Tesunie, on 08 January 2014 - 10:47 AM, said:
If you go by this ideology, then lasers should also shoot in one shot and hit only one location, instead of the beam durations we see now. Then, this topic should be about "doing lasers right" not "doing ac's right".
Honestly, they could.
The burn time of lasers was made in an attempt to combat what we saw in MW4, which was the utter dominance of laserboats, since they were hitscan weapons and did all their damage to one location.... which meant they were pretty much THE weapon to use. Something ridiculous like 85% of the shots fired in MW4 servers that tracked stats were laser shots.
However, while burn time did hamper laser dominance, it missed the key issue that comes from convergence. It didn't change the fact that you could combine a bunch if weapons to create huge alpha strike weapons.
Back in closed beta, prior to fixes to the netcode when travel time weapons were largely unusable for most players, what did you see? Mechs like the Hunchback 4p with huge numbers of medium or small lasers, and lots of speed to make travel time weapons miss due to netcode problems.
Then, PGI tried to nerf the small and medium lasers.
Then, once the netcode was fixed, the meta shifted to the large caliber weapons and PPC's. Why? Because they were the best way to generate large, point damage alpha strikes to a single location. Because that is the key to winning mechwarrior, and every single good player knows it. At one point, various bads disputed this notion that alpha strikes were king, but I think by now everyone realizes that this is just as true now as it was back in MW4.. which the old MW4 vets all tried to tell people.
PGI continues to try and make various changes to deal with this, but they are consistently just dancing around the real issue. {Scrap} like ghost heat was just a poor attempt to treat the symptoms, rather than the real problem.
Honestly, I personally don't mind the convergence... I don't mind having all my weapons hit one location. I can play that game.
However, the reason why I would tend to advocate for some kind of better convergence system at this point is that people keep complaining about the game that results from perfect convergence... and PGI kind of listens... but since they aren't fixing convergence, they are making OTHER changes which end up being even worse... They keep adding stupid {Scrap} to the game, like ghost heat, and gauss charging, in some misguided attempt to screw with weapons convergence without actually changing weapons convergence.