

The Underrated Locust
#901
Posted 13 October 2014 - 12:20 AM
Pinned by an AC40 Jager on River City Night.. got stuck on one of those ridge things (painful death)
Peeking out one of those cubby holes on the Mining Collective center platform, two friendlies walk into it also, blocking me off..
holy crap
#902
Posted 13 October 2014 - 12:32 AM
The 1V is alright, it plays like the Cicada with 4 ballistic slots. Got be reallllly patient tho, you can't do crap with that single medium or medium pulse.
#903
Posted 13 October 2014 - 12:57 PM

First win in the 1e

Edit: Just checked my stats and confirmed this is my first kill ever in a locust

Edited by 3xnihilo, 13 October 2014 - 03:04 PM.
#904
Posted 13 October 2014 - 06:31 PM


I'm rockin the 3S tho, I have a 8-4 K/D so far.
Well anyway, I got the 3M, 3S, and 1V all basic'd out. Those couple days of premium time from the challenge made it much faster and a lot less painful.
#905
Posted 13 October 2014 - 06:40 PM
Though, I think damage and kills isn't the best assessment of Locust performance. Knocking out a DDC's AC/20 isn't something that shows on the public score screen at the end of the match, neither does the fact that you led a couple would-be heroes straight into your Direwolf friend. I think that's really what the Locust is about.
Those 5-kill 600-damage screenshots you guys post seem so far away. It will be worth it eventually though. lol
#906
Posted 13 October 2014 - 06:47 PM
#907
Posted 13 October 2014 - 07:02 PM
Takashi Uchida, on 13 October 2014 - 06:47 PM, said:
Stay away from the streak boats - hunt the whales instead.
(Unless said whales are being guarded by the Streakers - then hide behind your teammates!

#908
Posted 13 October 2014 - 07:03 PM
Takashi Uchida, on 13 October 2014 - 06:47 PM, said:
I got beat up pretty bad by streaks on a mad dog in a spider didn't finish me off but I got the heck out of there. The locust wouldn't have made it I don't think.
#909
Posted 13 October 2014 - 07:04 PM
3xnihilo, on 13 October 2014 - 07:03 PM, said:
Several times I have managed to make them waste several rounds into a hill (split second save!)
You can make good use of the SSRM6's painful reload time though
#910
Posted 13 October 2014 - 07:07 PM
#911
Posted 15 October 2014 - 10:04 PM
I feel the Mining Collective map is actually pretty challenging in a Locust. The lack of jump jets dramatically reduces your escape options, and if you miss a turn onto one of the ramps you are pretty screwed.
Anyway, I did get a new high shortly after speed tweak though. 3 kills is the most I've gotten in a locust, and 485 is pretty close to my highest damage in it. Hopefully many more games like this (and better) will come.

#912
Posted 15 October 2014 - 10:19 PM
#914
Posted 16 October 2014 - 12:05 AM
Of course the problem is the cbills. I just blew all of mine on Whales.
What's hilarious is that I truly enjoy playing Locusts more than I do Dire Wolfs. I will probably master a Locust before mastering a Dire Wolf. Man, I might be crazy enough to buy all 5..
I have yet to take a Locust out in group play though. It's been 100% PUG so far for these little buggies.
#915
Posted 16 October 2014 - 05:51 AM
Takashi Uchida, on 15 October 2014 - 10:19 PM, said:
my 1E is the only mech I own with all the module slots used up. I recently removed the SL cooldown to add shock absorbance module. Figured the SL really didn't benefit too much from the cool down.
also switch it up to
Arty
coolshot
ML range
SL Range
ML Cooldown
Shock Absorbance
Radar Derp
Seismic.
and people complained that the locust didn't need all those slots when they changed up how modules worked.
Edited by Bigbacon, 16 October 2014 - 05:51 AM.
#916
Posted 16 October 2014 - 09:37 AM
Bigbacon, on 16 October 2014 - 05:51 AM, said:
my 1E is the only mech I own with all the module slots used up. I recently removed the SL cooldown to add shock absorbance module. Figured the SL really didn't benefit too much from the cool down.
also switch it up to [...]
Hm, so far I've got Advanced zoom, seismic, sensor range, target decay. I use seismic and sensor range (sometimes zoom) on the Locust. Also got the UV and arty upgrades (I always equip those two consumables with the Locust).
No weapon mods yet.
Will def get radar dep. first when I have a few million more cbills. Shock absorbance may come in handy for a couple other mechs like the Cicada, tho that's a lot of GXP too.
What about MLs? Are the medium laser mods worth it in general? Could be handy because of the ubiquity of those on IS mechs
I never thought of cool shot but good point, they could come in handy for those 5-6 SPL or ML builds. Gah, that's even more GXP and cbills I don't got haha
Edited by Takashi Uchida, 16 October 2014 - 09:34 AM.
#917
Posted 16 October 2014 - 09:41 AM
Takashi Uchida, on 16 October 2014 - 09:37 AM, said:
Hm, so far I've got Advanced zoom, seismic, sensor range, target decay. I use seismic and sensor range (sometimes zoom) on the Locust. Also got the UV and arty upgrades (I always equip those two consumables with the Locust).
No weapon mods yet.
Will def get radar dep. first when I have a few million more cbills. Shock absorbance may come in handy for a couple other mechs like the Cicada, tho that's a lot of GXP too.
What about MLs? Are the medium laser mods worth it in general? Could be handy because of the ubiquity of those on IS mechs
I never thought of cool shot but good point, they could come in handy for those 5-6 SPL or ML builds. Gah, that's even more GXP and cbills I don't got haha
i run 4ML + 2SL and that near 300m range for the ML does help quite a bit. the SL one is pretty much bleh but what the hell, better than leaving a weapon space empty.
though I play more as a fighter than support so I don't really use the targeting things. I'd rather have more awareness for myself and the ability to hide easier with the derp and seismic.
Edited by Bigbacon, 16 October 2014 - 09:43 AM.
#918
Posted 16 October 2014 - 07:13 PM
#919
Posted 16 October 2014 - 08:25 PM


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