Ac20 Nerfed?
#41
Posted 07 January 2014 - 10:41 AM
#42
Posted 07 January 2014 - 10:41 AM
Mister Blastman, on 07 January 2014 - 10:36 AM, said:
Polls! They said they send out private polls to select users who are silent. But if they're silent... how do they respond? ... o_O
...
...
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I haven't received a Email Poll in over a year and a half... I call BS!
#43
Posted 07 January 2014 - 10:42 AM
Jaguar Prime, on 07 January 2014 - 09:59 AM, said:
Gameplay
Weapon Tuning:
- AC/20 - Projectile speed decreased from 900m/s to 650m/s (250m/s decrease)
- AC/10 - Projectile speed decreased from 1100m/s to 950m/s (150m/s decrease)
This is the AC/20 projectile speed we had in closed beta, so more of a return to normal rather than a nerf...Probably re-adjusted to suit post HSR tweaks than anything else??
#45
Posted 07 January 2014 - 10:43 AM
#46
Posted 07 January 2014 - 10:45 AM
Goose of Prey, on 07 January 2014 - 10:43 AM, said:
Try 2x PPC + 2x AC 5. It is spider spray!
Edited by Mister Blastman, 07 January 2014 - 10:58 AM.
#47
Posted 07 January 2014 - 10:46 AM
FupDup, on 07 January 2014 - 10:27 AM, said:
Curious about this choice of theirs. How can they balance the game around the silent majority when they are...well...silent.
If they are not vocal how do they know what they want? Mind reading? So psychic is a game development position?
I didn't think I would live to see the day.
#48
Posted 07 January 2014 - 10:46 AM
Mister Blastman, on 07 January 2014 - 10:34 AM, said:
You won't if you run a light mech. 2x PPC + 2x AC 5 murders them... like a fat kid does to a bowl of cornflakes.
The AC 5s also have higher DPS. Trust me. The end result is the same as before and in some ways... worse.
I don't run a light mech, so I can live with that. Hell, if it curbs some of the matches with 6 lights running around, I really don't have a problem with this.
#49
Posted 07 January 2014 - 10:47 AM
DONTOR, on 07 January 2014 - 10:34 AM, said:
The LBX only does its job well if its job is "trick bad players into using a trash weapon."
The LBX is not a good weapon in really ANY shape or form, and the only folks who think it is don't really understand how the game works.
But feel free to rage and tell us how it's good for killing light mechs (protip: it's actually one of the worst weapons possible against light mechs), or talk about how awesome its critical damage is, so I have an excuse to use the image macro of the guy in the bus again.
#50
Posted 07 January 2014 - 10:47 AM
Goose of Prey, on 07 January 2014 - 10:43 AM, said:
I'm pretty sure that 650m/s is the same velocity the ac20 had in early-mid closed beta. If that's the case I wouldn't worry about hit detection - most spiders will just jump over the projectiles like Mario over whatever those bullet things were called.
#51
Posted 07 January 2014 - 10:47 AM
#52
Posted 07 January 2014 - 10:48 AM
Roland, on 07 January 2014 - 10:47 AM, said:
The LBX is not a good weapon in really ANY shape or form, and the only folks who think it is don't really understand how the game works.
But feel free to rage and tell us how it's good for killing light mechs (protip: it's actually one of the worst weapons possible against light mechs), or talk about how awesome its critical damage is, so I have an excuse to use the image macro of the guy in the bus again.
Allow me:
This image will continue to be useful for generations to come, I can feel it.
Edited by FupDup, 07 January 2014 - 10:48 AM.
#55
Posted 07 January 2014 - 10:50 AM
Jaguar Prime, on 07 January 2014 - 09:59 AM, said:
Gameplay
Weapon Tuning:
- AC/20 - Projectile speed decreased from 900m/s to 650m/s (250m/s decrease)
- AC/10 - Projectile speed decreased from 1100m/s to 950m/s (150m/s decrease)
Both were being used too often for long range sniping. AC10 is largely unused precisely because the AC20 is just so much better. With this change the AC10 becomes the premier long range heavy cannon while the AC20 is reduced to short range effectiveness.
A good change imo.
#57
Posted 07 January 2014 - 10:51 AM
Same thing with a AC 10
This also will change extreme range shots. So your not hit buy magic BB at 600 meters when the guns has a 270m range and a 450m range.
#58
Posted 07 January 2014 - 10:52 AM
#59
Posted 07 January 2014 - 10:52 AM
FupDup, on 07 January 2014 - 10:49 AM, said:
I can't take credit.
Infernus1986, on 31 December 2013 - 11:58 AM, said:
trust me
I know
MustrumRidcully, on 01 January 2014 - 03:52 PM, said:
Edit, to be on topic:
They should have just addressed the "bonus" range directly - either by shortening it or making the damage fall-off curve more dramatic.
Edited by Bagheera, 07 January 2014 - 10:56 AM.
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