DaZur, on 27 January 2014 - 08:19 AM, said:
Absolutely... VoIP is a fundamental tool used to enhance situational awareness and to foster "team" combat tactics. That said, it's mildly disingenuous to infer that if VoIP were integrated that it would make a huge difference. VoIP is freely available to the masses as a 3rd part tool, there are a plethora of MW:O lobbies out there and one cane easily create their own lobby of necessary... Yet here we are arguing the merit if VoIP in game... Why? Truth is... even if it were integrated right this very second... The actual percentage of the player base that would use it is not nearly as broad as I think you presume.
Easy-peasy-lemon-squeezy is not a good vehicle for gaming enjoyment.
Absolutely... if PGI put training wheels on everything and brought it down to console-level difficulty the "casual" player crowd would pour over into the servers like water... but how long would they stay?
A level of challenge has to be present to foster the thrill of success. Too easy and the "easy-win" turns into boredom and the migration to the next challenge. Too hard and it robs the player of ever feeling any level of accomplishment.
MW:O / PGI is shooting for a 50/50... Why? 50/50 afford the necessary difficulty level to elicit the euphoria of winning but also affords enough friction to make it to elicit the satisfaction of achieving it...
I think this is becoming a bit of a trees and forest thing.

There are going to arguements for and against every example either of us use but heres the big picture I am trying to focus on.
F2P games do not driving a sustainable revenue from the hard core competitive gamer.
F2P games drive most of their revenue from the casual gamer, who wants the toys but is to time poor to grind them
Casual gamers are (care: stereotyping I know) interested in having some fun in the limited time they have for entertainment.
Every Casual gamer has a different idea of what is fun for them
If PGI wants to retain and / or grow their casual gamer base, they need to provide a compelling entertainment experience to the broadest base. One that encourages the gamer to press play again
The OP on this thread was expressing (in my view) that his entertainment factor from this game was not strong.
Is this sustainable? Forums is only a small percentage of the population yes, but there are many studies that show for every complaint received about an unstaisfactory product, there are upwards of 100 customer feeling the same but not saying anything. Positive feedback the numbers are even worse and I see much less of that here.
I see hundreds of threads with hundreds of posts and its not always the same people, far from it. All expressing dis satisfaction. That tells me that there are thousands, perhaps tens of thousands of players who are not pressing "launch" anymore. Of course more players are probably coming in right now, the Clans will see to that. And whats their experience though. Exactly the same as this guys for most of them. So where will we be in 6 months?
I heard "toughen up princess" 4 months ago and I did and I ground away and I got better and lifted KDR and got C-Bills and practiced meta and yada yada yada..... who cares right, I don't so I don't expect anyone else to.
Toughen up princess, from the community or PGI, just isn't good enough imo.