advantage of opportunities to destroy components and strip mechs.
#43
Posted 27 December 2013 - 10:18 AM
Doctor Proctor, on 27 December 2013 - 09:28 AM, said:
I think this is the best build that I've found so far. Rather than trying to split between missiles and lasers I just filled it with MPL's, cranked the engine size up to give it 113kph and then stuffed the remaining open tonnage/crits with DHS to keep those MPL's cool. It's not a great brawler due to the XL and short range on the MPL's, but it does a really good job rushing in with the second wave to pick off damaged mechs and take advantage of opportunities to destroy components and strip mechs.
I prefer the Zombie version of your build!
http://mwo.smurfy-ne...4bb0e5a688aac05
Or keep speed and:
http://mwo.smurfy-ne...01f39e4eec92ac6
...still a zombie!
Edited by Die Primate Die, 27 December 2013 - 10:21 AM.
#44
Posted 27 December 2013 - 09:08 PM
id try this
4 mid pulse
1 medium
20 doubles
Xl 355 - 115.0 KPH
320 armor
Take out one heeatsink for more armor
Edited by kesuga7, 27 December 2013 - 09:11 PM.
#45
Posted 27 December 2013 - 09:16 PM
kesuga7, on 27 December 2013 - 09:08 PM, said:
id try this
4 mid pulse
1 medium
20 doubles
Xl 355 - 115.0 KPH
320 armor
Take out one heeatsink for more armor
http://mwo.smurfy-ne...7e6503dd625868f
http://mwo.smurfy-ne...034ac147bda680d , no XL explosions
#46
Posted 27 December 2013 - 09:21 PM
Standard Zombie
Sniper Zombie
I'm lazy to tweak torso armor, do that to your liking. The variant is designed pretty much to zombie and shield with the whole of your left side. The one missile hardpoint is pointless
#47
Posted 27 December 2013 - 09:26 PM
Die Primate Die, on 27 December 2013 - 09:16 PM, said:
lol that first link nailed exactly a build i made but didn't post (needed moar heatsink)
and the standard engine version could also work well but i guess i wont be trying em for a while :L
anyway here is a 4 large pulse laser 14 doubles 79.4 kph with 256 wolverine
http://mwo.smurfy-ne...7a5131ec363dd1d
new ac 40 anyone?
some solid builds here it seems(excluding above)
Edited by kesuga7, 27 December 2013 - 09:29 PM.
#48
Posted 27 December 2013 - 09:39 PM
maddog6707, on 21 December 2013 - 06:12 AM, said:
[smurfy]http://mwo.smurfy-ne...85b6733798e5461[/smurfy]
This is the worst mech in the sabor package so I will definantly seel this mech when I am done mastering.
It's a pretty terrible 'mech. That arm mounted firepower just adds to it's {Scrap} factor, but at least people might not prime it on sight simply because they never encounter the thing (unlike the YLW).
Knock-off Jester
About the best possible model you can work up, and it ain't great.
#49
Posted 27 December 2013 - 09:48 PM
Victor Morson, on 27 December 2013 - 09:39 PM, said:
It's a pretty terrible 'mech. That arm mounted firepower just adds to it's {Scrap} factor, but at least people might not prime it on sight simply because they never encounter the thing (unlike the YLW).
Knock-off Jester
About the best possible model you can work up, and it ain't great.
hmm i dropped the ams just because its such a energy based mech and dropped a bit too much armor to maximize heatsinks
go bout 115 (or 116 kph with less armor) kph with 4 heatsinks more ,but if that 36 armor arm gets shot your done
heheh yeah every time i see a yenlow wang i have to remember the whole arm thing most of the time
http://mwo.smurfy-ne...f80a12d2c967727
or the 111.8 kph, 20 doubles 4 mid pulse , 1 medium , 336 armor version
http://mwo.smurfy-ne...f17ac244f532b80
5 mid pulse xl 345 - 20 double heatsinks
http://mwo.smurfy-ne...f17ac244f532b80
Edited by kesuga7, 27 January 2014 - 10:16 AM.
#50
Posted 27 December 2013 - 11:56 PM
Old Witch of Khador, on 26 December 2013 - 09:57 AM, said:
Like this? (Sorry, always wanted a Mech that breathes fire without suffering in firepower for it!)
Bigger motor too!
http://mwo.smurfy-ne...04a7aa71120f453
*** Any word yet on when these will be available for Cbills?
Yeah, something along those lines. Don't care much for flamer or srm+artemis though speed increase also is too insignificant for me, but yeah.
As for "launching" them, I'd expect sometime in the first half of February... Battlemaster still has to come and none of us know whether Griffin and Wolverine will come at the same date. I'd guess first the Griffin, so...
#51
Posted 28 December 2013 - 11:31 AM
2x PPC
3x ML
I have had good success on this build
#52
Posted 30 December 2013 - 02:28 AM
#53
Posted 30 December 2013 - 03:14 AM
#54
Posted 10 January 2014 - 07:29 PM
I ended up playing with a support style using this build:
3 ml
1 srm6
2 ppc
13 dbl heatsinks
XL Engine 325
While it doesn't have k/d as high as my other saber mechs I feel the w/l shows that it is providing good support and adding value to the teams I pug with.
WOLVERINE WVR-6K 62 34 28 1.21 39 37 1.05 14,629 57,860 06:10:30
#55
Posted 14 January 2014 - 03:10 PM
http://mwo.smurfy-ne...bd5b30280cd0398
It's my least favourite Wolverine, but it still gets the job done.
#56
Posted 16 January 2014 - 09:56 AM
#57
Posted 21 January 2014 - 05:23 PM
Five medium pulse lasers, 345 XL, max armor and as many heat sinks that fit.
It's horrifyingly effective if you play it like a light. 'Mechs turn into Swiss cheese. My first match, I managed 4 kills with about 740 damage.
#58
Posted 27 January 2014 - 09:39 AM
epic burst and speed but lose your arm and your effectiveness drops hard. id carry an srm6 as backup incase your hand gets chopped off, hard to like this mech but it does pretty good finishing and taking limbs off. most didnt expect my 1man zerg rush
Edited by user5318, 27 January 2014 - 09:47 AM.
#59
Posted 27 January 2014 - 09:54 AM
#60
Posted 04 February 2014 - 12:51 AM
this is how i ran it
i played him as a LRM boat escort
so i hung around with our support mechs and used my 5xMedium lasers to shoo away any nasties
i had huge success with this build
i had lots and lots of issues finding anything that worked with the WVR's
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