Joseph Mallan, on 25 February 2014 - 08:34 AM, said:
We are a group of Present and Former Military personnel. And it still fluxes with who is teamed with you!
Also... I thought it was spelled different!
I'm pretty sure I got it right.....the "Space Legion" refers to them as "Omega Company" or "The Omega Mob," though. I'm hoping that they'll eventually allow the whole decal thing...not holding my breath, but it'll be a happy surprise if they ever allow it.
Luighseach, on 25 February 2014 - 08:45 AM, said:
From the way I know how the ELO rating works, the system is broken. The only way an ELO type system could work in this game is bases solely on a team rating and not individuals. Since teams are usually only together for 1 match it is pointless to use this type of rating system.
Yep. Been said over and over and over again. Elo is a system developed for chess. Chess is a 1 on 1 game where both players start out completely equal and take turns. MW:O is just a little bit different...what with 24 players, different builds, different speeds, etc. Yep, we've been over this.
Luighseach, on 25 February 2014 - 08:45 AM, said:
The only system I think could begin to match players would be to take into consideration of the Mech build(how much they have put into the mech), Average damage per match, Average score per match, Average kill Ratio per match, Accuracy rating, and the biggest rating would be an "effective rating" or how much the person effects the match through spotting kills, protectiong etc. All of these would have to be weighted and tested to give the overall match making system.
Huh. Sounds an awful lot like that whole Battle Value (BV) system that we've been hollering about, huh?
Not opening that can of worms again.
What you're about to get is a system that allows each team to have 3 assaults, 3 heavies, 3 mediums and 3 lights. No substitutions. It's not going to take any equipment into account (to the best of my knowledge)...so you could very well end up with a team that has 9 ECM mechs on it (3 Atlas D-DCs, 3 Cicadas, 3 Spiders). And odds are pretty good that when this is implemented, it'll be broken and buggy. But we'll get told that it's a "work in progress" and that we should "be patient" as it will be fixed in the next patch....two weeks or more down the road.
"Those that do not learn from history are doomed to repeat it."
PGI should REALLY take those words to heart.
Edited by Willard Phule, 25 February 2014 - 09:05 AM.