Victor Morson, on 31 January 2014 - 12:27 PM, said:
Absolutely nothing is learned by training on an inferior system
That would very much depend on how inferior it is, no?
As an example:
In Mario Kart 64, Toad has a distinctly lower top speed than Bowser - which by many standards makes him an inferior racer.
However, Toad has a distinctly higher acceleration and turn rate - which by other standards makes him a superior racer.
Mario sits exactly between these two.
If your opponent only ever takes Bowser, and only picks the longer courses, where the endurance of the top speed matters more - you are at a distinct disadvantage taking Toad - however, NONE of the courses are the FLAT, OPEN battlezones you seem to think is what we have to populate MWO - and Toad's advantages mean that, given equal players, Toad is just as likely to win that race as Bowser.
To compare those racers to MWO:
The Shadowhawk has (on paper) better armor and weapon loadout options than the Hunchback.
HOWEVER:
The Hunchback has FAR better torso twist (some of the best in the game, mind you) - and, despite the hunch, far superior peripheral vision. (hard to have worse than NO peripheral vision after all)
Given that the maps are NOT the FLAT OPEN maps you seem to think populate the game, those advantages can quite easily put the Hunchback as the superior mech.
After all there is nothing the Shadowhawk can do to you if you get around his pitiful up/down torso twist - which is one of the
worst in the game, mind you. - all the jumpjets in the world cannot help you aim
down. (or have you yet to figure that one out yet?)
Of course now all this depends on your (so far non-existent) ability to consider that advantages toward the Meta and 12-mans means next to
nothing in the PuG world - where, BTW, most new player learning happens.
Have a nice day - and welcome
back onto my ignore list.