Niko Snow, on 21 January 2014 - 02:32 PM, said:
I certainly wouldn't deny that some things have been delayed, especially, (go figure), the things which have the greatest depth and that require the most development, as these are also the things which are most likely to introduce unexpected issues to be dealt with by the dev team. This is not at all unusual, and I remain thankful we are in an environment where a delay is the worst of our concerns, rather than a cut to the original design or releasing a sub-standard module as other retail games have had to deal with before us. But let's not lose sight of all the other work that has gone into and continues to routinely go into our game and jump to the universal conclusion that nothing has been on time due to those individual challenges.
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Who implements these sorts of things without some sort of means to turn them off?
Those of us who aren't ignorant of such things are well aware that PGI could easily expose those features for user configuration via the XML files, allowing those of us who wish to turn them off without necessitating changes to the UI at all. Anyone who is currently ignorant on how but at least interested in learning how to change these things would need only keep an eye on the forum to find someone who posts what to change and where.
Edited by Dimento Graven, 21 January 2014 - 02:43 PM.