-People whined about my formerly favourite mech the Catapult K2 so the devs neutered its torso twist and nerfed is two useful builds (dual ac/20 and dual gauss)
-People whined about the Catapult A1 so the devs nerfed it so many times (massively reduced twist, SRM ghost heat, giant arm hitboxes) such that it's now one of the worst mechs in the game
-People whined about Hunchbacks so the devs came up with the engine cap limit (not something I'm opposed to, but the point still stands) and later made the 9 ML hunchback suffer from ghost heat
-People whined about my Ravens so the devs screwed with their hitboxes and made the non-3L variants which I used to love absolutely useless
-People whined about Spiders so the devs mucked with them recently too (jury's still out on the effect)
-People whined about ECM so the devs nerfed the acceleration speed on the only good Cicada, the 3M. Formerly one of my favourite mechs, now pretty useless
So my question is, why is the newest cheese machine the Shadowhawk being allowed to run rampant as a complete package that usually scores near the top of every match? It is fast, has jump jets, very good (broken?) hit boxes and is able to carry every combo of weapons know to man.
Where are its balance nerfs in the sake of fairness?
Now I'm sure one of the first comments will be: "PGI should buff the other mechs, not nerf the ones that work". Fine. Let's start by un-nerfing all my old mechs above. I had the sense not to hand any more money over to PGI for Project Phoenix so I'd like to see my old stable of mechs regain their usefulness.
A similar comment will be: "But mediums need love!" Well the Shadowhawk is only 5 tons short of a heavy - it bearly even classifies as a medium. The Dragon and Quickdraw surely need a lot more love than the heavy mediums we've been getting. Where was people's concern for mediums when the Cicada 3M was nerfed?
For further proof of Shadowhawk superiority, just look at the new hero Hunchback which is completley outclassed by the Shadowhawk in every way save profile size (not much of a factor when jump jets allow the SH to continuously mess with hit detection, hence its legendary survivability).
Deep down everyone knows this mech is at least partly OP. It's why we frequently see premades running packs of 4 of them, especially in Conquest.
.
Edited by 5th Fedcom Rat, 09 January 2014 - 10:16 PM.