Ssrm's Need Nerfed
#41
Posted 29 December 2013 - 10:53 PM
The "ERMAHGERD NERF SSRMS? THEY ARE FINE/UNDERPOWERED" crowd is in full force.
They need to have the damage dropped to 2 and CT weighting increased as an offset. And before anyway says anything, why should they be more effective than an SRM2, which they clearly are no matter what buff they give to SRMs.
On another note, SRMs need to get set to 2.5 again, and FFS, hit detection, please, I beg of you. Fix HSR so brawling with lasers and SRMs might be sorta decent again, and I might play again more than once a month...
#42
Posted 30 December 2013 - 01:06 AM
#43
Posted 30 December 2013 - 04:36 AM
I just don't see a reason to adjust them.
#45
Posted 30 December 2013 - 04:55 AM
NautilusCommand, on 29 December 2013 - 05:20 PM, said:
Please nerf.
Everyone one (at least I think) would agree SRM's are trash with the problem of the fact the hit-detection is god awful, on top of that SSRM's have a damage of 2.5/per missile. This makes it like caring a flyswatter for light 'mechs. "They aren't because the missiles hit random places witch justify the damage amount" I find this to be a band-aid on the problem. It doesn't matter on the random hit locations because a light hunter sporting 4x2=16 with a recycle time of 3.5 seconds is still stupid amounts of damage in shot burst. Regardless of the fact they hit random points it's only a matter of time before you're legged and {scraped}. On top of it I find LRM's and SSRM's to either leg, or CT you.
TL;DR
They do too much damage for a guaranteed hit.
I disagree with you on a nerf of Streaks. Mainly due to energy and ballistic streaks HAVE to be with in 270 to be effective. So due to the range and all the flak you will take to get in range it is effectively balanced. Out of all this though I still uses more 6-packs over streaks because more damage in alpha = more likely to kill you faster and move on.
(Maybe you should be a better pilot??? rotate to spread armour ... or a better shot to kill the enemy faster before he gets to you and kills you???)
#46
Posted 30 December 2013 - 07:58 AM
#47
Posted 30 December 2013 - 08:09 AM
As people have stated the thing is for being 2.5/damage per missile+guidance but yet there is still the same amount of ammo in each ton.
The fact that hit detection is a huge problem about the SRM's make it just not even worth dealing with, and just bringing SSRM's fixes it.
#48
Posted 30 December 2013 - 08:21 AM
NautilusCommand, on 30 December 2013 - 08:09 AM, said:
As people have stated the thing is for being 2.5/damage per missile+guidance but yet there is still the same amount of ammo in each ton.
The fact that hit detection is a huge problem about the SRM's make it just not even worth dealing with, and just bringing SSRM's fixes it.
Comparing SSRMs to SRMs right now is pointless because the devs have acknowledged there are hit detection issues with SRMs. Until that is fixed any comparison is invalid.
I play lights a lot and I don't have any problems with SSRMs as implemented. They have drawbacks to balance out their strengths. I use them on some of my lights, but if SRMs weren't so squirrelly I would be using them more than streaks. I think there are a lot of other weapons like pulse lasers, flamers, and the LBX10 that need attention way more than streaks.
#49
Posted 30 December 2013 - 01:33 PM
Kaldor, on 29 December 2013 - 10:53 PM, said:
The "ERMAHGERD NERF SSRMS? THEY ARE FINE/UNDERPOWERED" crowd is in full force.
They need to have the damage dropped to 2 and CT weighting increased as an offset. And before anyway says anything, why should they be more effective than an SRM2, which they clearly are no matter what buff they give to SRMs.
On another note, SRMs need to get set to 2.5 again, and FFS, hit detection, please, I beg of you. Fix HSR so brawling with lasers and SRMs might be sorta decent again, and I might play again more than once a month...
That's odd, I was thinking the exact same thing about the " emer gawd I got killed by something nerf nerf nerf" crowd being in full force.
#50
Posted 30 December 2013 - 07:14 PM
Turist0AT, on 29 December 2013 - 05:56 PM, said:
People actually bought that mech,my entire merc group stayed away from that
Edited by hercules1981, 30 December 2013 - 07:19 PM.
#51
Posted 30 December 2013 - 07:19 PM
Lostdragon, on 30 December 2013 - 08:21 AM, said:
Comparing SSRMs to SRMs right now is pointless because the devs have acknowledged there are hit detection issues with SRMs. Until that is fixed any comparison is invalid.
I play lights a lot and I don't have any problems with SSRMs as implemented. They have drawbacks to balance out their strengths. I use them on some of my lights, but if SRMs weren't so squirrelly I would be using them more than streaks. I think there are a lot of other weapons like pulse lasers, flamers, and the LBX10 that need attention way more than streaks.
I link the first statement and have herd the same, so comparison actually can't even take place right now as for your 2nd statement about flamers lbx 10 and pulse lasers I hope u mean buffs not nerfs.
#52
Posted 30 December 2013 - 07:45 PM
Edited by Jman5, 30 December 2013 - 07:48 PM.
#53
Posted 30 December 2013 - 07:53 PM
#54
Posted 30 December 2013 - 09:07 PM
#55
Posted 30 December 2013 - 09:50 PM
You know why ssrms get top damage? Because they can't kill anything in less than 15 volleys.
I say this as someone who just mastered a spider 5d (no ams) and a jenner f (no missiles Or ecm on that one).
Ssrms are just not That scary.
SRMs are really bad right now due to a flaw in the code of the game pgi is trying to fix, making streaks more popular than their quality merits, because they are the only choice for non-lrm boats that make missile variants worth playing, but a medium laser still blows an ssrm2 out of the water for a fraction of the tonnage.
4 ssrm2s: 6 plus 1.5 (bap) plus 2 (25 shots of ammo) is 9.5 tons.
4 ml? 4 tons. Make it 4 ml, 4 dhs, and an ams for 9.5.
Same total damage, but it can be aimed.
Oh, and my ssrm hit percent is 70 percent. My ml is 80 percent and can do 2.5 damage at 400 meters.
Streaks are just barely worth taking when you have missile slots.
They are about the only reason over a dozen variants are even worth playing.
Are they a good choice for some pilots with bad aim to fight lights? Absolutely. Why shouldn't new players have a weapon they can use against the hardest mechs in the game for new players to kill? Pilots with different strengths use different weapons, variety!
just, no.
Edited by DanNashe, 30 December 2013 - 09:56 PM.
#56
Posted 30 December 2013 - 10:15 PM
SSRMs don't need a nerf. SRM hit reg needs to be fixed.
In the meantime, streak boats do a lot of damage but rarely kill anything except lights that don't "R" before they charge in. Play smart!
#58
Posted 30 December 2013 - 10:33 PM
NautilusCommand, on 29 December 2013 - 05:20 PM, said:
Please nerf.
Everyone one (at least I think) would agree SRM's are trash with the problem of the fact the hit-detection is god awful, on top of that SSRM's have a damage of 2.5/per missile. This makes it like caring a flyswatter for light 'mechs. "They aren't because the missiles hit random places witch justify the damage amount" I find this to be a band-aid on the problem. It doesn't matter on the random hit locations because a light hunter sporting 4x2=16 with a recycle time of 3.5 seconds is still stupid amounts of damage in shot burst. Regardless of the fact they hit random points it's only a matter of time before you're legged and {scraped}. On top of it I find LRM's and SSRM's to either leg, or CT you.
TL;DR
They do too much damage for a guaranteed hit.
Ways to fix your Problem:
- Pack AMS
- Pack double AMS
- Get ECM mech
- Group up with friendly mechs that carry AMS
- Stay within friendly ECM
- Stay out of range (>270m)
- Use terrain cover
- Get faster mech
- Get fatter mech (more armored mech/heavier)
- Pack SSRMs
- Pack more SSRMs than your foes
- Target enemy mech ("R" key) scan it before engaging
- Get Advanced Info Gathering Module
- Stop complaining
- Learn to play
All games have "HARD counters" and "SOFT counters" for nearly everything. Stop screaming for Nerf get some logic. No logic? Learn math - that develops logic. Where to learn math? Go to School.
Oh ******** everything revolves around same thing
#60
Posted 30 December 2013 - 10:45 PM
Oh goody.
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