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Icey Windows Does Not Make Sense.


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#41 Khobai

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Posted 21 January 2014 - 04:09 PM

They just need to let us toggle it on/off.

If you like it, great, turn it on.

If you dont like it, great, turn it off.

See how easy that is?

#42 Ezazel

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Posted 21 January 2014 - 04:14 PM

I don't get it. Why do they waste resources to something like this which doesn't really add anything to the game? Don't they have anything else to do? Like CW?

#43 FupDup

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Posted 21 January 2014 - 04:16 PM

View PostEzazel, on 21 January 2014 - 04:14 PM, said:

I don't get it. Why do they waste resources to something like this which doesn't really add anything to the game? Don't they have anything else to do? Like CW?

CW = Cockpit Windows. THEY DELIVERED CW EARLY GUISE! PRAISE THE LAWD!

#44 Khobai

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Posted 21 January 2014 - 04:21 PM

Quote

I don't get it. Why do they waste resources to something like this which doesn't really add anything to the game?


Well I imagine at some point the cockpit glass will get cracked/broken when your cockpit gets hit.

#45 anubis969

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Posted 21 January 2014 - 04:35 PM

View Postnemesis271989, on 21 January 2014 - 03:25 PM, said:

Screenshot please. I'm at work excited to see such a thing lol

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#46 Necromantion

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Posted 21 January 2014 - 04:44 PM

View PostKhobai, on 21 January 2014 - 12:59 PM, said:

its hilarious on the locust... that thing already had an awful field of view before.


Question is why are you in a locust in the first place? :lol:

#47 Sephlock

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Posted 21 January 2014 - 04:53 PM

View PostSarlic, on 21 January 2014 - 12:22 PM, said:

See thread title.

After the update. It totally does not make sense. Why even bothering adding it? And it blocks your vision.

As of today we have electronics who prevents getting iced windows. Either let it 'warm up' when your Mech walks a few metres or in the heat of the battle.

Or just make this un-done. This 'fancy' addon is not adding any realism to the game at all.

Update: These 'icing'' show also in Tourmaline Desert. It's probaly some 'reflection' overlay or whatever some kind. These so called 'icing' does not show up when i angle my Mech cockpit to the sky.
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50 MC

#48 Devil Fox

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Posted 21 January 2014 - 04:56 PM

Honestly I hopped on the PTS last test to try UI2.0 but to see the cockpit glass... the examples I saw of it being overkill on both visibility and use was River City... I dropped on Therma and it didn't obscure anything and had a faint highlight based on lighting sources in the area, a glimmer...

Drop post 21st Patch into River City... the EXACT same strength glass effect. People were yelling that it wasn't the final effect strength... well it seems like everything else was too weak. The effect this has with the gritty and bloody messy filmgrain this game has (particularly on the earlier maps) just makes any reasonable long range eyeballing useless. It just adds another level of grime to what is already a pretty badly filtered game.

Not to mention the effect is there regardless for those video/screenshot makers who use the advanced zoom for a clean shot. They have to add a toggle option, otherwise really this move just forces more of the general population into a series of tactics. Will it stop the top shots? Probably not because they already aim based on their target box and opponents ride.

I was against this on the PTS and guess because they only made it stronger on most maps, I'm against it now.

Edited by Apostal, 21 January 2014 - 04:58 PM.


#49 Grrzoot

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Posted 21 January 2014 - 04:56 PM

that screenshot is like nothing. I see nothing really obstructing, just them putting in placeholder stuff to allow for more customization later. I love how people get the patch, play 1 match. then come in to complain about something they haven't given a fair chance.

if you don't like it okay.
should they have a toggle for it? yes, like i think most things should
but to go all hogwild about it is nuts. Its just like the ac/20 nerf- 5 minutes later omg i cant shoot them , they are broken turn it back. 2 days later, oh i got used to it can shoot just fine.

thankfully someone finally posted *** so i could see this, i was at work too.

#50 East Indy

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Posted 21 January 2014 - 04:56 PM

It's fine.

I couldn't help but focus on it at the beginning of a match on River City, but the moment players started engaging I didn't give it a second thought.

#51 A banana in the tailpipe

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Posted 21 January 2014 - 05:03 PM

What I find comical is that pilots don't even look out their windshields. They use visors.

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#52 kesuga7

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Posted 21 January 2014 - 05:29 PM

View PostGrrzoot, on 21 January 2014 - 04:56 PM, said:

that screenshot is like nothing. I see nothing really obstructing


yeah i thought it waas allot worse too

It would however BE VERY COOL IF YOUR AT 0% HEAT THERE IS FROST

BUT if your mech reaches 30% heat it melts away from the screen :)

#53 hellcatq

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Posted 21 January 2014 - 05:31 PM

It does nothing for the fun of the game. It is worthless. It makes the graphics look even worse.
I suppose they thought the graphics needed a NERF.

Edited by hellcatq, 21 January 2014 - 05:31 PM.


#54 Oriius

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Posted 21 January 2014 - 05:31 PM

I do like the idea of it, and I get what they are going for here.

They just need to get rid of the "dirty" look from the center of the view, when zoomed in and walking i find the movement of the dirt distracting as hell for some reason. :s

If there were a "clean" area in the center of the view and the dirty looking bits on the edges/corners of the glass it'd be better I think. When fully zoomed in I'd want to only have the clean glass in view.

Once they add in the ability for the glass to crack I think it'll be cool, yeah that might get annoying maybe for some, but eh, I am ok with that, if someone shot me in the head and I didn't die in a one shot? I'm happy enough!

Edited by Oriius, 21 January 2014 - 05:37 PM.


#55 Tom Sawyer

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Posted 21 January 2014 - 05:35 PM

It is almost like forcing us to chose 3rd person view. Its ugly and seriously annoying watching the dirt bob up and down

Modern fighter jets use bleed air to remove water if flying in rain. Heck cars have windshield wipers, heaters, and spray jets.

This "realism" is a serious no go.

#56 Weaselball

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Posted 21 January 2014 - 05:44 PM

I want some Metro: Last Light effects up on this cockpit glass, just so people have a REAL reason to complain about it.

#57 Chemie

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Posted 21 January 2014 - 06:24 PM

bad on HPG...seems to be light and not "ice" but when you are inside, why is it worse?

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#58 Devil Fox

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Posted 21 January 2014 - 07:37 PM

Awful on River City, HPG...

Fine on Crimson Straight, Caustic...

Like seriously did you do ANY testing and QA on various maps? Half the maps it a nice bonus, the other half it affects visibility so much that it's a wonder it was put in. It's just so stupid that there are such HUGE differences between maps...

#59 mania3c

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Posted 21 January 2014 - 07:39 PM

View PostChemie, on 21 January 2014 - 06:24 PM, said:

bad on HPG...seems to be light and not "ice" but when you are inside, why is it worse?

Posted Image

this is how it should look like honestly..

but of course..here we are putting two things against each other ..immersion/realism vs game readability ..and honestly..I am all for immersion..

#60 Alex Warden

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Posted 21 January 2014 - 07:47 PM

View PostKhobai, on 21 January 2014 - 12:41 PM, said:


I dont even think the inside displays anything. Im pretty sure its all the neurohelmet... its like using oculus rift, but having a 360 degree field of view condensed into your normal 180 field of view.


no... IS helmets before the 3060´s are explicitly described as havin NO visuals, HUD elements or what ever... they are just for balancing the mech via the pilots balance sense, and supporting the reaction of actuators... nothing else... later helmets might have HUDs , but those we have now don´t ...

Quote

Technology

The neurohelmet reads the brainwaves of the pilot. The basic model of neurohelmet focuses on the human sense of balance. With a multi-ton gyroscope and powerful myomers in the limbs, BattleMechs can stand upright and remain balanced on their own, but the limited intelligence of BattleMechs and natural conservatism of their control computers means they often need to be told when it is acceptable to be off balance, which may be helpful in battle as MechWarriors push their machines. The neurohelmet also provides feedback to the MechWarrior, helping them retain their own sense of balance as they sit 10 to 12 meters in the air atop a swaying, weaving bipedal giant robot.
More advanced neurohelmets provide additional input and output beyond a sense of balance, though they never amount to "Direct Neural Interface" technology. A neurohelmet can provide the MechWarrior with a kinesthetic sense - a sense of how the 'Mech's limbs are positioned - and Star League aerospace fighter neurohelmets served to provide a weak virtual reality to the pilots. In return, MechWarriors can use neurohelmets to provide some clarification the simple commands they are supplying to a 'Mech through joysticks, triggers, and pedals.
Early neurohelmets had to be carefully calibrated to the brain of the pilot. If the calibration was not exact (or if there was the wrong pilot wearing the helmet), this could lead to a host of effects, including headache, dizzy sight, balance problems and disturbing buzzing inside your head (a very weak buzzing remains even if the calibration is correct). Such out-dated neurohelmets are still in use in Clan Sibkosand in old 'Mechs in the Periphery. Modern neurohelmets are more advanced and no longer depend on a specific pilot.

Edited by Alex Warden, 21 January 2014 - 07:55 PM.






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