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Enough Is Enough


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#21 Myomes

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Posted 02 January 2014 - 07:28 AM

Uh oh, its the dreaded "matchmaker boogeyman". He's gonna get your PuGs. Look out, he's gonna gitcha!

Lol.

Maybe when new players stop being bad they'll stop being owned.

#22 Joseph Mallan

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Posted 02 January 2014 - 07:35 AM

View PostIskareot, on 02 January 2014 - 07:24 AM, said:



I like how you refer to the match and loss as a (ME) factor. That helps me understand your ideals and concepts of thought much better now.

I honestly thought you knew this was a team based game and not a (ME) based game. Because... I have gone up against some premade teams with my Pug guys driving in circles, on their own missions, learning controls and setting up weapons.. while the other team ate me alive... I SOO wish that was all my fault. Then I could use that (ME) phrase too.

lol...




Shhh they don't like that.... it makes them use logic and get angry in the morning. Trust me I know... lol

I should add... that there is actually people that do not see this as an imbalance but a (OUR FAULT) type answer as the conclusion. That alone just makes me face palm.

LOL. Cause win or lose I don't worry about the team as a whole, I do my part. I get in the mix, I help overlap fields of fire, I provide suppressive fire. I do my part for the team. So win or lose if I did my part I am happy. It may be a team game, but I can only count on myself to make it fun if I am not on comms. In your example, I know those matches. When they do I look at the end of missin screen and see my numbers. If I got a kill or two I am happy. But if you've been gaming for 30+ years like I have, maybe you'd learn how to have your Me time in a team game. :lol:

Edited by Joseph Mallan, 02 January 2014 - 07:35 AM.


#23 Mudhutwarrior

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Posted 02 January 2014 - 07:38 AM

View PostMyomes, on 02 January 2014 - 07:28 AM, said:

Uh oh, its the dreaded "matchmaker boogeyman". He's gonna get your PuGs. Look out, he's gonna gitcha!

Lol.

Maybe when new players stop being bad they'll stop being owned.


More groupthink. Insult and debase your perceived enemies in the groupthink hive and lose all empathy for them.

#24 Joseph Mallan

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Posted 02 January 2014 - 07:41 AM

View PostMudhutwarrior, on 02 January 2014 - 07:38 AM, said:


More groupthink. Insult and debase your perceived enemies in the groupthink hive and lose all empathy for them.

Or he could be like me and playes more solo than grouped, and hates whine.

#25 Iskareot

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Posted 02 January 2014 - 07:54 AM

View PostJoseph Mallan, on 02 January 2014 - 07:35 AM, said:

LOL. Cause win or lose I don't worry about the team as a whole, I do my part. I get in the mix, I help overlap fields of fire, I provide suppressive fire. I do my part for the team. So win or lose if I did my part I am happy. It may be a team game, but I can only count on myself to make it fun if I am not on comms. In your example, I know those matches. When they do I look at the end of missin screen and see my numbers. If I got a kill or two I am happy. But if you've been gaming for 30+ years like I have, maybe you'd learn how to have your Me time in a team game. :lol:




I am 45 and an IT Director..... I dare say... my Ti99 Commodore 64-- and Apple 2C with the punch cards in school allowed me to see a few games and play in my time.

To this day... Venture for the Atari 2600 -- I always loved that block. (So... as a beta tester with UO, through SWG with Raph if you know who that is.. I clearly know what "ME" time is in a game... but I can tell you that with knowing this... there is some steps that can take place to change the style of this game rather fast. Again... I think the (whole) balance thing will never be achieved BUT there is steps that can take place to put things in the right direction.

I even miss the ole BBS days... when you would do RP games in it. ...lol thanks for the stroll lol.

#26 Mudhutwarrior

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Posted 02 January 2014 - 07:55 AM

View PostJoseph Mallan, on 02 January 2014 - 07:41 AM, said:

Or he could be like me and playes more solo than grouped, and hates whine.


You practice the same things Joe. You call anything you disagree with whine. Just another groupthink tactic to discount any argument. Good thing is we are at critical mass and you and your brothers speech has less power everyday. Your losing any validity you had because of it . If you tried on some empathy past crocodile tears you may gain it back.

#27 Mister Blastman

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Posted 02 January 2014 - 07:57 AM

View PostFupDup, on 02 January 2014 - 06:17 AM, said:

GGCLOSE.


EDIT: Also, yesterday I was in a match where 4 enemy players disconnected before the fighting began. It was a clothes game.


You're still playing?

I get royally pissed everytime I sit down lately and manage to squeak out maybe one game every few days.

#28 FupDup

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Posted 02 January 2014 - 08:02 AM

View PostMister Blastman, on 02 January 2014 - 07:57 AM, said:

You're still playing?

I get royally pissed everytime I sit down lately and manage to squeak out maybe one game every few days.

Yup, I am. It's mostly just to grind out my Phoenix mechs, though (and I still need to finish 2 Stalker variants). Maybe when I'm done with all that and used up my Phoenix Premium Time I'll take a break for a while before the Pay2Lose Clans get added.

The core gameplay of robot-on-robot madness is actually good, the problem is that Piranha hasn't really polished the game to be more than just a husk of what it could be.

Edited by FupDup, 02 January 2014 - 08:02 AM.


#29 DaZur

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Posted 02 January 2014 - 08:02 AM

View PostMudhutwarrior, on 02 January 2014 - 07:18 AM, said:

Just ridiculous. Every military engagement is won by communications, timely intell and squad training and familiarity. Premades have at least the first two pugs have none.

Try common sense for a while.

You can play the victim or you can take personal steps to mitigate the potential to be one...

I've had this discussion elsewhere in this forum... There are things a pure PUG / solo player can do to mitigate the advantages of teams. The most obvious is to communicate via chat (And I'm talking about doing more than yelling BACON at the start of the match)... Second is making concerted effort to NOT play like a solo player... i.e, pair onto another player who might compliment your mech... even if you never communicate with them, you can still work as a pair and double ones armor, weapon focus and half incoming damage potential... Third is, think beyond "run & gun". Tactical maneuvering, evasive maneuvers, duck and cover, using other mechs as armor shields, etc..etc..etc...

I'm sorry... I PUG 99.9% of my Mechwarrior career and as such, I walk-the-walk... and can state emphatically: Absolutely, teams have an advantage... That said, like I said earlier... "They ain't no Boogeyman".

#30 Varent

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Posted 02 January 2014 - 08:02 AM

View PostMister Blastman, on 02 January 2014 - 07:57 AM, said:

You're still playing?

I get royally pissed everytime I sit down lately and manage to squeak out maybe one game every few days.


I play at least 20+ games a day myself. If not more depending on how much time I have.

#31 Mudhutwarrior

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Posted 02 January 2014 - 08:04 AM

View PostDaZur, on 02 January 2014 - 08:02 AM, said:

You can play the victim or you can take personal steps to mitigate the potential to be one...

I've had this discussion elsewhere in this forum... There are things a pure PUG / solo player can do to mitigate the advantages of teams. The most obvious is to communicate via chat (And I'm talking about doing more than yelling BACON at the start of the match)... Second is making concerted effort to NOT play like a solo player... i.e, pair onto another player who might compliment your mech... even if you never communicate with them, you can still work as a pair and double ones armor, weapon focus and half incoming damage potential... Third is, think beyond "run & gun". Tactical maneuvering, evasive maneuvers, duck and cover, using other mechs as armor shields, etc..etc..etc...

I'm sorry... I PUG 99.9% of my Mechwarrior career and as such, I walk-the-walk... and can state emphatically: Absolutely, teams have an advantage... That said, like I said earlier... "They ain't no Boogeyman".


Still groupthink with your first line "Play the victim" Try a real argument for a change past I do this and I am great at it.

#32 CeeKay Boques

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Posted 02 January 2014 - 08:06 AM

Posted Image

#33 Screech

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Posted 02 January 2014 - 08:06 AM

I am not sure what the screen shot the OP provided has anything to do with the rest of his rant. First he won, please try to be a gracious winner. Second, the only pre-made I am sure about is on the other team and they got rolled hard (4:20 anyone) mainly due to disconnects.

That being said, the OP then goes into a diatribe about how PGI is slow to do anything and just milking the game for cash from the diehards. While this might mostly be true I don't see how it pertains to the original screen shot.

#34 Noesis

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Posted 02 January 2014 - 08:07 AM

Posted Image



#35 Mudhutwarrior

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Posted 02 January 2014 - 08:08 AM

Its picture time. They are desperate now.

#36 Varent

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Posted 02 January 2014 - 08:11 AM

View PostNoesis, on 02 January 2014 - 08:07 AM, said:

Posted Image





Like.

That Said.

Why do so many people b**ch about pugs but then not want to find a group to play with?

If you dont like pugging join a merc unit and dont pug. If you do like pugging then understand there will be ALOT of issues and deal with them.

#37 DaZur

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Posted 02 January 2014 - 08:12 AM

View PostMudhutwarrior, on 02 January 2014 - 08:04 AM, said:


Still groupthink with your first line "Play the victim" Try a real argument for a change past I do this and I am great at it.

You think you're some kind of Jedi waving off my point with "group think" as if that's enough to disarm me? :lol:

If anything the "I'm a victim of the nasty team players" is a better example of "group thinking" than my premise...

I'm arguing that players need to take some accountability for their actions and stop jumping to the conclusion that stomps are exclusively the fault of team-play. Absolutely... "teamwork" is OP... no duh? That said, there are as many peripheral influences to those roll-stomps if not more, that just "teamwork".

Edited by DaZur, 02 January 2014 - 08:13 AM.


#38 Deathlike

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Posted 02 January 2014 - 08:13 AM

View PostMister Blastman, on 02 January 2014 - 07:57 AM, said:

You're still playing?

I get royally pissed everytime I sit down lately and manage to squeak out maybe one game every few days.


I grind out the dbl XP on the Tbolts at a minimum these days, and go back to ForumWarrioring. At least, I can anticipate disappointment instead of playing on Mordor almost every other match.

#39 Fang01

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Posted 02 January 2014 - 08:13 AM

View PostScreech, on 02 January 2014 - 08:06 AM, said:

I am not sure what the screen shot the OP provided has anything to do with the rest of his rant. First he won, please try to be a gracious winner. Second, the only pre-made I am sure about is on the other team and they got rolled hard (4:20 anyone) mainly due to disconnects.

That being said, the OP then goes into a diatribe about how PGI is slow to do anything and just milking the game for cash from the diehards. While this might mostly be true I don't see how it pertains to the original screen shot.


I'm glad somebody else noticed it. I'm back to being convinced hes some disgruntled founder's troll account

#40 babadude71

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Posted 02 January 2014 - 08:14 AM

View PostDaZur, on 02 January 2014 - 07:09 AM, said:

No... My point is even "if" you had a pure, unadulterated, PUG environment... players are going to STILL occasionally experience roll-stomps.

With few exception... there's a mirror-player on the other team... so this premise that solo players are being thrown to the wolves without recourse it largely disingenuous...

Folks have to get over this idea that comp. players are some super-human killing machines... They are flesh and blood and die like the rest of us. They benefit from teamwork, communication and practiced skill... like any other player in a competitive game environment.

They ain't no boogeyman...


I think you are missing my point, yes they are better because they are working in a team and using comm's, and have a greater experience of the game, where to aim, knowledge of maps, against a new player who is learning the ropes, so i will ask again, is this fair play? will this keep a new player playing? Experienced players against in-experienced players now matter the game or environment will always be an un-balanced, un fair match up and trying to justify it is just has no logical value what so ever.

I can see your point, but i have experienced this rollstomp too many times in a short space of time, to the point of making a physical note of each time it happens against the number of matches played to ascertain an average, of which is 73% of the matches i have played. For the entertainment factor in a game that % is just too high for retention and most certainly not enjoyable.

All i want to be able to do is enjoy the game, whether i choose to play solo or in a group, if in game chat was implemented then i dont think it would be as bad, and there is the problem, like i said at the start of the post. You guys have been spoon fed excuses and your patience and tolerance is admirable but i think it would be better used else where as it looks to be abused by those you are entrusting these rare qualities too.

Edited by babadude71, 02 January 2014 - 08:21 AM.






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