The Underrated Locust
#41
Posted 23 January 2014 - 09:24 AM
The Locust can be a threat, yes, but unless there are tonnage limits or some other mechanical reason for it's light weight to be an asset, it'll remain a fragile light that tends to die fast and surprisingly.
#42
Posted 23 January 2014 - 10:38 AM
Emo Duck, on 23 January 2014 - 09:06 AM, said:
Just wanted to thank you for this. It doesn't help that MWO has "torsi" in one of its loading screen hints.
Torsi is actually a valid alternate spelling. I looked it up, 'cause it seemed weird to me, too.
Edited by Void Angel, 23 January 2014 - 10:38 AM.
#43
Posted 24 January 2014 - 01:05 AM
#44
Posted 24 January 2014 - 11:18 AM
Long story short:
If you opposition is the kind that is likely to ignore smaller threats:
The Locust is very underrated (lotta potential firepower in one)
If not....
The Locust is a deathtrap.
#46
Posted 25 January 2014 - 03:53 PM
PLS.
#47
Posted 25 January 2014 - 05:17 PM
And the ahahah... the Stalker... can't figure it out! AHAHAHAHA!
#48
Posted 26 January 2014 - 06:52 AM
Top-quality trolling right there, B33f. Hats off to you, and you've convinced me to trade out one of my 3M's lasers and its sole spare heat sink for AMS systems. I hadn't even noticed the double AMS before this. Shows how observant I am.
#49
Posted 26 January 2014 - 01:12 PM
#50
Posted 26 January 2014 - 04:30 PM
Voivode, on 15 January 2014 - 10:37 AM, said:
I have a lot of respect for this build, and the locust in general. before it, lights were merely a nuisance, only harmful if the packed more than 4 medium lasers. After Phoenix came out, I've had more legs shot off by locusts than all other lights combined. Maybe people are getting better in lights, or maybe it's the loadouts. Either way I've increased my leg armor significantly
#51
Posted 26 January 2014 - 07:26 PM
#52
Posted 26 January 2014 - 07:51 PM
So, to as a trade-off for their extreme speed, 'mechs 20 tons and below had decreasingly proportionate structure (and therefore armor) values for their side torsos and limbs. The Locust doesn't enjoy the same arbitrary break-point in hittability, so it makes sense to me that they not endure the drawback. =) I'll have to bug PGI about it when they're not busy with UI 2.0.
Edited by Void Angel, 27 January 2014 - 11:32 PM.
#53
Posted 27 January 2014 - 11:16 PM
edit: dat ufo lol
Edited by CuriousCabbitBlue, 28 January 2014 - 12:17 AM.
#54
Posted 28 January 2014 - 10:10 PM
http://mwo.smurfy-ne...c04783deb0ad851
5xMLas, XL190, BAP
Arty and air strikes and target info gathering for modules
Basically, I hadn't run the locust with strikes before, and target info gathering is a new thing for me.
The results are fantastic. Target info gathering and BAP reduce the time I need to have someone locked from 3 to 1.5 seconds before I know exactly where my 25 point alpha needs to go. Both games I played today had 2 kills, which I consider very good in the locust. Arty strikes from a locust are incredibly satisfying too.
I guess what I'm trying to say is if you haven't tried target info gathering and BAP together, try it. Do it now. It's almost liberating. The increased range, counter ECM, and ability to retain locks on powered down mechs is just the icing on the half time information cake.
This build took me from playing a locust because "I want to play with the odds solidly against me for a game" to "wow, this almost feels legit"
EDIT: The last few games I've played have really been incredible. I just traded for ~9 times my weight in a hot build on terra therma, doing the most damage on either team, scoring more kills, and getting the most points.
Edited by solar levitas, 30 January 2014 - 09:48 PM.
#55
Posted 01 February 2014 - 09:34 AM
yeah we got stomped in a few other matches and won a few others as well but we'd account for at least half our team's kills and half of us would be in the top 4 in damage every match we dropped in (varied from 3 or 4 of us- yeah a premade but we didn;t really communicate overly much except to crack up over getting kills).
then i switched to my jenner F and couldn't buy a win the whole day. clearly they need a buff
#56
Posted 09 February 2014 - 02:15 PM
https://picasaweb.go...feat=directlink
High risk game each game That is sweeet!
#57
Posted 13 February 2014 - 12:29 PM
#59
Posted 13 February 2014 - 03:20 PM
Khajja nar Jatargk, on 18 January 2014 - 03:18 PM, said:
Absolutely, I would love that.
TheB33f, on 25 January 2014 - 03:53 PM, said:
PLS.
Oh my god that is beautiful.
mbebe23, on 13 February 2014 - 12:29 PM, said:
My pleasure my friend. I would love to see your locust on the field someday, hopefully on my side.
Also, thank you guys for all your input, I enjoy running these little monstrosities and wanted to share that with people.
#60
Posted 16 February 2014 - 05:30 PM
mbebe23, on 09 February 2014 - 02:15 PM, said:
This really sums it up for me. Never engage when you can't win and don't stick around for the return fire. Seems to annoy people on Skirmish to no end though.
I also tend to make 140k in a round when won rather then the usual 100k so I'm no longer bothered about using artillery and/or air strikes. These really are the most powerful weapons a Locust can bring.
Edited by Hauser, 16 February 2014 - 05:36 PM.
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