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Cockpit Glass!


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#81 Dimento Graven

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Posted 21 January 2014 - 02:41 PM

View PostNiko Snow, on 21 January 2014 - 02:32 PM, said:

Almost everything else in our regularly scheduled patches can be considered "On time", unless it was announced that that feature was delayed or previously scheduled for a previous patch. If you want a reference, please refer to our patch notes, command chair and announcements.

I certainly wouldn't deny that some things have been delayed, especially, (go figure), the things which have the greatest depth and that require the most development, as these are also the things which are most likely to introduce unexpected issues to be dealt with by the dev team. This is not at all unusual, and I remain thankful we are in an environment where a delay is the worst of our concerns, rather than a cut to the original design or releasing a sub-standard module as other retail games have had to deal with before us. But let's not lose sight of all the other work that has gone into and continues to routinely go into our game and jump to the universal conclusion that nothing has been on time due to those individual challenges.
I suppose PGI is counting new 'mechs as features and riding that feather into the ground, fine, I won't debate that point, other than to point out that PGI has promised major features, some of which are upwards of two years late. T

Quote

There also has to be a priority to things. It's not as simple as just flicking a switch to make the option appear: There needs to be work from UI designers and artists, engine developers, and testers to make such an option appear. Considering the UI team's first priority is completing the UI 2.0 framework: This means that adding this option will have to wait for UI 2.0 so that we are not doubling our workload. We sincerely apologize for any frustration this may cause and appreciate your patience as the team aims to do things in the most efficacious way.
So lemme ask you Nikko, who had the bright idea to make cockpit glass a HIGHER priority than a film grain switch?

Who implements these sorts of things without some sort of means to turn them off?

Those of us who aren't ignorant of such things are well aware that PGI could easily expose those features for user configuration via the XML files, allowing those of us who wish to turn them off without necessitating changes to the UI at all. Anyone who is currently ignorant on how but at least interested in learning how to change these things would need only keep an eye on the forum to find someone who posts what to change and where.

Edited by Dimento Graven, 21 January 2014 - 02:43 PM.


#82 mornock

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Posted 21 January 2014 - 02:42 PM

View PostAbivard, on 21 January 2014 - 02:36 PM, said:

This isn't to force me into using 3pv is it?

I was thinking the same thing, I gotta try playing in 3PV, maybe it can be done?

Please remove cockpit glass.

I would ask to remove cockpit at all, but well, we know how possible it is...

#83 SniperCon

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Posted 21 January 2014 - 02:44 PM

Please add a toggle, a slider, and a color chooser for cockpit glass. I want my Cicada to be tinted blue and my Spider to be red, but want my Centurion to have an invisible energy field instead of glass. Also, removing weather and adding color coded neon halos around enemy and friendly mechs would improve visibility.

^ Sarcasm

Actually more games should have glass / goggle distortion like this. To all the whiners, this is how fictional material looks when engineered to take multiple hits from a gauss cannon before failing. I think it's well done, people will get used to it, and doesn't hinder the recognition of gigantic BattleMechs. Elementals may be a different story.

#84 Abivard

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Posted 21 January 2014 - 02:55 PM

Wow, from patch feedback thread and now we are in mechs and loadouts, wtf?

#85 Aluminumfoiled

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Posted 21 January 2014 - 03:01 PM

Breaks immersion for me. Looks too artificial, like a sheet of dirty plastic being moved up and down in front of cockpit. Fits oddly with mech movement, not in timing but effect.

If the intention is to reduce engagement range-I hear ya-but not this way for sure.

Not really a fan of obscuring these lovely maps even more. Smoke, haze and fog ingame now are good and realistic. Rather have more nice clear sunny days but no complaints. Effects are well done and fit reality well.

For all the immersion fans, you can get those clear plastic overlays and draw cracks, squashed bugs, "wash me" and all kinds of stuff on them. And then flip them over the monitor as the match goes on for super immersion. :lol: (Dark sunglasses with tape on them with a very narrow slit for a modified viewport. Sneeze on them for occlusion)

edit: Does cause weird eye effects. Instruments not moving, dirty cockpit glass does. That's a motion sickness trigger. Not for me but I could see how it could be a bother to some.

Edited by MicroVent, 21 January 2014 - 03:23 PM.


#86 DONTOR

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Posted 21 January 2014 - 03:04 PM

Mechs are incedibly easy to spot at a distance if this hinders that in anyway than AMEN!

#87 Kubernetes

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Posted 21 January 2014 - 03:15 PM

I'm just baffled that they would spend time on this "feature" when so many other issues could use their attention.

For the most part it's just annoying. Yeah, I can still shoot long distance, but it's annoying to use Adv Zoom and try to shoot on the move because the magnified dirt bounces up and down in the zoom window. Glare I could deal with if, as others have pointed out, it didn't come from lights sources behind the mech.

#88 Escef

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Posted 21 January 2014 - 03:23 PM

View PostGhostsuit, on 21 January 2014 - 12:51 PM, said:

It's just awful and not "realistic" ...

Have driven a HMMWV in a deployment environment, I have to say, yes, it's fairly realistic.

That said, it fogs up WAY too much inside the cave on Forest Colony.

#89 August55

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Posted 21 January 2014 - 03:28 PM

I'm not sure why this was moved considering it is feedback to a feature added in the patch. Anyway I've played a few more matches and it's certainly better than it's iteration during the UI 2.0 build.

I think a constructive thing to do is to take screenshots in terms of where the glass effect is a bit much with coordinates (F9) so the devs can know where it's too much.

#90 Le Goat

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Posted 21 January 2014 - 03:32 PM

It might not be bad , if they just plugged the hole in the back of the mech that the sun shines through

#91 Hydrocarbon

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Posted 21 January 2014 - 03:34 PM

I'm curious how this "glass" patch so royally screwed up my graphics (both on high settings):

Posted Image
Posted Image


It feels like I'm playing a game from 1999!

#92 SgtMagor

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Posted 21 January 2014 - 03:38 PM

didn't have any problems the new glass, so far I like it. it would be kewl if you could see your reflection in the glass by turning your view a certain way.

Edited by SgtMagor, 21 January 2014 - 03:38 PM.


#93 Dymlos2003

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Posted 21 January 2014 - 03:39 PM

The tears are great... Adapt, it's not hard to see with this at all

#94 Wintersdark

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Posted 21 January 2014 - 03:42 PM

View PostDarius Deadeye, on 21 January 2014 - 02:32 PM, said:


I don't suppose you take your car for a spin in the desert, the beach, the moon, dusty abandoned old villages or to warzones very often, then? Stuff gets dirty.


... clean it before launching? Not that much of a stretch.

Look, I like immersion things, but this is definitely one of the things that should be toggleable. People shouldn't be forced into it.

#95 Wintersdark

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Posted 21 January 2014 - 03:45 PM

View PostLe Goat, on 21 January 2014 - 03:32 PM, said:

It might not be bad , if they just plugged the hole in the back of the mech that the sun shines through


This.

It's really OK on some maps and with some mechs. However, others, it's really intrusive. The open backs to the mechs cause really bizzare glare that shouldn't exist.

For example, turn 180 degrees away from the star in HPG, note how the glare totally lights up your screen. Or, on River City, when you start at the upper spawn point and the sun is directly behind you, total glare. It's really annoying in those circumstances.

I'm fine with logical glare, and subtle glass effects. But it's poorly implemented currently.

#96 New Breed

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Posted 21 January 2014 - 03:46 PM

lol.. my first match was in my highlander, I was like sweet.. I like the subtle hints of glass.

My next match was in my Atlas, and all I could think of was WOW MY ATLAS NEEDS GLASSES!

#97 GODzillaGSPB

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Posted 21 January 2014 - 03:56 PM

I like the glass. Eye-candy plus another challenge. I like challenge in the game. Things lile super-modules and consumables are already catering towards the "easy faction", so anything that actually counters that is good new.

Just one question: Still testing. My Dragon seems unaffected, as in he has no glass. Or am I getting blind? :lol:

/edit: My bad, it's there. HPG Manifold is a good test-map for actually seeing the glass. ^^

Edited by GODzillaGSPB, 21 January 2014 - 04:26 PM.


#98 Stygian Steel

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Posted 21 January 2014 - 04:07 PM

ok i dropped in about 6 matches just a few moments ago, i've looked at ppls screen shots watched a couple of twitch streams and i have to ask, wtf are you ppl bitching about? theres nothing wrong with it, in fact it now feels like your looking out of a cockpit thats protected and not staring into thin air. PGI make it to where the glass effect goes away if you strip all the armor off your cockpit that way the ppl complaining won't have to deal with it while us adults get to enjoy the aesthetics of being in a war machine =)

#99 Davers

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Posted 21 January 2014 - 04:22 PM

View PostCaptain Stern, on 21 January 2014 - 01:37 PM, said:

It's simple, some people will not notice it because it will not affect there game play. Missile boat will still see red and lock. Brawlers will be close and not see a big difrence in game play. Snipers, like myself, will see a HUGE reduction in gameplay. We are always looking at the max range, and any vision impediment is a huge loss for us. Stacking a penalty on some of us while leaving others unimpeded is a bad game effect to add. The game is filled with AC40 jagers and missile boats already. That's because they work well. People like myself are already at the bottom end, why give us a "flavor" that only hurts my enjoyment and reduces my effectiveness in gameplay ? For that matter, when will you give us the choice of picking the MAP ? Some will still enjoy "Night" or "Snow" but many of those guys are running mods to remove the very effects I have to deal with because I don't cheat. Please just remove or add the option to remove this pointless layer of fog.


Maybe hurting snipers is the point?

Why won't anybody help out the poor snipers??

#100 Jabilo

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Posted 21 January 2014 - 04:27 PM

I think a problem is that the window effect bounces up and down, but as it is closer it does not bounce up and down in sync with further terrain.

This creates a mild nausea like effect for me after a while like the jump jet shake did.

However it only seems to be a problem on some maps. Just jumped in to caustic and can not see any cockpit effect in the middle of the sceen.

Canyon was a total nightmare.

Edited by Jabilo, 21 January 2014 - 04:30 PM.






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