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The Underrated Locust


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#901 Takashi Uchida

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Posted 13 October 2014 - 12:20 AM

Scariest experiences:

Pinned by an AC40 Jager on River City Night.. got stuck on one of those ridge things (painful death)

Peeking out one of those cubby holes on the Mining Collective center platform, two friendlies walk into it also, blocking me off..

holy crap

#902 Takashi Uchida

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Posted 13 October 2014 - 12:32 AM

SRM 2s are still definitely my preferred weapons on the Locust.

The 1V is alright, it plays like the Cicada with 4 ballistic slots. Got be reallllly patient tho, you can't do crap with that single medium or medium pulse.

#903 3xnihilo

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Posted 13 October 2014 - 12:57 PM

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First win in the 1e :) Standard 175 engine 2ml, 2 sml. It is a start anyway

Edit: Just checked my stats and confirmed this is my first kill ever in a locust :)

Edited by 3xnihilo, 13 October 2014 - 03:04 PM.


#904 Takashi Uchida

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Posted 13 October 2014 - 06:31 PM

I've only got one kill in my 3M (to 12 deaths) :( :angry:

I'm rockin the 3S tho, I have a 8-4 K/D so far.

Well anyway, I got the 3M, 3S, and 1V all basic'd out. Those couple days of premium time from the challenge made it much faster and a lot less painful.

#905 Takashi Uchida

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Posted 13 October 2014 - 06:40 PM

I've had a handful of "good" games in the Locusts so far (like 1 kill, 400 damage), but the most kills I've ever gotten in a match is 2, and I don't think I've broken 500 damage yet.

Though, I think damage and kills isn't the best assessment of Locust performance. Knocking out a DDC's AC/20 isn't something that shows on the public score screen at the end of the match, neither does the fact that you led a couple would-be heroes straight into your Direwolf friend. I think that's really what the Locust is about.

Those 5-kill 600-damage screenshots you guys post seem so far away. It will be worth it eventually though. lol

#906 Takashi Uchida

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Posted 13 October 2014 - 06:47 PM

The fact that Clan-Streak-SRM-24+ exists scares the crap out of me, though I don't think I've been killed by streaks yet in the Locust..

#907 Alaskan Nobody

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Posted 13 October 2014 - 07:02 PM

View PostTakashi Uchida, on 13 October 2014 - 06:47 PM, said:

The fact that Clan-Streak-SRM-24+ exists scares the crap out of me, though I don't think I've been killed by streaks yet in the Locust..

Stay away from the streak boats - hunt the whales instead.
(Unless said whales are being guarded by the Streakers - then hide behind your teammates! :ph34r:)

#908 3xnihilo

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Posted 13 October 2014 - 07:03 PM

View PostTakashi Uchida, on 13 October 2014 - 06:47 PM, said:

The fact that Clan-Streak-SRM-24+ exists scares the crap out of me, though I don't think I've been killed by streaks yet in the Locust..


I got beat up pretty bad by streaks on a mad dog in a spider didn't finish me off but I got the heck out of there. The locust wouldn't have made it I don't think.

#909 Alaskan Nobody

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Posted 13 October 2014 - 07:04 PM

View Post3xnihilo, on 13 October 2014 - 07:03 PM, said:

I got beat up pretty bad by streaks on a mad dog in a spider didn't finish me off but I got the heck out of there. The locust wouldn't have made it I don't think.

Several times I have managed to make them waste several rounds into a hill (split second save!)

You can make good use of the SSRM6's painful reload time though

#910 Takashi Uchida

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Posted 13 October 2014 - 07:07 PM

I'm a weird case because I get beat up by LRMs in my Locusts more than I do streaks lol.. I desperately need radar dep. and speed tweak. There have been way too many instances where I've retreated behind cover and missiles are still hitting me

#911 Takashi Uchida

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Posted 15 October 2014 - 10:04 PM

I got the 3S tweaked. Wow, feels great! Still, sometimes the turns are not as tight as what I would like. I will have to wait until elites are done before making that judgment.

I feel the Mining Collective map is actually pretty challenging in a Locust. The lack of jump jets dramatically reduces your escape options, and if you miss a turn onto one of the ramps you are pretty screwed.

Anyway, I did get a new high shortly after speed tweak though. 3 kills is the most I've gotten in a locust, and 485 is pretty close to my highest damage in it. Hopefully many more games like this (and better) will come.

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#912 Takashi Uchida

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Posted 15 October 2014 - 10:19 PM

I think I might want to spend a f**Kton of c-bills and GXP to get SL and SPL range extenders.. JUST for the Locusts.

#913 Alaskan Nobody

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Posted 15 October 2014 - 10:50 PM

View PostTakashi Uchida, on 15 October 2014 - 10:19 PM, said:

JUST for the Locusts.

I do not have the modules (yet) but I have been running those on my Firestarters as well.

#914 Takashi Uchida

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Posted 16 October 2014 - 12:05 AM

You know I've never actually bothered to check how much the five levels of weapon mods cost in terms of GXP until now. It's not substantial compared to how much GXP I have right now (especially with them bonuses from the challenges from the last month).

Of course the problem is the cbills. I just blew all of mine on Whales.

What's hilarious is that I truly enjoy playing Locusts more than I do Dire Wolfs. I will probably master a Locust before mastering a Dire Wolf. Man, I might be crazy enough to buy all 5..

I have yet to take a Locust out in group play though. It's been 100% PUG so far for these little buggies.

#915 Bigbacon

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Posted 16 October 2014 - 05:51 AM

View PostTakashi Uchida, on 15 October 2014 - 10:19 PM, said:

I think I might want to spend a f**Kton of c-bills and GXP to get SL and SPL range extenders.. JUST for the Locusts.


my 1E is the only mech I own with all the module slots used up. I recently removed the SL cooldown to add shock absorbance module. Figured the SL really didn't benefit too much from the cool down.

also switch it up to
Arty
coolshot

ML range
SL Range
ML Cooldown

Shock Absorbance
Radar Derp
Seismic.

and people complained that the locust didn't need all those slots when they changed up how modules worked.

Edited by Bigbacon, 16 October 2014 - 05:51 AM.


#916 Takashi Uchida

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Posted 16 October 2014 - 09:37 AM

View PostBigbacon, on 16 October 2014 - 05:51 AM, said:


my 1E is the only mech I own with all the module slots used up. I recently removed the SL cooldown to add shock absorbance module. Figured the SL really didn't benefit too much from the cool down.

also switch it up to [...]


Hm, so far I've got Advanced zoom, seismic, sensor range, target decay. I use seismic and sensor range (sometimes zoom) on the Locust. Also got the UV and arty upgrades (I always equip those two consumables with the Locust).

No weapon mods yet.

Will def get radar dep. first when I have a few million more cbills. Shock absorbance may come in handy for a couple other mechs like the Cicada, tho that's a lot of GXP too.

What about MLs? Are the medium laser mods worth it in general? Could be handy because of the ubiquity of those on IS mechs

I never thought of cool shot but good point, they could come in handy for those 5-6 SPL or ML builds. Gah, that's even more GXP and cbills I don't got haha

Edited by Takashi Uchida, 16 October 2014 - 09:34 AM.


#917 Bigbacon

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Posted 16 October 2014 - 09:41 AM

View PostTakashi Uchida, on 16 October 2014 - 09:37 AM, said:


Hm, so far I've got Advanced zoom, seismic, sensor range, target decay. I use seismic and sensor range (sometimes zoom) on the Locust. Also got the UV and arty upgrades (I always equip those two consumables with the Locust).

No weapon mods yet.

Will def get radar dep. first when I have a few million more cbills. Shock absorbance may come in handy for a couple other mechs like the Cicada, tho that's a lot of GXP too.

What about MLs? Are the medium laser mods worth it in general? Could be handy because of the ubiquity of those on IS mechs

I never thought of cool shot but good point, they could come in handy for those 5-6 SPL or ML builds. Gah, that's even more GXP and cbills I don't got haha


i run 4ML + 2SL and that near 300m range for the ML does help quite a bit. the SL one is pretty much bleh but what the hell, better than leaving a weapon space empty.

though I play more as a fighter than support so I don't really use the targeting things. I'd rather have more awareness for myself and the ability to hide easier with the derp and seismic.

Edited by Bigbacon, 16 October 2014 - 09:43 AM.


#918 Takashi Uchida

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Posted 16 October 2014 - 07:13 PM

3S is eilted. yay. I'm now in the process of getting speed tweak for the 3M. K/D is still abysmal but at least W/L is in the green (for the moment). Doing a bit better though. I think I will just use ML until I get speed tweak and maybe elites for it. I think that extra speed and manueverability will make it a bit better for closing in and getting out. Right now I still find myself hitting nothing with the SPL range.

#919 Takashi Uchida

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Posted 16 October 2014 - 08:25 PM

Makin the 1V werk for me.. low damage high killage!

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#920 Alaskan Nobody

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Posted 16 October 2014 - 08:29 PM

View PostTakashi Uchida, on 16 October 2014 - 08:25 PM, said:

Makin the 1V werk for me.. low damage high killage!

You are the Assassin the Whales rightly fear. -_-





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