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Ac20 Nerfed?


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#121 Bhael Fire

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Posted 07 January 2014 - 12:40 PM

They should have just tightened up damage falloff for the AC/20 and AC/10. Making these projectiles go any slower than they already do is ludicrous. These are auto-cannons, not thrown rocks.

These nerfs are getting silly. Would actually love to see the nerf hammer retired and the BUFF hammer come out to fix some of the lesser used weapons in the game.

Edited by Bhael Fire, 07 January 2014 - 12:41 PM.


#122 Daggett

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Posted 07 January 2014 - 12:48 PM

View PostMister Blastman, on 07 January 2014 - 10:25 AM, said:

Well, all missiles are treated the same!


You can be pretty sure that this is a design-statement, not a technical limitation.

They -want- missile-damage to behave all the same, so i'm confident they know how to write the code needed to change this if they ever want to :)

Edited by Daggett, 07 January 2014 - 12:49 PM.


#123 Zolaz

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Posted 07 January 2014 - 12:50 PM

PGI just got back from vacation and they trolled us ... again.

#124 Mister Blastman

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Posted 07 January 2014 - 12:53 PM

View PostDaggett, on 07 January 2014 - 12:48 PM, said:

They -want- missile-damage to behave all the same, so i'm confident they know how to write the code needed to change this if they ever want to :)


I'm not.

#125 Skyfaller

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Posted 07 January 2014 - 01:00 PM

View PostJaguar Prime, on 07 January 2014 - 11:07 AM, said:


What do you define as long range sniping? 500m? 600m? if you are playing with people using an AC20 as a sniping weapon then you are playing with bads. Targeting a moving mech with an AC20 from 500m+ is a waste of ammo. And if the dude you are shooting at stands in place that long for you to get a clean shot, says alot about the person you are playing against.


Its a 270m range weapon that at 420m still hits damn hard (15dmg~). The thing isn't really 'sniping' per the literal definition but more of stand-off fights @500m where the AC20 literally tosses very high damage in one location just be exposing itself long enough to click the shot off and go back into cover. I call it sniping because its being done far beyond the weapon's 270m range.

At the old speed of 900m/s hitting a target at 500m is VERY easy. Leading a heavy or assault mech with an AC20 is not difficult at all.

The AC20 isn't fired alone either. There's either a second AC20 or its paired with 2 PPCs.

There are macros out there (and they are rampant if you care to observe them from inside their cockpits) that have the impact time perfectly synchronized. Aka fire the single AC20 and at a pre-programmed time later the PPCs fire... at the right time for the PPCs and the AC20 to hit the same location at roughly the same time (this means the victim takes all shots before he can react, not literally 'down to the microsecond' synch impact timing).

Taking 40 damage to one location instantly is crippling.

The macro will be adapted and will still work as before...but an AC20 with 650m/s speed is slow enough for a player to see it and react/dodge it from afar.

#126 Mystere

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Posted 07 January 2014 - 01:05 PM

View PostNoth, on 07 January 2014 - 10:14 AM, said:

I rather that they had simply brought ballistics down to 2x range than this.


But then the resulting QQ would be of epic proportions:


Posted Image

#127 Lyoto Machida

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Posted 07 January 2014 - 01:09 PM

View PostSkyfaller, on 07 January 2014 - 01:00 PM, said:


Its a 270m range weapon that at 420m still hits damn hard (15dmg~). The thing isn't really 'sniping' per the literal definition but more of stand-off fights @500m where the AC20 literally tosses very high damage in one location just be exposing itself long enough to click the shot off and go back into cover. I call it sniping because its being done far beyond the weapon's 270m range.

At the old speed of 900m/s hitting a target at 500m is VERY easy. Leading a heavy or assault mech with an AC20 is not difficult at all.

The AC20 isn't fired alone either. There's either a second AC20 or its paired with 2 PPCs.

There are macros out there (and they are rampant if you care to observe them from inside their cockpits) that have the impact time perfectly synchronized. Aka fire the single AC20 and at a pre-programmed time later the PPCs fire... at the right time for the PPCs and the AC20 to hit the same location at roughly the same time (this means the victim takes all shots before he can react, not literally 'down to the microsecond' synch impact timing).

Taking 40 damage to one location instantly is crippling.

The macro will be adapted and will still work as before...but an AC20 with 650m/s speed is slow enough for a player to see it and react/dodge it from afar.


So we should be able to see and dodge large cannon shells coming at us? I know this isn't real life but still...seems like something more suited for a paintball game.

#128 Bagheera

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Posted 07 January 2014 - 01:12 PM

View PostDeathlike, on 07 January 2014 - 12:10 PM, said:

Fish'n A Barrel Rod

Fish'n U(nlimited) Barrel Another Aiming Rod


Rod'n'Reel Controller Cave?

I'm sure there are several such undiscovered caves beneath Mt. Tryhard.

#129 Sandpit

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Posted 07 January 2014 - 01:13 PM

The thing that kills me? There have been SEVERAL of what I consider "good" ideas (even if I didn't agree with them) about how to adjust the AC20 in particular that had absolutely nothing to do with this. I'll withhold judgement on it until I see it in action but this just didn't seem like a good adjustment to me.

#130 Mister Blastman

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Posted 07 January 2014 - 01:17 PM

View PostSandpit, on 07 January 2014 - 01:13 PM, said:

The thing that kills me? There have been SEVERAL of what I consider "good" ideas (even if I didn't agree with them) about how to adjust the AC20 in particular that had absolutely nothing to do with this. I'll withhold judgement on it until I see it in action but this just didn't seem like a good adjustment to me.


The adjustments they made took five minutes. It was simple editing of values.

#131 3rdworld

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Posted 07 January 2014 - 01:18 PM

View PostMister Blastman, on 07 January 2014 - 01:17 PM, said:


The adjustments they made took five minutes. It was simple editing of values.


While that may be possible, I sure hope that isn't true. If so, that means they have either been ignorant of the LPL being bad, or don't care.

#132 Mystere

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Posted 07 January 2014 - 01:19 PM

View Postkrash27, on 07 January 2014 - 10:46 AM, said:

Curious about this choice of theirs. How can they balance the game around the silent majority when they are...well...silent.
If they are not vocal how do they know what they want? Mind reading? So psychic is a game development position?
I didn't think I would live to see the day.


<steps out of the shadows>
Psst! Some of us do it over rounds of beer in Old Montreal. :)
<steps back into the shadows>

Edited by Mystere, 07 January 2014 - 01:19 PM.


#133 A banana in the tailpipe

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Posted 07 January 2014 - 01:20 PM

Every kill I get with the LBX, a Hunchback gets his wings. Elitists always gonna hate on fun builds. :)

That AC20/AC10 nerf made perfect sense tho if you factor macros in.

Edited by lockwoodx, 07 January 2014 - 01:21 PM.


#134 Mister Blastman

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Posted 07 January 2014 - 01:21 PM

View Post3rdworld, on 07 January 2014 - 01:18 PM, said:


While that may be possible, I sure hope that isn't true. If so, that means they have either been ignorant of the LPL being bad, or don't care.


I know it is true. Due to forum rules I can't discuss the why or how. Just know that back in June of 2012, I along with several others figured it all out; were doing "realtime balance testing" and reported to PGI the hole that they had in their security so they would fix it to prevent cheating.

Edited by Mister Blastman, 07 January 2014 - 01:21 PM.


#135 3rdworld

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Posted 07 January 2014 - 01:24 PM

View PostMister Blastman, on 07 January 2014 - 01:21 PM, said:


I know it is true. Due to forum rules I can't discuss the why or how. Just know that back in June of 2012, I along with several others figured it all out; were doing "realtime balance testing" and reported to PGI the hole that they had in their security so they would fix it to prevent cheating.



That gives me a sad.

#136 wanderer

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Posted 07 January 2014 - 01:27 PM

View PostLyoto Machida, on 07 January 2014 - 01:09 PM, said:

So we should be able to see and dodge large cannon shells coming at us? I know this isn't real life but still...seems like something more suited for a paintball game.


If you really want to think about it that way, autocannons aren't single shot weapons. If you wanted to really go the BT route, it'd actually be a stream of shells.

Amusingly enough, this would if applied to autocannons also remove much of the issues with pinpoint damage.

#137 Big Bad Werewolf

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Posted 07 January 2014 - 01:31 PM

Oh boy now we get to underhand toss softballs at people instead of firing shells, why don't we put the ballistics firing delay back in while we're at it? Can someone explain how these things even do damage at these speeds instead of just bouncing off?

#138 Mister Blastman

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Posted 07 January 2014 - 01:32 PM

View PostBig Bad Werewolf, on 07 January 2014 - 01:31 PM, said:

Oh boy now we get to underhand toss softballs at people instead of firing shells, why don't we put the ballistics firing delay back in while we're at it? Can someone explain how these things even do damage at these speeds instead of just bouncing off?


F = M * A

#139 Sandpit

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Posted 07 January 2014 - 01:34 PM

View PostMister Blastman, on 07 January 2014 - 01:17 PM, said:


The adjustments they made took five minutes. It was simple editing of values.

It just isn't going to do much except nerf those weapons. Which is the exact opposite of what most want. Even the ones that are asking for huge changes (for the most part) on ballistics aren't wanting a nerf. Just because it was a quick edit doesnt' make it a good one :)

#140 Deathlike

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Posted 07 January 2014 - 01:35 PM

View Post3rdworld, on 07 January 2014 - 01:18 PM, said:

While that may be possible, I sure hope that isn't true. If so, that means they have either been ignorant of the LPL being bad, or don't care.


Here's a hint: Zip/Compression apps are good for both testing the archives for being corrupt (the cause of many stability issues in this game) and for actually looking into the data.

Edited by Deathlike, 07 January 2014 - 01:35 PM.






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